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Difference between revisions of "Thousand Hands"

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(Updated Skill Growth info (PvE), added PVP info)
Line 7: Line 7:
 
|Type2=Awakening
 
|Type2=Awakening
 
|PrerequisiteLevel=48
 
|PrerequisiteLevel=48
|Description=
+
|Description=Increases the Throwing skills' loading count, Atk., and flying speed, and decreases their reloading time. Also increases Basic/Skill Atk. and Physical/Magical Critical Chances.
Increases the load capacity and flying speed of throwing skills. Also decreases their cooldown and increases reload speeds.
 
  
 
|Attributes=
 
|Attributes=
 
*{{SP per level|45}}
 
*{{SP per level|45}}
 
+
*{{SkillAttribute|Master Level|30}}
|Notes=
+
*{{SkillAttribute|Max Level|40}}
*This move's inspiration likely draws from the Thousand-Handed Buddha [https://en.wikipedia.org/wiki/Guanyin#Guanyin_and_the_Thousand_Arms] from ancient times, who had a thousand hands and a thousand eyes.
+
*{{SkillAttribute|Reloading Time Change Range|Dungeon=varies|Arena=100%}}
 
+
*{{SkillAttribute|Other Thrown Item/Skill Flying Speed Change Rate|Dungeon=110%|Arena=varies}}
* This also increases the number of items received when initially using a throwing skill like {{IconLink|Needle Throw}}, working similarly to {{IconLink|Projectile Mastery}}.
+
*{{SkillAttribute|Needle Spin/Cursed Quake/Dirty Barrel/Blood Rage Chain Atk. Increase|Dungeon=varies|Arena=-%}}
 +
*{{SkillAttribute|Other Skills' and Basic Attack's Atk. Increase|Dungeon=varies|Arena=-%}}
 +
*{{SkillAttribute|Physical/Magical Critical Chances Increase|Dungeon=varies|Arena=-%}}
  
 
|SkillGrowth=
 
|SkillGrowth=
 +
<span style="display:none">{{</span>
 +
<small>
 
{{tabs
 
{{tabs
|name=gameModes
+
|name=Skill Growths
 
+
|tab1=Dungeon
|tab1=PVE
+
|contents1=<span style="display: none;">{{</span>
|contents1=
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
<span style="display:none">{{</span>
+
{|{{SkillTableHeader}}
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
!Level
|- {{Bgblue}}
+
!Lv Req
!Lv
+
!Loading Count
!Lvl Req
+
!Strengthened {{IconLink|Block Throw}}/{{IconLink|Poison Throw}}/{{IconLink|Net Throw}} Flying Speed Change Rate
!Load Capacity
+
!Recasting Delay Change Rate
!Projectile Flying Speed
+
!Reloading Time Change Rate
!Throw Cooldown
+
!{{IconLink|Needle Spin}}/{{IconLink|Cursed Quake}}/{{IconLink|Dirty Barrel}}/{{IconLink|Blood Rage Chain}} Atk.
!Reload Time
+
!Other Skills' and Basic Attacks' Atk.
!Poison Throw Attack
+
!Physical/Magical Critical Chance
!Block Throw Attack
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!Need Throw Attack
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
!Net Cannon Attack
+
{{!}}- {{#ifexpr: {{#var:i}} = 16 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }}
|-{{SkillRow}}
+
{{!}} <!--Level--> {{#var:i}}
|1||48||+1||+110%||-98%||-100%||+8%||+8%||+1%||+24%
+
{{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}} <!--Loading Count--> +{{Calc|{{#var:i}}|1|9|18}}
|2||51||+2||+115%||-96%||-98%||+10%||+10%||+1%||+29%
+
{{!}} <!--Strengthened--> {{Calc|{{#var:i}}|110|195|18}}%
|-{{SkillRow}}
+
{{!}} <!--Recasting--> {{Calc|{{#var:i}}|98|60|18}}%
|3||54||+2||+120%||-93%||-96%||+11%||+11%||+2%||+33%
+
{{!}} <!--Reloading--> {{Calc|{{#var:i}}|100|70|18}}%
|-{{SkillRow}}
+
{{!}} <!--Skill Atk.--> +{{Calc|{{#var:i}}|16|41.5|18|1|1}}%
|4||57||+3||+125%||-91%||-93%||+13%||+13%||+2%||+38%
+
{{!}} <!--Other Skills--> +{{Calc|{{#var:i}}|1.5|27|18|1|1}}%
|-{{SkillRow}}
+
{{!}} <!--Crit--> +{{Calc|{{#var:i}}|3|11.5|18|1|1}}%
|5||60||+3||+130%||-88%||-91%||+14%||+14%||+3%||+42%
+
{{!}}-
|-{{SkillRow}}
+
}}
|6||63||+4||+135%||-86%||-89%||+16%||+16%||+3%||+47%
 
|-{{SkillRow}}
 
|7||66||+4||+140%||-83%||-87%||+17%||+17%||+4%||+51%
 
|-{{SkillRow}}
 
|8||69||+5||+145%||-81%||-84%||+19%||+19%||+4%||+56%
 
|-{{SkillRow}}
 
|9||72||+5||+150%||-78%||-82%||+20%||+20%||+5%||+60%
 
|-{{SkillRow}}
 
|10||75||+5||+155%||-76%||-80%||+22%||+22%||+5%||+65%
 
|-{{SkillRow}}
 
|11||78||+6||+160%||-73%||-78%||+23%||+23%||+6%||+69%
 
|-{{SkillRow}}
 
|12||81||+6||+165%||-71%||-76%||+25%||+25%||+6%||+74%
 
|-{{MaxSkillRow}}
 
|13||84||+7||+170%||-68%||-73%||+26%||+26%||+7%||+78%
 
|-{{SkillRow}}
 
|14||87||+7||+175%||-66%||-71%||+28%||+28%||+7%||+83%
 
|-{{SkillRow}}
 
|15||90||+8||+180%||-63%||-70%||+29%||+29%||+8%||+87%
 
|-{{SkillRow}}
 
|16||93||+8||+185%||-61%||-70%||+31%||+31%||+8%||+92%
 
|-{{SkillRow}}
 
|17||96||+9||+190%||-60%||-70%||+32%||+32%||+9%||+96%
 
 
|}
 
|}
<span style="display:none">}}</span>
+
<span style="display: none;">}}</span>
 
+
|tab2=Arena
|tab2=PVP
+
|contents2=<span style="display: none;">{{</span>
|contents2=
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
<span style="display:none">{{</span>
+
{|{{SkillTableHeader}}
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
!Level
|- {{Bgblue}}
+
!Lv Req
!Lv
+
!Loading Count
!Lvl Req
+
!Strengthened {{IconLink|Block Throw}}/{{IconLink|Poison Throw}}/{{IconLink|Net Throw}} Flying Speed Change Rate
!Load Capacity
+
!Other Thrown Item/Skill Flying Speed Change Rate
!Projectile Flying Speed
+
!Recasting Delay Change Rate
!Throw Cooldown
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!Reload Time
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
!Poison Throw Attack
+
{{!}}- {{#ifexpr: {{#var:i}} = 13 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }}
!Block Throw Attack
+
{{!}} <!--Level--> {{#var:i}}
!Need Throw Attack
+
{{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}}
!Net Cannon Attack
+
{{!}} <!--Loading Count--> +{{#ifexpr: {{#var:i}} = 1 | - }} {{#if:expr: {{#var:i}} > 2 | {{Calc|{{#var:i}}|1|3|13}} }}
|-{{SkillRow}}
+
{{!}} <!--Strengthened--> {{Calc|{{#var:i}}|80|102|13}}%
|1||48||rowspan="5"|+1||+80%||-100%||rowspan="14"|-100%||rowspan="14"|+0%||rowspan="14"|+0%||rowspan="14"|+0%||rowspan="14"|+0%
+
{{!}} <!--Other Thrown--> {{Calc|{{#var:i}}|80|102|13}}%
|-{{SkillRow}}
+
{{!}} <!--Recasting--> {{Calc|{{#var:i}}|100|73|13}}%
|2||51||+82%||-98%
+
{{!}}-
|-{{SkillRow}}
+
}}
|3||54||+83%||-96%
 
|-{{SkillRow}}
 
|4||57||+86%||-93%
 
|-{{SkillRow}}
 
|5||60||+87%||-91%
 
|-{{SkillRow}}
 
|6||63||rowspan="7"|+2||+89%||-89%
 
|-{{SkillRow}}
 
|7||66||+90%||-87%
 
|-{{SkillRow}}
 
|8||69||+93%||-84%
 
|-{{SkillRow}}
 
|9||72||+94%||-82%
 
|-{{SkillRow}}
 
|10||75||+96%||-80%
 
|-{{SkillRow}}
 
|11||78||+98%||-78%
 
|-{{SkillRow}}
 
|12||81||+99%||-76%
 
|-{{MaxSkillRow}}
 
|13||84||rowspan="2"|+3||+102%||-73%
 
|-{{SkillRow}}
 
|14||87||+103%||-71%
 
 
|}
 
|}
<span style="display:none">}}</span>
+
<span style="display: none;">}}</span>
 
 
 
}}
 
}}
 +
{{TableNote}}</small>
  
 +
==Trivia==
 +
*This move's inspiration likely draws from the Thousand-Handed Buddha [https://en.wikipedia.org/wiki/Guanyin#Guanyin_and_the_Thousand_Arms] from ancient times, who had a thousand hands and a thousand eyes.
 +
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 00:13, 7 December 2019


Thousand Hands.png Thousand Hands

No Video
Awakening Passive Skill
Class:

Male Brawler

Command: None
Prerequisite Level: 48
Prerequisite Skills: None

Description

Increases the Throwing skills' loading count, Atk., and flying speed, and decreases their reloading time. Also increases Basic/Skill Atk. and Physical/Magical Critical Chances.

Attributes

  • SP per level: 45
  • Master Level: 30
  • Max Level: 40
  • Reloading Time Change Range: varies (100% in Arena )
  • Other Thrown Item/Skill Flying Speed Change Rate: 110% (varies in Arena )
  • Needle Spin/Cursed Quake/Dirty Barrel/Blood Rage Chain Atk. Increase: varies (-% in Arena )
  • Other Skills' and Basic Attack's Atk. Increase: varies (-% in Arena )
  • Physical/Magical Critical Chances Increase: varies (-% in Arena )


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req Loading Count Strengthened Block Throw.png Block Throw/Poison Throw.png Poison Throw/Net Throw.png Net Throw Flying Speed Change Rate Recasting Delay Change Rate Reloading Time Change Rate Needle Spin.png Needle Spin/Cursed Quake.png Cursed Quake/Dirty Barrel.png Dirty Barrel/Blood Rage Chain.png Blood Rage Chain Atk. Other Skills' and Basic Attacks' Atk. Physical/Magical Critical Chance
1 48 +1 110% 98% 100% +16% +1.5% +3%
2 51 +1 115% 96% 98% +17.5% +3% +3.5%
3 54 +2 120% 94% 96% +19% +4.5% +4%
4 57 +2 125% 91% 95% +20.5% +6% +4.5%
5 60 +3 130% 89% 93% +22% +7.5% +5%
6 63 +3 135% 87% 91% +23.5% +9% +5.5%
7 66 +4 140% 85% 89% +25% +10.5% +6%
8 69 +4 145% 82% 88% +26.5% +12% +6.5%
9 72 +5 150% 80% 86% +28% +13.5% +7%
10 75 +5 155% 78% 84% +29.5% +15% +7.5%
11 78 +6 160% 76% 82% +31% +16.5% +8%
12 81 +6 165% 73% 81% +32.5% +18% +8.5%
13 84 +7 170% 71% 79% +34% +19.5% +9%
14 87 +7 175% 69% 77% +35.5% +21% +9.5%
15 90 +8 180% 67% 75% +37% +22.5% +10%
16 93 +8 185% 64% 74% +38.5% +24% +10.5%
17 96 +9 190% 62% 72% +40% +25.5% +11%
18 99 +9 195% 60% 70% +41.5% +27% +11.5%
19 102 +9 200% 58% 68% +43% +28.5% +12%
20 105 +10 205% 56% 66% +44.5% +30% +12.5%
21 108 +10 210% 53% 65% +46% +31.5% +13%
22 111 +11 215% 51% 63% +47.5% +33% +13.5%
23 114 +11 220% 49% 61% +49% +34.5% +14%
24 117 +12 225% 47% 59% +50.5% +36% +14.5%
25 120 +12 230% 44% 58% +52% +37.5% +15%
26 123 +13 235% 42% 56% +53.5% +39% +15.5%
27 126 +13 240% 40% 54% +55% +40.5% +16%
28 129 +14 245% 38% 52% +56.5% +42% +16.5%
29 132 +14 250% 35% 51% +58% +43.5% +17%
30 135 +15 255% 33% 49% +59.5% +45% +17.5%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

Trivia

  • This move's inspiration likely draws from the Thousand-Handed Buddha [1] from ancient times, who had a thousand hands and a thousand eyes.

}}

Male Brawler Skills
Active:Backstreet Fighting Trick.png Backstreet Fighting Trick Block Throw.png Block Throw Explosive Hook.png Explosive Hook Ground Tackle.png Ground Tackle Mount (Female).png Mount Needle Spin.png Needle Spin Needle Throw.png Needle Throw Net Throw.png Net Throw Strengthened Throw.png Strengthened Throw Taunt.png Taunt Venom Mine.png Venom Mine
Passive:Auto Load.png Auto Load Back Pocket.png Back Pocket Brawler Heavy Armor Mastery.png Brawler Heavy Armor Mastery Claw Mastery.png Claw Mastery Overstrain.png Overstrain Poison Resistance.png Poison Resistance Raging Vulcan (Female).png Raging Vulcan
Awakening:Blood Rage Chain.png Blood Rage Chain Cursed Quake.png Cursed Quake Dirty Barrel.png Dirty Barrel Thousand Hands.png Thousand Hands
2nd Awakening:Cave-in.png Cave-in Chain Drive.png Chain Drive Rule Break.png Rule Break Upgraded Poison Mine- Firelock.png Upgraded Poison Mine: Firelock
Neo: Awakening:Bad Ending.png Bad Ending Picharesk.png Picharesk Road to Hell.png Road to Hell

Male Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Flash Move.png Flash Move Hammer Kick (Female).png Hammer Kick High Kick.png High Kick Knee Kick.png Knee Kick Low Kick.png Low Kick Nen Shot.png Nen Shot Poison Throw.png Poison Throw Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar
Albert Quest:Lightning Leg Strike.png Lightning Leg Strike Neck Snap.png Neck Snap Poison Throw.png Poison Throw Torpedo.png Torpedo

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism