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02:00, 7 May 2016 JunEcho (talk | contribs)

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(Reply to Selectable Quest Rewards)
19:14, 6 May 2016 Gardios (talk | contribs)

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01:10, 16 April 2016 JunEcho (talk | contribs)

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20:52, 15 April 2016 Gardios (talk | contribs)

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03:19, 12 April 2016 JunEcho (talk | contribs)

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18:29, 11 April 2016 Gardios (talk | contribs)

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01:33, 10 April 2016 JunEcho (talk | contribs)

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01:32, 10 April 2016 JunEcho (talk | contribs)

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15:55, 3 April 2016 JunEcho (talk | contribs)

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15:43, 3 April 2016 Gardios (talk | contribs)

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05:31, 3 April 2016 JunEcho (talk | contribs)

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04:49, 3 April 2016 JunEcho (talk | contribs)

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04:48, 3 April 2016 JunEcho (talk | contribs)

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04:43, 3 April 2016 JunEcho (talk | contribs)

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Last edit: 04:49, 3 April 2016

For Template:EpicQuest2, how do I incorporate RewardItem into rewards which are not all of the items? Currently, as seen in Collecting Fused Cubes, it is listed under RewardOther and shows them under "Select One:". If I put them in RewardItem separated by semi-colons, it would only show each item, but you wouldn't know if you get all of them or just get to pick one. What should we do here? It'd be annoying to have to add a note in RewardOther or something :/ but if you think that's the best way, then I can go ahead and do that.

04:43, 3 April 2016

Also, can we incorporate some sort of ObjectiveMonster field on EpicQuests2 so we can incorporate Quest list into Monster pages with a monster objective as well? That'd be amazing~ :D

04:48, 3 April 2016

Also, we might need to consider to put a QuestType field in EpicQuests2 which defaults to Epic but can be set to Limited, Side, etc. This will allow for more functionalities with filtering, and even displaying the quest type icon in front of the quest name :D

Also so that when we display quests on say Siran, it's not just gonna be a whole chunk of quests, but actually filtered by dungeons and even quest type.

05:31, 3 April 2016

I've added Type and RewardItemChoice as new parameters. First is for the quest type (duh), seconds will display that you may pick one of the items in that list. If Type is set, the quest will display a quest type image in front of it (though most haven't been uploaded yet?). Full list of types is here, that should be everything. Type doesn't have a default value since I feel too many quests will display an improper type for now.

Quest list now also allows you to filter by quest type.

I don't really see the point for ObjectiveMonster? With items, you can look up their purpose if you have it and go "oh, okay, maybe I should keep those Cloth Scraps then," but that doesn't really work for monsters. You never look up a monster just to see what quests are associated to it.

15:43, 3 April 2016

I'll upload the Quest Type images once I find them. Thanks for adding those 2 fields, they will definitely be useful. And I guess ObjectiveMonster doesn't matter too much then, no problem.

15:55, 3 April 2016

For Template:EpicQuest2, what do I do for quests which gives different item/item choice rewards depending on the character's class? Quests such as One Who Seals the Nightmare and Spirit King Zeluth's Interference currently has placeholder rewards such as Beginning of Your Adventure: (Player's Class Basic Weapon) and Vetala's: (Player's Class Basic Weapon), but once we add in those items, we obviously need to somehow link the item and quest pages together. Aside from just using RewardOther on the quest side and directly using Quest list|name on the item side, is there someway you can update EpicQuest2 to make it work with this?

Thanks so much. Sorry for always bothering you on templates XD but they are definitely drastically improving the quality of this wiki.

01:32, 10 April 2016