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Pinpoint Rush
Revision as of 15:40, 10 February 2016 by CitricCurrent (talk | contribs)
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 45 |
Prerequisite Skills: | Ice Trap Lv1 |
Description
Converts Ice Trap to a single targeted grab skill, the Pinpoint Rush. Atk. and Attack Count are affected by Ice Trap's attack property.
Pinpoint Rush's Attack Count increases by 50% of Ice Trap's Attack Count bonus.
- Charge direction can be adjusted with upward/downward directional keys.
Attributes
- SP per level: 15
- Master Level: 1
- Max Level: 1
- Multi-hit Magical Atk: 195% of Ice Trap's Atk.
- Finish Magical Atk: 235% of Ice Trap's finish Atk.
- Shockwave Magical Atk: 100% of Ice Trap's pillar Atk.
Notes
- Cannot be used in Arena.
- Despite having a faster/higher damage output than the regular Ice Trap, the passive reduces Area of Effect and Immobilization effectiveness.
- If there no enemies in range of the dash, the Glacial Master will not cast the multi-hit attacks.
- If the Glacial Master is called out as a Supporter to cast Ice Trap and has this skill, Pinpoint Rush will be cast instead.
- Unlike Ice Trap, the user gains invincibility frames for the duration of Pinpoint Rush.
Male Mage Skills | |
---|---|
Active: | Dimension: Accident Flame Shield Ghost Flame Ice Sword Lilliac Rapid Fire Teleport Trap Strike Water Cannon Wind Strike |
Passive: | Immortality The Abyss |
Male Mage TP Skills | |
---|---|
Flame Shield Upgrade Ghost Flame Upgrade Ice Sword Upgrade Trap Strike Upgrade Water Cannon Upgrade Wind Strike Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |