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Difference between revisions of "Plague Rhasa"

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m (JunEcho moved page Rhasa: Carrier of the Plague to Plague Rhasa: DFO Global Live name)
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{{Missing Info|Skill data may be outdated.}}
 
 
{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
 
|Video=nnQjI9XR3gI
 
|Video=nnQjI9XR3gI
|Gender=
 
 
|Class=Soul Bender
 
|Class=Soul Bender
|Class2=
 
 
|Type=Active
 
|Type=Active
|Type2=
 
|Type3=
 
 
|Command={{Up}}{{Right}}+{{Space}}
 
|Command={{Up}}{{Right}}+{{Space}}
 
|PrerequisiteLevel=35
 
|PrerequisiteLevel=35
 
|PrerequisiteSkill={{IconLink|Ice Saya}} Lv1
 
|PrerequisiteSkill={{IconLink|Ice Saya}} Lv1
 
|Description=
 
|Description=
Summons {{IconLink|Rhasa}}, who in turn summons ghosts that attach to a target and transmit a plague that decreases attack speed, physical defense, and hit recovery. Up to 3 ghosts can attach onto a single target.<br>
+
Summons Rhasa, who in turn summons clone ghosts that attach to a target and transmit a plague that deals Decay damage, decreases Attack Speed and Hit Recovery while periodically causing {{IconLink|Curse (Status)}} or {{IconLink|Blind (Status)}}. Up to 1 ghost can attach onto a single target.<br>
Chance on hit: {{IconLink|Blind (Status)}}, {{IconLink|Bleed (Status)}}, {{IconLink|Poison (Status)}}.<br>
+
Enemies in the {{IconLink|Rhasa}} area {{IconLink|Slow Down (Status)}}.<br>
Enemies in the {{IconLink|Rhasa: Carrier of the Plague}} area {{IconLink|Slow Down (Status)}}.
+
Summoning Rhasa, while another persists, moves the older version to your current location, renewing its duration.<br>
 +
Inside the Arena, Rhasa's ghosts stick to enemies for an extended period after leaving the area.
  
 
|Attributes=
 
|Attributes=
 
*{{SP per level|40}}
 
*{{SP per level|40}}
*{{CastTime|0.5 sec}}
+
*{{SkillAttribute|Master Level|50}}
*{{Cooldown|Dungeon=30 sec|Arena=40 sec}}
+
*{{SkillAttribute|Max Level|60}}
 +
*{{CastTime|0.5 sec.}}
 +
*{{Cooldown|20 sec.}}
 
*{{CubeCost|1}}
 
*{{CubeCost|1}}
*{{SkillAttribute|Duration|Dungeon=30 sec|Arena=20 sec}}
+
*{{Cancelable}}
*{{SkillAttribute|Summon Range|500 px}}
+
*'''Ghost Area:'''
*'''{{IconLink|Poison (Status)}}:'''
+
**{{SkillAttribute|Duration|5 sec.}}
**{{SkillAttribute|Rate|100%}}
+
**{{SkillAttribute|Area Range|350 px}}
**{{SkillAttribute|Duration|10 sec}}
+
*'''Rhasa Debuff:'''
*'''{{IconLink|Blind (Status)}}:'''
+
**{{SkillAttribute|Clone Duration|5 sec.}}
**{{SkillAttribute|Chance|100%}}
+
**{{SkillAttribute|Abnormal Status Casting Interval|0.5 sec.}}
**{{SkillAttribute|Duration|Dungeon=5 sec|Arena=3 sec}}
+
**'''{{IconLink|Curse (Status)}} Effect:'''
*'''{{IconLink|Bleeding (Status)}}:'''
+
***{{SkillAttribute|Rate|100%}}
**{{SkillAttribute|Rate|100%}}
+
***{{SkillAttribute|Duration|10 sec.}}
**{{SkillAttribute|Duration|10 sec}}
+
**'''{{IconLink|Blind (Status)}}:'''
*{{SkillAttribute|Ghost-attach Duration|Dungeon=30 sec|Arena=10 sec}}
+
***{{SkillAttribute|Chance|100%}}
 +
***{{SkillAttribute|Duration|5 sec.}}
 +
*'''Arena:'''
 +
**{{SkillAttribute|Rhasa-sticking Delay|- sec.}}
  
 
|Notes=
 
|Notes=
*Rhasa summons 3 ghosts at once.
 
 
*Status effects last longer if the target's level is lower than the effect level.
 
*Status effects last longer if the target's level is lower than the effect level.
 
*Once a ghost is attached, it remains intact even if the target escapes out of the area.
 
*Once a ghost is attached, it remains intact even if the target escapes out of the area.
*Attack speed, physical defense, and hit recovery penalty effects can stack for multiple ghosts.
+
*Can be improved with {{IconLink|Plague Rhasa Upgrade}}.
*Should the multiple ghosts attach to one target, it is possible that the target will receive more than one status effect.
 
*Can be improved with {{IconLink|Rhasa of Epidemic Upgrade}}.
 
  
 
|SkillGrowth=
 
|SkillGrowth=
{{tabs
+
<span style="display:none">{{</span>
|name=Skill Growths
+
<small>
|tab1=Dungeon
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|contents1=
+
{|{{SkillTableHeader}}
<span style="display: none;">{{</span>
 
{| {{SkillTableHeader}}
 
 
!rowspan="2"|Level
 
!rowspan="2"|Level
 
!rowspan="2"|Lv Req
 
!rowspan="2"|Lv Req
 
!rowspan="2"|MP
 
!rowspan="2"|MP
 +
!rowspan="2"|Decay Atk.
 
!colspan="3"|Enemy Debuff
 
!colspan="3"|Enemy Debuff
!colspan="2"|{{IconLink|Poison (Status)}}
+
!{{IconLink|Curse (Status)}}
 
!colspan="3"|{{IconLink|Blind (Status)}}
 
!colspan="3"|{{IconLink|Blind (Status)}}
!colspan="2"|{{IconLink|Bleeding (Status)}}
 
!rowspan="2"|Enemy<br>Slowing Rate
 
 
|-
 
|-
!Attack<br>Speed
+
!Attack<br>Speed||Slow Rate||Hit<br>Recovery
!Physical<br>Defense
 
!Hit<br>Recovery
 
 
!Level
 
!Level
!Damage
+
!Level||Visual<br>Range||Enemy's<br>Hit Rate
!Level
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!Visual<br>Range
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
!Enemy's<br>Hit Rate
+
{{!}}- {{#ifexpr: {{#var:i}} = 31 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
!Level
+
{{!}} <!--Level--> {{#var:i}}
!Damage
+
{{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|154|733|31}}
|1||35||80||-2||-854||-15||37||952||36||40 px||rowspan=2|-1%||37||952||30%
+
{{!}} <!--Decay Atk..--> {{Calc|{{#var:i}}|531|2148|31}}%
|-{{SkillRow}}
+
<!-- -->
|2||37||82||-4||-993||-31||39||1048||38||41 px||39||1048||31%
+
<!--Enemy Debuff-->
|-{{SkillRow}}
+
{{!}} <!--Attack Speed--> -{{Calc|{{#var:i}}|2|62|31}}%
|3||39||85||-6||-1143||-46||41||1151||40||42 px||rowspan=2|-2%||41||1151||32%
+
{{!}} <!--Slow Rate--> -{{Calc|{{#var:i}}|30|60|31}}%
|-{{SkillRow}}
+
{{!}} <!--Hit Recovery--> -{{Calc|{{#var:i}}|15|477|31}}
|4||41||87||-8||-1302||-62||43||1246||42||43 px||43||1246||33%
+
<!-- -->
|-{{SkillRow}}
+
<!--Curse Effect-->
|5||43||91||-10||-1472||-77||45||1341||44||44 px||rowspan=3|-3%||45||1341||34%
+
{{!}} <!--Level--> {{Calc|{{#var:i}}|37|97|31}}
|-{{SkillRow}}
+
<!-- -->
|6||45||94||-12||-1651||-92||47||1445||46||45 px||47||1445||35%
+
<!--Blind Effect-->
|-{{SkillRow}}
+
{{!}} <!--Level--> {{Calc|{{#var:i}}|36|96|31}}
|7||47||97||-14||-1839||-108||49||1540||48||46 px||49||1540||36%
+
{{!}} <!--Visible Range--> {{Calc|{{#var:i}}|40|70|31}} px
|-{{SkillRow}}
+
{{!}} <!--Enemy's Hit Rate--> -{{Calc|{{#var:i}}|1|13|31}}%
|8||49||100||-16||-2037||-123||51||1635||50||47 px||rowspan=2|-4%||51||1635||37%
+
{{!}}-
|-{{SkillRow}}
+
}}
|9||51||103||-18||-2245||-138||53||1746||52||48 px||53||1746||38%
 
|-{{SkillRow}}
 
|10||53||106||-20||-2462||-154||55||1842||54||49 px||rowspan=3|-5%||55||1842||39%
 
|-{{SkillRow}}
 
|11||55||108||-22||-2688||-169||57||1937||56||50 px||57||1937||40%
 
|-{{SkillRow}}
 
|12||57||111||-24||-2925||-185||59||2040||58||51 px||59||2040||41%
 
|-{{SkillRow}}
 
|13||59||114||-26||-3171||-200||61||2135||60||52 px||rowspan=2|-6%||61||2135||42%
 
|-{{SkillRow}}
 
|14||61||117||-28||-3428||-215||63||2231||62||53 px||63||2231||43%
 
|-{{SkillRow}}
 
|15||63||120||-30||-3693||-231||65||2334||64||54 px||rowspan=3|-7%||65||2334||44%
 
|-{{SkillRow}}
 
|16||65||123||-32||-3968||-246||67||2429||66||55 px||67||2429||45%
 
|-{{SkillRow}}
 
|17||67||126||-34||-4252||-262||69||2532||68||56 px||69||2532||46%
 
|-{{SkillRow}}
 
|18||69||129||-36||-4546||-277||71||2628||70||57 px||rowspan=2|-8%||71||2628||47%
 
|-{{SkillRow}}
 
|19||71||132||-38||-4850||-292||73||2723||72||58 px||73||2723||48%
 
|-{{SkillRow}}
 
|20||73||135||-40||-5163||-308||75||2826||74||59 px||rowspan=3|-9%||75||2826||49%
 
|-{{SkillRow}}
 
|21||75||137||-42||-5487||-323||77||2921||76||60 px||77||2921||50%
 
|-{{SkillRow}}
 
|22||77||140||-44||-5819||-338||79||3017||78||61 px||79||3017||51%
 
|-{{SkillRow}}
 
|23||79||143||-46||-6161||-354||81||3128||80||62 px||rowspan=2|-10%||81||3128||52%
 
|-{{SkillRow}}
 
|24||81||146||-48||-6513||-369||83||3223||82||63 px||83||3223||53%
 
|-{{SkillRow}}
 
|25||83||149||-50||-6875||-385||85||3318||84||64 px||rowspan=3|-11%||85||3318||54%
 
|-{{MaxSkillRow}}
 
|26||85||152||-52||-7246||-400||87||3422||86||65 px||87||3422||55%
 
|-{{SkillRow}}
 
|27||87||155||-54||-7626||-415||89||3517||88||66 px||89||3517||56%
 
|}
 
<span style="display: none;">}}</span>
 
|tab2=Arena
 
|contents2=
 
<span style="display: none;">{{</span>
 
{| {{SkillTableHeader}}
 
!rowspan="2"|Level
 
!rowspan="2"|Lv Req
 
!rowspan="2"|MP
 
!colspan="3"|Enemy Debuff
 
!colspan="2"|{{IconLink|Poison (Status)}}
 
!colspan="3"|{{IconLink|Blind (Status)}}
 
!colspan="2"|{{IconLink|Bleeding (Status)}}
 
!rowspan="2"|Enemy<br>Slowing Rate
 
|-
 
!Attack<br>Speed
 
!Physical<br>Defense
 
!Hit<br>Recovery
 
!Level
 
!Damage
 
!Level
 
!Visual<br>Range
 
!Enemy's<br>Hit Rate
 
!Level
 
!Damage
 
|-{{SkillRow}}
 
|1||35||80||-5||-1050||-20||36||324||36||80 px||rowspan=6|-1%||36||256||rowspan=5|5%
 
|-{{SkillRow}}
 
|2||37||82||-10||-1158||-40||38||356||38||81 px||38||285
 
|-{{SkillRow}}
 
|3||39||85||-15||-1271||-60||40||388||40||82 px||40||311
 
|-{{SkillRow}}
 
|4||41||87||-20||-1390||-80||42||426||42||83 px||42||341
 
|-{{SkillRow}}
 
|5||43||91||-25||-1514||-100||44||459||44||84 px||44||367
 
|-{{SkillRow}}
 
|6||45||94||-30||-1643||-120||46||491||46||86 px||46||393||rowspan=10|6%
 
|-{{SkillRow}}
 
|7||47||97||-35||-1778||-140||48||523||48||87 px||rowspan=6|-2%||48||419
 
|-{{SkillRow}}
 
|8||49||100||-40||-1918||-160||50||556||50||88 px||50||444
 
|-{{SkillRow}}
 
|9||51||103||-45||-2063||-180||52||594||52||89 px||52||475
 
|-{{SkillRow}}
 
|10||53||106||-50||-2214||-200||54||626||54||90 px||54||501
 
|-{{SkillRow}}
 
|11||55||108||-55||-2369||-220||56||658||56||91 px||56||527
 
|-{{SkillRow}}
 
|12||57||111||-60||-2530||-240||58||691||58||92 px||58||552
 
|-{{SkillRow}}
 
|13||59||114||-65||-2697||-260||60||723||60||93 px||rowspan=6|-3%||60||578
 
|-{{SkillRow}}
 
|14||61||117||-70||-2869||-280||62||761||62||94 px||62||609
 
|-{{SkillRow}}
 
|15||63||120||-75||-3046||-300||64||793||64||96 px||64||635
 
|-{{SkillRow}}
 
|16||65||123||-80||-3228||-320||66||826||66||97 px||66||660||rowspan=10|7%
 
|-{{SkillRow}}
 
|17||67||126||-85||-3415||-340||68||858||68||98 px||68||686
 
|-{{SkillRow}}
 
|18||69||129||-90||-3608||-360||70||896||70||99 px||70||717
 
|-{{SkillRow}}
 
|19||71||132||-95||-3806||-380||72||928||72||100 px||rowspan=6|-4%||72||743
 
|-{{SkillRow}}
 
|20||73||135||-100||-4010||-400||74||961||74||101 px||74||768
 
|-{{SkillRow}}
 
|21||75||137||-105||-4219||-420||76||993||76||102 px||76||794
 
|-{{SkillRow}}
 
|22||77||140||-110||-4433||-440||78||1026||78||103 px||78||820
 
|-{{SkillRow}}
 
|23||79||143||-115||-4652||-460||80||1063||80||104 px||80||851
 
|-{{SkillRow}}
 
|24||81||146||-120||-4877||-480||82||1096||82||106 px||82||876
 
|-{{SkillRow}}
 
|25||83||149||-125||-5107||-500||84||1128||84||107 px||rowspan=6|-5%||84||902
 
|-{{MaxSkillRow}}
 
|26||85||152||-130||-5342||-520||86||1161||86||108 px||86||928||rowspan=10|8%
 
|-{{SkillRow}}
 
|27||87||155||-135||-5583||-540||88||1193||88||109 px||88||954
 
 
|}
 
|}
<span style="display: none;">}}</span>
+
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
}}
+
</small>
*Minimum Bleed and Poison values are from a Lv. 85 Soul Bender
+
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 13:09, 18 June 2019


Plague Rhasa.png Plague Rhasa

Active Skill
Class:

Soul Bender

Command: Upkey.pngRightkey.png+Spacebar.png
Prerequisite Level: 35
Prerequisite Skills: Ice Saya.png Ice Saya Lv1

Description

Summons Rhasa, who in turn summons clone ghosts that attach to a target and transmit a plague that deals Decay damage, decreases Attack Speed and Hit Recovery while periodically causing Curse (Status).png Curse (Status) or Blind (Status).png Blind (Status). Up to 1 ghost can attach onto a single target.
Enemies in the Plague Rhasa.png Rhasa area Slow Down (Status).png Slow Down (Status).
Summoning Rhasa, while another persists, moves the older version to your current location, renewing its duration.
Inside the Arena, Rhasa's ghosts stick to enemies for an extended period after leaving the area.

Attributes

  • SP per level: 40
  • Master Level: 50
  • Max Level: 60
  • Cast Time: 0.5 sec.
  • Cooldown: 20 sec.
  • This skill consumes 1 Clear Cube Fragment.png Clear Cube Fragment.
  • Basic Attack Cancelable Skill
  • Ghost Area:
    • Duration: 5 sec.
    • Area Range: 350 px
  • Rhasa Debuff:
    • Clone Duration: 5 sec.
    • Abnormal Status Casting Interval: 0.5 sec.
    • Curse (Status).png Curse (Status) Effect:
      • Rate: 100%
      • Duration: 10 sec.
    • Blind (Status).png Blind (Status):
      • Chance: 100%
      • Duration: 5 sec.
  • Arena:
    • Rhasa-sticking Delay: - sec.

Notes

  • Status effects last longer if the target's level is lower than the effect level.
  • Once a ghost is attached, it remains intact even if the target escapes out of the area.
  • Can be improved with Plague Rhasa Upgrade.png Plague Rhasa Upgrade.

Skill Growth

{{

Level Lv Req MP Decay Atk. Enemy Debuff Curse (Status).png Curse (Status) Blind (Status).png Blind (Status)
Attack
Speed
Slow Rate Hit
Recovery
Level Level Visual
Range
Enemy's
Hit Rate
1 35 154 531% -2% -30% -15 37 36 40 px -1%
2 37 173 585% -4% -31% -30 39 38 41 px -1%
3 39 193 639% -6% -32% -46 41 40 42 px -2%
4 41 212 693% -8% -33% -61 43 42 43 px -2%
5 43 231 747% -10% -34% -77 45 44 44 px -3%
6 45 251 801% -12% -35% -92 47 46 45 px -3%
7 47 270 854% -14% -36% -107 49 48 46 px -3%
8 49 289 908% -16% -37% -123 51 50 47 px -4%
9 51 308 962% -18% -38% -138 53 52 48 px -4%
10 53 328 1016% -20% -39% -154 55 54 49 px -5%
11 55 347 1070% -22% -40% -169 57 56 50 px -5%
12 57 366 1124% -24% -41% -184 59 58 51 px -5%
13 59 386 1178% -26% -42% -200 61 60 52 px -6%
14 61 405 1232% -28% -43% -215 63 62 53 px -6%
15 63 424 1286% -30% -44% -231 65 64 54 px -7%
16 65 444 1340% -32% -45% -246 67 66 55 px -7%
17 67 463 1393% -34% -46% -261 69 68 56 px -7%
18 69 482 1447% -36% -47% -277 71 70 57 px -8%
19 71 501 1501% -38% -48% -292 73 72 58 px -8%
20 73 521 1555% -40% -49% -308 75 74 59 px -9%
21 75 540 1609% -42% -50% -323 77 76 60 px -9%
22 77 559 1663% -44% -51% -338 79 78 61 px -9%
23 79 579 1717% -46% -52% -354 81 80 62 px -10%
24 81 598 1771% -48% -53% -369 83 82 63 px -10%
25 83 617 1825% -50% -54% -385 85 84 64 px -11%
26 85 637 1879% -52% -55% -400 87 86 65 px -11%
27 87 656 1932% -54% -56% -415 89 88 66 px -11%
28 89 675 1986% -56% -57% -431 91 90 67 px -12%
29 91 694 2040% -58% -58% -446 93 92 68 px -12%
30 93 714 2094% -60% -59% -462 95 94 69 px -13%
31 95 733 2148% -62% -60% -477 97 96 70 px -13%
32 97 752 2202% -64% -61% -492 99 98 71 px -13%
33 99 772 2256% -66% -62% -508 101 100 72 px -14%
34 101 791 2310% -68% -63% -523 103 102 73 px -14%
35 103 810 2364% -70% -64% -539 105 104 74 px -15%
36 105 830 2418% -72% -65% -554 107 106 75 px -15%
  • Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}

Soul Bender Skills
Active:Afterimage of Keiga.png Afterimage of Keiga Dark Flame Sword (Soul Bender).png Dark Flame Sword (Soul Bender) Extinction Ritual.png Extinction Ritual Ghost Slash- Overdrive.png Ghost Slash: Overdrive Hazy-Eyed Bremen.png Hazy-Eyed Bremen Ice Saya.png Ice Saya Kalla of Dark Flame.png Kalla of Dark Flame Phantasmal Slayer (Soul Bender).png Phantasmal Slayer (Soul Bender) Phantom Sword Slash.png Phantom Sword Slash Plague Rhasa.png Plague Rhasa Tombstone.png Tombstone
Passive:Full Moonlight Slash.png Full Moonlight Slash Ghost Liberation.png Ghost Liberation Ghost Slash Drive.png Ghost Slash Drive Lunar Curtain.png Lunar Curtain Shadow Harmony.png Shadow Harmony Soul Bender Cloth Armor Mastery.png Soul Bender Cloth Armor Mastery Unshackle.png Unshackle
Awakening:Fear of Darkness.png Fear of Darkness Ghost 7- Furious Blache.png Ghost 7: Furious Blache Ghost Slash- Abyss.png Ghost Slash: Abyss Tombstone Swamp.png Tombstone Swamp
2nd Awakening:Blade Phantom.png Blade Phantom Blade Phantom Possession- Technique.png Blade Phantom Possession: Technique Descent of Sieg.png Descent of Sieg Phantom Mastery.png Phantom Mastery

Male Slayer Skills
Active:Aerial Chain Slash.png Aerial Chain Slash Ashe Fork.png Ashe Fork Drive Slash.png Drive Slash Force Wave- Neutral.png Force Wave: Neutral Ghost Slash.png Ghost Slash Gore Cross.png Gore Cross Guard.png Guard Kazan.png Kazan Moonlight Slash.png Moonlight Slash Mountainous Wheel.png Mountainous Wheel Phantom Slash.png Phantom Slash Thrust.png Thrust Upward Slash.png Upward Slash Wave Wheel Slasher.png Wave Wheel Slasher
Passive:Bludgeon Mastery.png Bludgeon Mastery Katana Mastery.png Katana Mastery Short Sword Mastery.png Short Sword Mastery Zanbato Mastery.png Zanbato Mastery
Albert Quest:Bloodlust.png Bloodlust Flip Side Counter.png Flip Side Counter Spirit Crescent.png Spirit Crescent Unshackle.png Unshackle

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Latent Power.png Latent Power Magical Critical.png Magical Critical Magical Rear Attack.png Magical Rear Attack Physical Critical.png Physical Critical Physical Rear Attack.png Physical Rear Attack Throw Mastery.png Throw Mastery