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Difference between revisions of "Phoenix Hammer"

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(Using SkillAttribute; Added Arena info)
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|Command= {{Up}}{{Down}}{{Z}}
 
|Command= {{Up}}{{Down}}{{Z}}
|Description= The priest performs a high jump then comes crashing down with his giant weapon,  
+
|Description=  
creating a shockwave that inflicts damage and knocks down surrounding enemies.
+
[[File:{{PAGENAME}}.png]]
 +
Jumps then comes crashing down with his giant weapon, creating a shockwave that deals damage and knocks down enemies. While jumping, use the arrow keys to move forward and backwards.
 +
* Cannot be used while {{IconLink|Will Driver}} is active.
 +
*[[Exorcist]]s gains following Bonuses on this Skill:
 +
**Atk., Shockwave Range, Jump Height, Jump Speed, Can use this Skill in the middle of another Skill.
  
 
|Attributes=
 
|Attributes=
Line 18: Line 22:
 
* {{Cooldown|6 sec}}
 
* {{Cooldown|6 sec}}
 
* {{Command Reduction|MP=2.0|Cooldown=1.0}}
 
* {{Command Reduction|MP=2.0|Cooldown=1.0}}
* {{Cancelable}} for Exorcist only.
+
* {{Cancelable}} for [[Exorcist]]s only.
* Arrow keys can be used to move the skill forward and backwards, during the jump.
+
* '''Exorcist Bonus'''
* Cannot be used while {{IconLink|Will Driver}} is active
+
**{{SkillAttribute|Atk.|Dungeon=+20%|Arena=+5%}}
* An Exorcist gains increased attack, shockwave range, jump height and jump speed.
+
**{{SkillAttribute|Shockwave Range|Dungeon=+20%|Arena=+5%}}
* Exorcist Bonus:
 
** Attack +20%
 
** Shockwave Range + 20%
 
 
 
  
 
|Notes=
 
|Notes=
* Has Super armor on the way down.
+
* Has Super Armor on the way down.
* The Priest is invincible while he pulls his weapon out of the ground. Note that there is a small period between landing and starting this animation where a super-armored attack can cleanly hit the player.
+
* The Priest is invincible while he pulls his weapon out of the ground. Note that there is a small period between landing and starting this animation where a Super-Armored attack can cleanly hit the player.
 
* Can be improved with {{IconLink|Phoenix Hammer Upgrade}}.
 
* Can be improved with {{IconLink|Phoenix Hammer Upgrade}}.
  
 
|SkillGrowth=
 
|SkillGrowth=
 +
{{tabs
 +
|name=Skill Growths
 +
|tab1=Dungeon
 +
|contents1=<span style="display: none;">{{</span>
 +
{| {{SkillTableHeader}}
 +
!rowspan="2"|Level
 +
!rowspan="2"|Lv Req
 +
!rowspan="2"|MP
 +
!rowspan="2"|Direct Hit Physical Atk.
 +
!colspan="2"|Shockwave
 +
|-
 +
!Physical Atk.
 +
!Range
 +
|-
 +
| 1 || 15 || 28 || 180% || 656 || 250 px
 +
|-
 +
| 2 || 17 || 32 || 201% || 736 || 255 px
 +
|-
 +
| 3 || 19 || 36 || 224% || 814 || 260 px
 +
|-
 +
| 4 || 21 || 40 || 245% || 893 || 266 px
 +
|-
 +
| 5 || 23 || 44 || 268% || 973 || 271 px
 +
|-
 +
| 6 || 25 || 48 || 288% || 1053 || 276 px
 +
|-
 +
| 7 || 27 || 52 || 310% || 1133 || 281 px
 +
|-
 +
| 8 || 29 || 56 || 331% || 1211 || 286 px
 +
|-
 +
| 9 || 31 || 60 || 354% || 1289 || 291 px
 +
|-
 +
| 10 || 33 || 64 || 375% || 1369 || 297 px
 +
|-
 +
| 11 || 35 || 68 || 398% || 1448 || 302 px
 +
|-
 +
| 12 || 37 || 72 || 419% || 1528 || 307 px
 +
|-
 +
| 13 || 39 || 76 || 441% || 1606 || 312 px
 +
|-
 +
| 14 || 41 || 80 || 463% || 1684 || 317 px
 +
|-
 +
| 15 || 43 || 84 || 485% || 1764 || 322 px
 +
|-
 +
| 16 || 45 || 88 || 505% || 1845 || 328 px
 +
|-
 +
| 17 || 47 || 92 || 528% || 1924 || 333 px
 +
|-
 +
| 18 || 49 || 96 || 549% || 2003 || 338 px
 +
|-
 +
| 19 || 51 || 101 || 571% || 2083 || 343 px
 +
|-
 +
| 20 || 53 || 105 || 593% || 2160 || 348 px
 +
|-
 +
| 21 || 55 || 109 || 615% || 2239 || 353 px
 +
|-
 +
| 22 || 57 || 113 || 636% || 2319 || 359 px
 +
|-
 +
| 23 || 59 || 117 || 659% || 2398 || 364 px
 +
|-
 +
| 24 || 61 || 121 || 680% || 2478 || 369 px
 +
|-
 +
| 25 || 63 || 125 || 703% || 2555 || 374 px
 +
|-
 +
| 26 || 65 || 129 || 723% || 2636 || 379 px
 +
|-
 +
| 27 || 67 || 133 || 745% || 2715 || 384 px
 +
|-
 +
| 28 || 69 || 137 || 766% || 2795 || 390 px
 +
|-
 +
| 29 || 71 || 141 || 789% || 2874 || 395 px
 +
|-
 +
| 30 || 73 || 145 || 810% || 2954 || 400 px
 +
|-
 +
| 31 || 75 || 149 || 831% || 3031 || 405 px
 +
|-
 +
| 32 || 77 || 153 || 854% || 3110 || 410 px
 +
|-
 +
| 33 || 79 || 157 || 875% || 3190 || 416 px
 +
|-
 +
| 34 || 81 || 161 || 898% || 3269 || 421 px
 +
|-
 +
| 35 || 83 || 165 || 918% || 3350 || 426 px
 +
|-{{MaxSkillRow}}
 +
| 36 || 85 || 170 || 940% || 3429 || 431 px
 +
|-
 +
| 37 || 87 || 174 || 961% || 3506 || 436 px
 +
|-
 +
| 38 || 89 || 178 || 984% || 3586 || 441 px
 +
|}
 +
<span style="display:none">}}</span>
 +
|tab2=Arena
 +
|contents2=<span style="display: none;">{{</span>
 
{{MissingInfo}}
 
{{MissingInfo}}
<span style="display:none">{{</span>
 
 
 
{| {{SkillTableHeader}}
 
{| {{SkillTableHeader}}
|-
+
!rowspan="2"|Level
!rowspan="2"|Lv
 
 
!rowspan="2"|Lv Req
 
!rowspan="2"|Lv Req
 
!rowspan="2"|MP
 
!rowspan="2"|MP
!rowspan="2"|Physical Weapon<br>Attack Strength
+
!rowspan="2"|Direct Hit Physical Atk.
!colspan="2"|Shock Wave
+
!colspan="2"|Shockwave
 
|-
 
|-
| Attack Strength || Range
+
!Physical Atk.
 +
!Range
 
|-
 
|-
| 1 || 15 || 26 || 180% || 656 || 250px
+
| 1 || 15 || 28 || 33% || 73 || 250 px
 
|-
 
|-
| 2 || 17 || 30 || 201% || 736 || 255px
+
| 2 || 17 || 32 || 37% || 81 || 254 px
 
|-
 
|-
| 3 || 19 || 34 || 224% || 814 || 260px
+
| 3 || 19 || 36 || 41% || 90 || 258 px
 
|-
 
|-
| 4 || 21 || 38 || 245% || 893 || 266px
+
| 4 || 21 || 40 || 45% || 99 || 262 px
 
|-
 
|-
| 5 || 23 || 41 || 268% || 973 || 271px
+
| 5 || 23 || 44 || 49% || 108 || 266 px
 
|-
 
|-
| 6 || 25 || 45 || 288% || 1053 || 276px
+
| 6 || 25 || 48 || 53% || 116 || 270 px
 
|-
 
|-
| 7 || 27 || 49 || 310% || 1133 || 281px
+
| 7 || 27 || 52 || 57% || 125 || 274 px
 
|-
 
|-
| 8 || 29 || 53 || 331% || 1211 || 286px
+
| 8 || 29 || 56 || 61% || 134 || 278 px
 
|-
 
|-
| 9 || 31 || 57 || 354% || 1289 || 291px
+
| 9 || 31 || 60 || 65% || 143 || 282 px
 
|-
 
|-
| 10 || 33 || 60 || 375% || 1369 || 297px
+
| 10 || 33 || 64 || 69% || 151 || 286 px
 
|-
 
|-
| 11 || 35 || 64 || 398% || 1448 || 302px
+
| 11 || 35 || 68 || 73% || 160 || 290 px
 
|-
 
|-
| 12 || 37 || 68 || 419% || 1528 || 307px
+
| 12 || 37 || 72 || 77% || 169 || 294 px
 
|-
 
|-
| 13 || 39 || 72 || 441% || 1606 || 312px
+
| 13 || 39 || 76 || 81% || 178 || 298 px
 
|-
 
|-
| 14 || 41 || 76 || 463% || 1684 || 317px
+
| 14 || 41 || 80 || 85% || 187 || 302 px
 
|-
 
|-
| 15 || 43 || 79 || 485% || 1764 || 322px
+
| 15 || 43 || 84 || 89% || 195 || 306 px
 
|-
 
|-
| 16 || 45 || 83 || 505% || 1845 || 328px
+
| 16 || 45 || 88 || 93% || 204 || 310 px
 
|-
 
|-
| 17 || 47 || 87 || 528% || 1924 || 333px
+
| 17 || 47 || 92 || 97% || 213 || 314 px
 
|-
 
|-
| 18 || 49 || 91 || 549% || 2003 || 338px
+
| 18 || 49 || 96 || 101% || 222 || 318 px
 
|-
 
|-
| 19 || 51 || 95 || 571% || 2083 || 343px
+
| 19 || 51 || 101 || 105% || 230 || 322 px
 
|-
 
|-
| 20 || 53 || 99 || 593% || 2160 || 348px
+
| 20 || 53 || 105 || 109% || 239 || 326 px
 
|-
 
|-
| 21 || 55 || 103 || 615% || 2239 || 353px
+
| 21 || 55 || 109 || 113% || 248 || 330 px
 
|-
 
|-
| 22 || 57 || 107 || 636% || 2319 || 359px
+
| 22 || 57 || 113 || 117% || 257 || 334 px
 
|-
 
|-
| 23 || 59 || 111 || 659% || 2398 || 364px
+
| 23 || 59 || 117 || 121% || 265 || 338 px
 
|-
 
|-
| 24 || 61 || 114 || 680% || 2478 || 369px
+
| 24 || 61 || 121 || 125% || 274 || 342 px
 
|-
 
|-
| 25 || 63 || 118 || 703% || 2555 || 374px
+
| 25 || 63 || 125 || 129% || 283 || 346 px
 
|-
 
|-
| 26 || 65 || 122 || 723% || 2636 || 379px
+
| 26 || 65 || 129 || 133% || 292 || 350 px
 
|-
 
|-
| 27 || 67 || 126 || 745% || 2715 || 384px
+
| 27 || 67 || 133 || 137% || 300 || 354 px
 
|-
 
|-
| 28 || 69 || 130 || 766% || 2795 || 390px
+
| 28 || 69 || 137 || 141% || 309 || 358 px
 
|-
 
|-
| 29 || 71 || 133 || 789% || 2874 || 395px
+
| 29 || 71 || 141 || 145% || 318 || 362 px
 
|-
 
|-
| 30 || 73 || 137 || 810% || 2954 || 400px
+
| 30 || 73 || 145 || 149% || 327 || 366 px
 
|-
 
|-
| 31 || 75 || 141 || 831% || 3031 || 405px
+
| 31 || 75 || 149 || 152% || 335 || 370 px
 
|-
 
|-
| 32 || 77 || 145 || 854% || 3110 || 410px
+
| 32 || 77 || 153 || 156% || 344 || 374 px
 
|-
 
|-
| 33 || 79 || 149 || 875% || 3190 || 416px
+
| 33 || 79 || 157 || 160% || 353 || 378 px
 
|-
 
|-
| 34 || 81 || 161 || 898% || 3269 || 421px
+
| 34 || 81 || 161 || 164% || 362 || 382 px
 
|-
 
|-
| 35 || 83 || 165 || 918% || 3350 || 426px
+
| 35 || 83 || 165 || 168% || 371 || 386 px
 
|-{{MaxSkillRow}}
 
|-{{MaxSkillRow}}
| 36 || 85 || 170 || 940% || 3429 || 431px
+
| 36 || 85 || 170 || ??% || ??|| 390 px
 
|-
 
|-
| 37 || 87 || 174 || 961% || 3506 || 436px
+
| 37 || 87 || 174 || ??% || ??|| 394 px
 
|-
 
|-
| 38 || 89 || 178 || 984% || 3586 || 441px
+
| 38 || 89 || 178 || ??% || ??|| 398 px
 
|}
 
|}
 
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 +
}}
 
}}
 
}}

Revision as of 16:18, 24 October 2015


Phoenix Hammer.png Phoenix Hammer

Active Skill
Class:

Priest

Command: Upkey.pngDownkey.pngZ.png
Prerequisite Level: 15
Prerequisite Skills: None

Description

Phoenix Hammer.png Jumps then comes crashing down with his giant weapon, creating a shockwave that deals damage and knocks down enemies. While jumping, use the arrow keys to move forward and backwards.

  • Cannot be used while Will Driver.png Will Driver is active.
  • Exorcists gains following Bonuses on this Skill:
    • Atk., Shockwave Range, Jump Height, Jump Speed, Can use this Skill in the middle of another Skill.

Attributes

  • SP per level: 20
  • Casting Time: Instant Cast
  • Cooldown: 6 sec
  • MP -2.0 Cooldown -1.0 on Command
  • Basic Attack Cancelable Skill for Exorcists only.
  • Exorcist Bonus
    • Atk.: +20% (+5% in Arena )
    • Shockwave Range: +20% (+5% in Arena )

Notes

  • Has Super Armor on the way down.
  • The Priest is invincible while he pulls his weapon out of the ground. Note that there is a small period between landing and starting this animation where a Super-Armored attack can cleanly hit the player.
  • Can be improved with Phoenix Hammer Upgrade.png Phoenix Hammer Upgrade.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Direct Hit Physical Atk. Shockwave
Physical Atk. Range
1 15 28 180% 656 250 px
2 17 32 201% 736 255 px
3 19 36 224% 814 260 px
4 21 40 245% 893 266 px
5 23 44 268% 973 271 px
6 25 48 288% 1053 276 px
7 27 52 310% 1133 281 px
8 29 56 331% 1211 286 px
9 31 60 354% 1289 291 px
10 33 64 375% 1369 297 px
11 35 68 398% 1448 302 px
12 37 72 419% 1528 307 px
13 39 76 441% 1606 312 px
14 41 80 463% 1684 317 px
15 43 84 485% 1764 322 px
16 45 88 505% 1845 328 px
17 47 92 528% 1924 333 px
18 49 96 549% 2003 338 px
19 51 101 571% 2083 343 px
20 53 105 593% 2160 348 px
21 55 109 615% 2239 353 px
22 57 113 636% 2319 359 px
23 59 117 659% 2398 364 px
24 61 121 680% 2478 369 px
25 63 125 703% 2555 374 px
26 65 129 723% 2636 379 px
27 67 133 745% 2715 384 px
28 69 137 766% 2795 390 px
29 71 141 789% 2874 395 px
30 73 145 810% 2954 400 px
31 75 149 831% 3031 405 px
32 77 153 854% 3110 410 px
33 79 157 875% 3190 416 px
34 81 161 898% 3269 421 px
35 83 165 918% 3350 426 px
36 85 170 940% 3429 431 px
37 87 174 961% 3506 436 px
38 89 178 984% 3586 441 px
}}

Priest Skills
Active:None! Please add appropriate skills to Category: Priest Skills and Category:Active Skills
Passive:None! Please add appropriate skills to Category: Priest Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism