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Difference between revisions of "Prey-Isys"

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(Move Set)
Line 104: Line 104:
  
 
==Strategy==
 
==Strategy==
(Under Construction)
+
* The party entering [[Sky Nest]] should use all of their skills and burst Isys as much as possible upon entering. By the time [[Observatory of the Abyss]] and [[Battleground of Chaos]] are ready to clear, all of their skills will likely be off cooldown and ready for another use.
 +
* The gimmick ''The post-war world is upon us!'' can be rather difficult without a significant amount of multi-hit, and so it is often skipped in favor of the failure gimmick.
 +
* The gimmick ''My magic shall reach everywhere!'' is significantly easier to handle if at least one person from each worldline is in a voice chat together, so they don't have to type out the runes on their side.
 +
** During this gimmick, players with skills that passively deal damage around them should disable them temporarily, as these skills can destroy the incorrect rune and make the gimmick near-impossible to complete -- for example [[Glacial Master]]'s {{IconLink|Path of Frost}} and [[Asura]]'s {{IconLink|Thunder God Energy}}.
 +
* Unlike the other gimmicks, during ''My wind shall cleave the sky!'' it is not particularly important to have 2 players in each worldline, so players can switch according to whichever gimmick they're more comfortable with.
 +
** Skills like {{IconLink|Leap}}, {{IconLink|Tornado Kick}}, and {{IconLink|Aerial Fire}} can be particularly helpful here.
 +
* During ''I'll scatter my feathers across all worlds!'' is the most crucial time to have exactly 2 players in each worldline -- otherwise the party will end up with more safe spots on one worldline, and more players on the other worldline -- a potentially lethal combination of problems.
 +
** While the feathers are dropping, players should try to spread them out as much as possible, since the energy waves afterwards will destroy any safe spots nearby the one being stood on. The more spread out the circles are, the less of them will disappear with each energy wave.
  
 
==Trivia==
 
==Trivia==
 
* Isys's name which actually spelt ''[https://en.wikipedia.org/wiki/Isis Isis]'' is a known Goddess in ancient Egyptian Mythology and since both him and Prey are named after two different deities, this makes sense considering they both rule over Tayberrs from different sides respectively.
 
* Isys's name which actually spelt ''[https://en.wikipedia.org/wiki/Isis Isis]'' is a known Goddess in ancient Egyptian Mythology and since both him and Prey are named after two different deities, this makes sense considering they both rule over Tayberrs from different sides respectively.
** The renaming to ''Isys'' (pronounced E-sys) was likely due to avoid controversy in the Season 5: Act 05 patch.
+
** The renaming to ''Isys'' (pronounced EE-sis) was likely due to avoid controversy in the Season 5: Act 05 patch.
  
 
==References==
 
==References==
  
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Revision as of 18:46, 18 January 2020

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Some info is missing, please help to provide it if you can.


Prey-Isys
Isys-NFace1.png
Age Unknown
Sex Male
Race Unknown
Affiliation N/A
Occupation Third Apostle
Alias N/A
Location Pandemonium
Foreign Name(s) N/A
Likeability N/A
He is one with Isys-Prey, but separate. He who stands on the border of light, attracting darkness.

Prey-Isys (also known as The Conqueror of the Sky) is the twin persona of Isys-Prey and the once proud guardian spirit of nightfall on the planet Tayberrs. He serves as the primary antagonist of Prey-Isys Raid and is responsible for the events that occur in the Harlem Epic Quest line and indirectly causing the Pandemonium War.

Lore

Prey-Isys Raid Lore:

He and Isys-Prey were two, but existed as one.
He stood on the border of light, calling darkness.
His name was Prey-Isys.

Prey symbolized light, guarded life, and promoted prosperity; Isys represented darkness, presided over death, and sang requiems.
Two spirits in one body, one of them fell asleep when the other awoke.
When Prey awoken, he brought in light, changing night to day, and encouraged life to grow.
When Isys awoken, he cast darkness, changing day to night, and let those whose time on this realm ran out move on to the hereafter.
With these two looking after each half of the day, Tayberrs circulated and prospered.

But gradually, the balance between these two spirits was disrupted.
More habitants of Tayberrs started following Prey for his power to bring light into their lives, and their faith in him extended his time of consciousness.
The balance broke. Day lengthened.
More lives were born than those who died.

This meant Isys's time was decreasing.
Every day, fewer lives died and his power grew weaker.
Isys was losing his grip on reality as everyone around him started forgetting him...

Then, on the verge of extinction, Isys stirred awake by some new feelings: anger and hatred.
They urged him to take over the body that he shared with Prey and rule Tayberrs for both of them.

Prey sensed this change in Isys and tried to fly over to somewhere isolated.
Isys noticed what Prey was doing and lashed out.
Their fight over the domination of their body began, shattering everything around them.
Not wanting to hurt anyone else, Prey shouted Isys's name three times and expelled him out of their body.

His first calling drove Isys's mind out of the body.
His second calling gave it flesh, bones, and feathers.
At his third calling, Isys unfolded his wings.

Isys slowly flew into the air and flapped his wings languorously while Prey panted, having used all his energy to expel his other self.

Isys's first flap of wings calmed all the winds.
His second flap of wings banished all stars from the sky.
His third flap of wings cast the curtains of night over Tayberrs.

Afterward, he attacked Prey.
Their fight continued for a long time.
Day and night changed constantly, sending the world into chaos.
Everyone else shook with fear and confusion.

Days passed.
Then, suddenly night was no more. It was day.
Prey won.
Prey opened up the ground and buried Isys in the deepest part of the earth.
Just like that, Isys was locked up in a world of eternal dreams and endless night.

One day, Isys realized Prey's power that restrained him like shackles had disappeared, and soared out of the ground at once.
I'm going to end our fight once and for all. I'm going to absorb Prey and become whole.
But he couldn't find Prey anywhere on Tayberrs.

Instead, he found him somewhere else in the universe, and he knew he was getting close to him.
Because they were originally one, and because they were meant to be one.
Slowly, Isys unfolded his wings.
Soon, he would meet his other self.
[1]

History

As an Enemy

Icon-Prey-Isys.png
Prey-Isys
Prey-Isys.gif
Type
TypeDemon.png TypeBeast.png TypeHuman.png

Isys appears in Prey-Isys Raid as the final boss in Sky Nest.

Move Set

In two worlds, I shall deal with you!

  • Change Worldlines: Only featured in Sky Nest. When entering the boss room, party members will be divided by groups of two for either Day or Night 's world line. Players in the side opposite to a given player will appear transparent, and the given player experiences slightly different Isys berserk patterns. His normal attacks are the same regardless of which world the party is in. By pressing the TAB key, players can switch between the world lines individually. This ability has a 10 second cooldown after usage, as this will play a huge role in Isys's fight.
  • Scratch: Isys does a close range attack with his claws, with 5-7 feathers falling in either a straight or V-shaped line, then exploding.
  • Kicking: Isys prepares a kick where a crescent wave flies forward and feathers drop in the place where that wave passed, then explode.
  • Feather Drop: Isys uses a heel kick to strike the ground, then feathers falls down from the sky in a circle around him as he strikes again, causing an explosion near him along with those feathers exploding.
  • Light Beam: Isys jumps up and fires out a large purple beam from his beak forward. Getting shot by it will push players back, dealing multi-hits and heavy damage.
  • One-Inch Punch: Isys borrows Female Striker's One Inch Punch.png One Inch Punch. Getting hit by the attack will ignore Super Armor and push players to the wall.
  • Berserk: Isys has a total of four berserk patterns that are performed in a random order, but he goes through all four patterns before repeating a pattern. Some of these patterns differ greatly depending on which Worldline players are in. Although succeeding in each berserk will not make him enter his groggy phase, Isys receives a debuff that slightly lowers his defenses, and he takes 30% more damage for 30 seconds until the effect wears off. This defense reduction / damage increase does not stack with the more effective one triggered by clearing Battleground of Chaos.
  • The post-war world is upon us!:
    • Day: Isys's clone dashes across the screen four times, lower on the y-axis each time. The first and third dashes will come from the left, while the second and fourth dashes will come from the right. Day players can block the dash and damage the clone during the second and forth dashes only. Killing the clone will end this gimmick with a success; failing to kill it after all four dashes will trigger the failure gimmick.
    • Night: Isys's clone dashes across the screen four times, lower on the y-axis each time. The first and third dashes will come from the left, while the second and fourth dashes will come from the right. Night players can block the dash and damage the clone during the first and third dashes only. Killing the clone will end this gimmick with a success; failing to kill it after all four dashes will trigger the failure gimmick.
  • My magic shall reach everywhere!:
    • Day: Isys summons three runes while creating random explosions. Only the rune with a matching rune on Night side should be broken -- breaking any other rune will cause more explosions, dealing damage, and reset the runes. Once the matching runes are broken, Isys will repeat the pattern with four, then five runes.
    • Night: Isys summons three runes while creating random explosions. Only the rune with a matching rune on Day side should be broken -- breaking any other rune will cause more explosions, dealing damage, and reset the runes. Once the matching runes are broken, Isys will repeat the pattern with four, then five runes.
  • My wind shall cleave the sky!: Isys flies up into the sky and envelops himself into a giant tornado, then starts chasing down party members in their respective worldlines with different patterns between the two. If both sides managed to survive their respective patterns, Isys will then knock down the entire party and launch out a energy wave afterwards that'll instantly kill anyone who didn't use Quick Rebound.png Quick Rebound to evade the attack.
    • Day: A purple tornado appears that roams around while purple rings spawn at each Day player's position in two second intervals. He does this a total of 9 times. Then that purple tornado moves to the room's center and those purple rings transform into dark pillars, gathering up where that tornado's position was at. Then another purple pillar emerges from outside the player's location that moves towards the central tornado.
    • Night: A red tornado appears that roams around and produces smaller tornadoes similar to Cosmo Fiend: Rosen's Storm Planet Phase in multiple directions. While the tornadoes don't push back players, they are quite fast and deal a heavy amount of damage. During this phase after a certain period of time, that red tornado moves to the room's center and fires out a total of five shockwaves that need to be avoided by well-timed jumps.
  • I'll scatter my feathers across all worlds!:
    • Day: Isys will drop feathers at short intervals on each player's location in bursts of 4 at a time. Being struck by a feather will deal a respectable but not lethal amount of damage. Circles will be created at the locations where the feathers strike. After 4 bursts of 4 feathers, Isys will emit several bursts of energy that deal lethal damage. Players must stay safe from these bursts of energy by standing in the circles created by the Night players during the feather drop. After each burst, any circle a player is standing on, as well as circles nearby it, will disappear.
    • Night: Isys will drop feathers at short intervals on each player's location in bursts of 4 at a time. Being struck by a feather will deal a respectable but not lethal amount of damage. Circles will be created at the locations where the feathers strike. After 4 bursts of 4 feathers, Isys will emit several bursts of energy that deal lethal damage. Players must stay safe from these bursts of energy by standing in the circles created by the Day players during the feather drop. After each burst, any circle a player is standing on, as well as circles nearby it, will disappear.
  • I'll bring the disaster across all worlds!: This will only occur if the party failed to clear either the My magic shall reach everywhere! or The post-war world is upon us! patterns. In the latter case, Isys drops numerous amounts of feathers on the ground that creates circles which gradually grow, turn black, and explode dealing potentially lethal damage if players are on the circles. In the former case, Isys creates these exploding feathers faster and multiple times, but the circles have smaller radii.
  • Groggy Phase: I can't believe you've done this... In order to truly get Isys into his groggy state, the party in Observatory of the Abyss after defeating Srim will need to break the Stormy Ballista, which fires out light arrows that hit Isys and make him fall from the sky for 20 seconds. This should be done only when the party who's currently battling Isys is prepared and shortly after Battleground of Chaos is cleared first.
    • Expulsion: Get out of here! After 20 seconds of his groggy phase have passed, Isys will force out the party that fought him back to Slenikon and they'll be encroached for 90 seconds, unable to battle him until they've recovered.

Strategy

  • The party entering Sky Nest should use all of their skills and burst Isys as much as possible upon entering. By the time Observatory of the Abyss and Battleground of Chaos are ready to clear, all of their skills will likely be off cooldown and ready for another use.
  • The gimmick The post-war world is upon us! can be rather difficult without a significant amount of multi-hit, and so it is often skipped in favor of the failure gimmick.
  • The gimmick My magic shall reach everywhere! is significantly easier to handle if at least one person from each worldline is in a voice chat together, so they don't have to type out the runes on their side.
    • During this gimmick, players with skills that passively deal damage around them should disable them temporarily, as these skills can destroy the incorrect rune and make the gimmick near-impossible to complete -- for example Glacial Master's Path of Frost.png Path of Frost and Asura's Thunder God Energy.png Thunder God Energy.
  • Unlike the other gimmicks, during My wind shall cleave the sky! it is not particularly important to have 2 players in each worldline, so players can switch according to whichever gimmick they're more comfortable with.
  • During I'll scatter my feathers across all worlds! is the most crucial time to have exactly 2 players in each worldline -- otherwise the party will end up with more safe spots on one worldline, and more players on the other worldline -- a potentially lethal combination of problems.
    • While the feathers are dropping, players should try to spread them out as much as possible, since the energy waves afterwards will destroy any safe spots nearby the one being stood on. The more spread out the circles are, the less of them will disappear with each energy wave.

Trivia

  • Isys's name which actually spelt Isis is a known Goddess in ancient Egyptian Mythology and since both him and Prey are named after two different deities, this makes sense considering they both rule over Tayberrs from different sides respectively.
    • The renaming to Isys (pronounced EE-sis) was likely due to avoid controversy in the Season 5: Act 05 patch.

References