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Difference between revisions of "Ispins, The Usurped Lands"

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m (Gameplay Progression)
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==Gameplay Progression==
 
==Gameplay Progression==
Before preparing to face off against one of [[The Dragonoid Four]] in their respective dungeons, either you or a party of 2-4 players can select one of three '''Operation Cards''' that's shown on your screen which is divided into seperate difficulties, each card can either benefit or greatly challenge the party depending on which one was chosen, alongside the required Adventurer Fame that's required to initiate, such as increased attack through Elemental Damage, boosting Neutralize Gauges, or clearing within a certain time limit.
+
Before preparing to face off against one of [[The Dragonoid Four]] in their respective dungeons, either you or a party of 2-4 players can select any of the three '''Operation Cards''' that's shown on your screen which is divided into seperate difficulties. Each card can either benefit or greatly challenge the party depending on which one was chosen, alongside the recommended Adventurer Fame to start the battle, such as increased Elemental Damage, boosting Neutralize Gauges, making Dragonoids much stronger or lowering the consumable count.
  
The main objective is to take down all four Dragonoids consisting of Ash Core, Itrenok, Numak, and Naiser in a randomized order that's changed per week. Each Boss has their own attack patterns and various gimmicks throughout the fight, alongside three phases that'll make them far much tougher and stronger. Upon successfully clearing a Legion Dungeon, it'll reward players through item drops and card flips.
+
The main objective is to take down all four Dragonoids consisting of Ash Core, Itrenok, Numak, and Neiser in a randomized order that's changed once per week. Each Boss has their own attack patterns and various gimmicks throughout the fight, alongside three phases that'll make them far much tougher and stronger. Upon successfully clearing a Legion Dungeon, it'll reward players through item drops and card flips.
  
 
===Operation Card Effects===
 
===Operation Card Effects===
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===Restrictions===
 
===Restrictions===
 
* Each Legion Dungeon's time limit consists of 60 Minutes (1 Hour) to complete, exceeding it results in being auto-removed from that dungeon.
 
* Each Legion Dungeon's time limit consists of 60 Minutes (1 Hour) to complete, exceeding it results in being auto-removed from that dungeon.
* You are given 30 Re-entry counts which decreases by one when re-entering, the run is considered a failure if all counts are used up.
+
* You are given 30 Re-entry counts which decreases by one when entering a dungeon, the run is considered a failure if all counts are used up.
 
* {{Item|Life Token}}s cannot be used at all, players who've died can only be auto-resurrected with 30% of HP/MP whenever a Dragonoid boss moves into their next phase.
 
* {{Item|Life Token}}s cannot be used at all, players who've died can only be auto-resurrected with 30% of HP/MP whenever a Dragonoid boss moves into their next phase.
 
* Recovery-based Consumables have a 8-time usage limit.
 
* Recovery-based Consumables have a 8-time usage limit.
 
* [[Animator]]-oriented items cannot be used here.
 
* [[Animator]]-oriented items cannot be used here.
 
* Certain skills are weakened when entering Legion Dungeons, such as the Buffers' healing ones. ({{IconLink|Slow Heal}}, {{IconLink|Healing Prayer}} and {{IconLink|Meticulous Stitching}})
 
* Certain skills are weakened when entering Legion Dungeons, such as the Buffers' healing ones. ({{IconLink|Slow Heal}}, {{IconLink|Healing Prayer}} and {{IconLink|Meticulous Stitching}})
* You have the option as Party Leader to interact with a NPC to "Abandon Mission" if the content's progression isn't going too well, but other players must vote and agree before being finalized. If choosing to restart Ispins, you must re-create the party, but cannot retrieve the rewards you've already collected from whichever dungeon that was cleared, flatout abandoning the content results in a weekly entry count not being restored.
+
* You have the option as Party Leader to interact with a NPC to "Abandon Mission" if the content's progression isn't going too well, but other players must vote and agree before being finalized. If choosing to restart Ispins, you must re-create the party, but cannot retrieve the rewards you've already collected from whichever dungeon that was cleared, flat out abandoning the content prevents you from entering until the daily reset.
  
 
==Monsters==
 
==Monsters==

Revision as of 19:49, 1 February 2023

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Some info is missing, please help to provide it if you can.


Ispins, The Usurped Lands
Location Ispin - Temporary Post
Min. Level 110
Level 110
Monster Level 140
End Boss varies

Overview

Rules & Requirements

  • Availability: Ispins is opened on Thursday, Saturday and Sunday.
  • Level Needed: 110.
  • Weekly Entry & Reward Count Limit: Ispins can be entered three times a week, the rewards can only be obtained once per Dragonoid defeat and they'll both be reset during Tuesdays.
  • Fatigue Points Consumed: 30.
  • Player Amount: 1 - 4 Players can form a party as long as they meet the Adventurer Fame requirements for whichever Card they'll choose for their mission, or it can be done solo optionally.
  • Quest Needed: Complete [Time to Extinguish the Fire] and reach 33,043 Adventurer Fame to gain access to the Ispins Channel.
  • Area Buff: Irine's Prayer will be added.
  • Recommended Adventurer Fame via Operation Card:
    • 33,043 (Level 1)
    • 36,268 (Level 2)
    • 38,243 (Level 3)

You can create a party by speaking with NPC Commander Irine or use the "Look for Party UI" to setup a lobby for Ispins. Once everything is fully prepared, speak with Juvenil on the right side to begin the mission.

Gameplay Progression

Before preparing to face off against one of The Dragonoid Four in their respective dungeons, either you or a party of 2-4 players can select any of the three Operation Cards that's shown on your screen which is divided into seperate difficulties. Each card can either benefit or greatly challenge the party depending on which one was chosen, alongside the recommended Adventurer Fame to start the battle, such as increased Elemental Damage, boosting Neutralize Gauges, making Dragonoids much stronger or lowering the consumable count.

The main objective is to take down all four Dragonoids consisting of Ash Core, Itrenok, Numak, and Neiser in a randomized order that's changed once per week. Each Boss has their own attack patterns and various gimmicks throughout the fight, alongside three phases that'll make them far much tougher and stronger. Upon successfully clearing a Legion Dungeon, it'll reward players through item drops and card flips.

Operation Card Effects

Level 1

  • Powerful Reprisal: Counterattack damage on +50%.
  • Sweeping Attack: Elemental Damage +45% on (Ashcore|Itrenok|Numak|Neiser).

Level 2

  • Find Weakness: +50% on Dragonoid's Neutralize gauge.
  • Lightning War I: Defeat the Dragonoid in 6 minutes.
  • Insufficient Supply: Healing consumable restriction count reduced to 5.
  • Best Defense: Dragonoid's attack +15%.

Level 3

  • Unfavorable Situation: +150% on Dragonoid's Neutralize gauge.
  • Lightning War II: Defeat the Dragonoid in 4 minutes.
  • Block Supply: Healing consumable restriction count reduced to 2.
  • Foreboding: Dragonoid's attack +30%.

Restrictions

  • Each Legion Dungeon's time limit consists of 60 Minutes (1 Hour) to complete, exceeding it results in being auto-removed from that dungeon.
  • You are given 30 Re-entry counts which decreases by one when entering a dungeon, the run is considered a failure if all counts are used up.
  • Life Token.png Life Tokens cannot be used at all, players who've died can only be auto-resurrected with 30% of HP/MP whenever a Dragonoid boss moves into their next phase.
  • Recovery-based Consumables have a 8-time usage limit.
  • Animator-oriented items cannot be used here.
  • Certain skills are weakened when entering Legion Dungeons, such as the Buffers' healing ones. (Slow Heal.png Slow Heal, Healing Prayer.png Healing Prayer and Meticulous Stitching.png Meticulous Stitching)
  • You have the option as Party Leader to interact with a NPC to "Abandon Mission" if the content's progression isn't going too well, but other players must vote and agree before being finalized. If choosing to restart Ispins, you must re-create the party, but cannot retrieve the rewards you've already collected from whichever dungeon that was cleared, flat out abandoning the content prevents you from entering until the daily reset.

Monsters

Tales Exchange

By going to NPC Spitfire Flo's shop, player can exchange the Tales of Bravery - Ispins, the Usurped Lands.png Tales of Bravery for Conqueror's Token - Ispins, the Usurped Lands.png Conqueror's Tokens that allows them to purchase Level 105 Legendary/Epic Equipment, or various Enchants for either Dealer or Buffer classes. Keep in mind that un-exchanged Tales of Bravery do expire on Tuesdays.

Rewards

  • Upon defeating either of the Dragonoid Four, they'll drop:
    • Level 105 Epic Equipment (Fixed/Custom/Fusion)
    • 1 Legendary Ispins Monster Card

Ispins Fusion Equipment

Visit Company Doch: Flexible Armory for more info.

References