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Difference between revisions of "Template:Equipment infobox"
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− | <includeonly>{{#set:Has game context=Item}}{{#set:Has item type=Equipment}}{{#switch: {{lc:{{{availability|}}}}} | + | <includeonly>{{#css:User:Gardios/Infobox.css}}{{#set:Has game context=Item}}{{#set:Has item type=Equipment}}{{#switch: {{lc:{{{availability|}}}}} |
| old = {{#set:Has availability status=Old}} | | old = {{#set:Has availability status=Old}} | ||
| event = {{#set:Has availability status=Event}} | | event = {{#set:Has availability status=Event}} | ||
| #default = {{#set:Has availability status=Available}} | | #default = {{#set:Has availability status=Available}} | ||
+ | }}{{#if:{{{skill alteration|}}}|{{#arraymap:{{{skill alteration}}}|;|@@@|{{#set:Has skill alteration={{#explode:@@@|,|0}};{{#explode:@@@|,|1}}}}|}} | ||
}} | }} | ||
− | + | <div class="infobox"> | |
− | + | <div class="header item"> | |
− | + | <table> | |
+ | <tr> | ||
+ | <td class="icon">{{#if:{{{icon|}}} | ||
|[[Has game icon::File:{{{icon}}}.png|28px]] | |[[Has game icon::File:{{{icon}}}.png|28px]] | ||
| {{#ifexist:Media:{{PAGENAME}}.png | | {{#ifexist:Media:{{PAGENAME}}.png | ||
|[[Has game icon::File:{{#replace:{{#replace:{{PAGENAME}}|/|-}}|:|-}}.png|28px]] | |[[Has game icon::File:{{#replace:{{#replace:{{PAGENAME}}|/|-}}|:|-}}.png|28px]] | ||
− | |[[Image:No_Icon.png|link={{canonicalurl:Special:Upload|wpDestFile={{urlencode:{{PAGENAME}}.png}}}}|No icon available]]{{#set:Has game icon={{#replace:{{#replace:{{PAGENAME}}|/|-}}|:|-}}.png}} | + | |[[Image:No_Icon.png|link={{canonicalurl:Special:Upload|wpDestFile={{urlencode:{{PAGENAME}}.png}}&wpUploadDescription={{urlencode:[[Category:{{#switch: {{{slot|}}} |
+ | | weapon = {{#arraymap:{{{weapon type}}}|<nowiki> </nowiki>|@@@|{{ucfirst:{{lc:@@@}}}}| }} | ||
+ | | head | head/shoulder | shoulder | top | bottom | belt | shoes = {{#switch:{{{armor weight class|}}} | ||
+ | | cloth | cloth armor = Cloth Armor | ||
+ | | leather | leather armor = Leather Armor | ||
+ | | light | light armor = Light Armor | ||
+ | | heavy | heavy armor = Heavy Armor | ||
+ | | plate | plate armor = Plate Armor | ||
+ | }} | ||
+ | |#default = {{#arraymap:{{{slot}}}|<nowiki> </nowiki>|@@@|{{ucfirst:{{lc:@@@}}}}| }} | ||
+ | }} Icons]]}}}}|No icon available]]{{#set:Has game icon={{#replace:{{#replace:{{PAGENAME}}|/|-}}|:|-}}.png}} | ||
}} | }} | ||
− | | [[Image:No_Icon.png|link=Special:Upload&wpDestFile={{PAGENAME}}.png|No icon available]]{{#set:Has game icon={{#replace:{{#replace:{{PAGENAME}}|/|-}}|:|-}}.png}} | + | | [[Image:No_Icon.png|link=Special:Upload&wpDestFile={{PAGENAME}}.png&wpUploadDescription={{urlencode:[[Category:{{#switch: {{{slot|}}} |
− | }}</td><td | + | | weapon = {{#arraymap:{{{weapon type}}}|<nowiki> </nowiki>|@@@|{{ucfirst:{{lc:@@@}}}}| }} |
− | + | | head | head/shoulder | shoulder | top | bottom | belt | shoes = {{#switch:{{{armor weight class|}}} | |
− | + | | cloth | cloth armor = Cloth Armor | |
− | + | | leather | leather armor = Leather Armor | |
+ | | light | light armor = Light Armor | ||
+ | | heavy | heavy armor = Heavy Armor | ||
+ | | plate | plate armor = Plate Armor | ||
+ | }} | ||
+ | |#default = {{#arraymap:{{{slot}}}|<nowiki> </nowiki>|@@@|{{ucfirst:{{lc:@@@}}}}| }} | ||
+ | }} Icons]]}}|No icon available]]{{#set:Has game icon={{#replace:{{#replace:{{PAGENAME}}|/|-}}|:|-}}.png}} | ||
+ | }}</td> | ||
+ | <td class="caption"> {{{name|{{BASEPAGENAME}}}}}{{#set:Has name={{{name|{{BASEPAGENAME}}}}}}}{{#set:Has lowercase name={{lc:{{{name|{{BASEPAGENAME}}}}}}}}}</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </div> | ||
+ | <div class="body"> | ||
+ | ; Slot | ||
+ | : [[Has equipment slot::{{#arraymap:{{{slot|}}}|/|@@@|{{ucfirst:{{lc:@@@}}}}|/}}]] | ||
{{#switch: {{{slot|}}} | {{#switch: {{{slot|}}} | ||
− | | weapon = | + | | weapon = ; Weapon type |
− | + | : [[Has weapon type::{{#arraymap:{{{weapon type|}}}|<nowiki> </nowiki>|@@@|{{ucfirst:{{lc:@@@}}}}| }}]] | |
− | + | | head | head/shoulder | shoulder | top | bottom | belt | shoes = ; Weight class | |
− | + | : {{#switch: {{lc:{{{armor weight class|}}}}} | |
− | |||
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− | | head | head/shoulder | shoulder | top | bottom | belt | shoes = | ||
| cloth | cloth armor = [[Has armor weight class::Cloth]] | | cloth | cloth armor = [[Has armor weight class::Cloth]] | ||
| leather | leather armor = [[Has armor weight class::Leather]] | | leather | leather armor = [[Has armor weight class::Leather]] | ||
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| ''Unknown'' | | ''Unknown'' | ||
|}} | |}} | ||
− | |||
}} | }} | ||
{{Default item properties | {{Default item properties | ||
| rarity = {{{rarity|}}} | | rarity = {{{rarity|}}} | ||
− | | weight = {{{weight|{{ | + | | weight = {{{weight|{{Default equipment weight|{{{slot|}}}|{{#switch: {{{slot|}}} |
− | + | | weapon = {{{weapon type|}}} | |
− | + | | head | shoulder | head/shoulder | top | bottom | belt | shoes = {{{armor weight class|}}} | |
− | + | }}}}}}} | |
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− | }}}}} | ||
| value = {{{value|0}}} | | value = {{{value|0}}} | ||
| binding = {{#if: {{{binding|}}}|{{{binding|}}}|{{#switch: {{lc:{{{rarity|}}}}} | | binding = {{#if: {{{binding|}}}|{{{binding|}}}|{{#switch: {{lc:{{{rarity|}}}}} | ||
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| level = {{{level|0}}} | | level = {{{level|0}}} | ||
| class = {{{class|}}} | | class = {{{class|}}} | ||
+ | | profession = {{{profession|}}} | ||
+ | | profession level = {{{profession level|}}} | ||
+ | | expiration type = {{{expiration type|}}} | ||
+ | | expiration date = {{{expiration date|}}} | ||
+ | }}<!-- end Default item properties --> | ||
+ | {{#if: {{{usage count|}}} | | ||
+ | ; Usage count | ||
+ | : {{{usage count}}} | ||
+ | |}} | ||
+ | {{#arraymap:{{Stat enumeration|base=only}}|,|@@@| | ||
+ | {{#ifeq: {{{{{lc:@@@}}|0}}} | 0 || | ||
+ | <dt>{{#switch:{{lc:@@@}} | ||
+ | | weapon physical attack = Phys. Atk. | ||
+ | | weapon magical attack = Mag. Atk. | ||
+ | | independent attack = Indep. Atk. | ||
+ | |#default = @@@ | ||
+ | }}</dt><dd>[[Has {{lc:@@@}}::{{{{{lc:@@@}}|}}}]]</dd> | ||
}} | }} | ||
− | + | |}} | |
− | + | {{#arraymap:{{Stat enumeration|base=exclude}}|,|@@@| | |
− | + | {{#ifeq: {{{{{lc:@@@}}|0}}} | 0 || | |
− | }} | + | <dt>{{#switch:{{lc:@@@}} |
− | {{# | + | | movement speed = Movement Spd. |
− | {{ | + | | physical critical chance = Phys. Crit. Chance |
− | + | | magical critical chance = Mag. Crit. Chance | |
− | + | | inventory weight limit = Weight Limit | |
− | + | | town movement speed = Town Movement Spd. | |
− | {{ | + | |#default = @@@ |
− | + | }}</dt><dd>[[Has {{lc:@@@}} bonus::{{{{{lc:@@@}}|}}}]]</dd> | |
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− | {{ | ||
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− | { | ||
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}} | }} | ||
+ | |}} | ||
{{#if: {{{set|}}} | | {{#if: {{{set|}}} | | ||
− | + | ; Set | |
− | + | : [[Is part of set::{{{set}}}]] | |
|}} | |}} | ||
− | + | {{clear}}</div> | |
+ | </div> | ||
− | {{#vardefine:effects| | + | {{#vardefine:effects| |
− | + | {{#if:{{{inflict element|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{#arraymap:{{{inflict element|}}}|,|@@@|{{#switch: {{lc:@@@}} | |
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| fire | water | light | shadow = Inflict [[Inflicts elemental damage::{{ucfirst:{{lc:@@@}}}}]] Damage | | fire | water | light | shadow = Inflict [[Inflicts elemental damage::{{ucfirst:{{lc:@@@}}}}]] Damage | ||
| #default = Inflict Unknown Elemental Damage | | #default = Inflict Unknown Elemental Damage | ||
}}|<br>}} | }}|<br>}} | ||
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|}}{{#if:{{{single skill bonus|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}<!-- | |}}{{#if:{{{single skill bonus|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}<!-- | ||
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|}}<!-- | |}}<!-- | ||
− | for every skill, check if CLASSskillbonus var exists; if yes print it and empty the | + | for every skill, check if CLASSskillbonus var exists; if yes print it and empty the var, otherwise do nothing |
-->{{#arraymap:{{{single skill bonus|}}}|;|@@@|{{#if:{{#var:{{#explode:@@@|,|0}}skillbonus}}|{{#var:{{#explode:@@@|,|0}}skillbonus}}{{#vardefine:{{#explode:@@@|,|0}}skillbonus|}}|<!-- do nothing -->}}|}} | -->{{#arraymap:{{{single skill bonus|}}}|;|@@@|{{#if:{{#var:{{#explode:@@@|,|0}}skillbonus}}|{{#var:{{#explode:@@@|,|0}}skillbonus}}{{#vardefine:{{#explode:@@@|,|0}}skillbonus|}}|<!-- do nothing -->}}|}} | ||
|}}{{#if:{{{all skill bonus|}}}|{{#if: {{#var:br}}|<br><br>|{{#vardefine:br|1}}}}{{#arraymap:{{{all skill bonus|}}}|;|@@@|{{#explode:@@@|,|0}} Level {{#explode:@@@|,|1}}{{#ifexpr:{{#explode:@@@|,|1}}={{#explode:@@@|,|2}}||-{{#explode:@@@|,|2}}}} All Skill Lv +{{#explode:@@@|,|3}} (Special Skills excluded){{#set:Has skill range level bonus={{#explode:@@@|,|0}};{{#explode:@@@|,|1}};{{#explode:@@@|,|2}};{{#explode:@@@|,|3}}}}|<br>}}<br>The skill level increases based on the initial skill level. There are no increases for skills that are mastered at Level 1. | |}}{{#if:{{{all skill bonus|}}}|{{#if: {{#var:br}}|<br><br>|{{#vardefine:br|1}}}}{{#arraymap:{{{all skill bonus|}}}|;|@@@|{{#explode:@@@|,|0}} Level {{#explode:@@@|,|1}}{{#ifexpr:{{#explode:@@@|,|1}}={{#explode:@@@|,|2}}||-{{#explode:@@@|,|2}}}} All Skill Lv +{{#explode:@@@|,|3}} (Special Skills excluded){{#set:Has skill range level bonus={{#explode:@@@|,|0}};{{#explode:@@@|,|1}};{{#explode:@@@|,|2}};{{#explode:@@@|,|3}}}}|<br>}}<br>The skill level increases based on the initial skill level. There are no increases for skills that are mastered at Level 1. | ||
− | |}}{{#if:{{{aura|}}}|{{#if: {{#var:br}}|<br><br>|{{#vardefine:br|1}}}} | + | |}}{{#if:{{{aura|}}}|{{#if: {{#var:br}}|<br><br>|{{#vardefine:br|1}}}}[[Has aura effect::{{{aura}}}]] |
|}}{{#if:{{{description|}}}|{{#if: {{#var:br}}|<br><br>|{{#vardefine:br|1}}}}[[Has effect description::{{#replace:{{{description}}}|*|*}}]] | |}}{{#if:{{{description|}}}|{{#if: {{#var:br}}|<br><br>|{{#vardefine:br|1}}}}[[Has effect description::{{#replace:{{{description}}}|*|*}}]] | ||
|}}{{#if:{{{flavor text|}}}|{{#if: {{#var:br}}|<br><br>|{{#vardefine:br|1}}}}<span style="font-style: italic;">[[Has flavor text::{{{flavor text}}}]]</span> | |}}{{#if:{{{flavor text|}}}|{{#if: {{#var:br}}|<br><br>|{{#vardefine:br|1}}}}<span style="font-style: italic;">[[Has flavor text::{{{flavor text}}}]]</span> | ||
|}}}}{{#if:{{#var:effects}}| | |}}}}{{#if:{{#var:effects}}| | ||
− | {{Quotation|long=y|{{#var:effects}}}} | + | {{Quotation|long=y| |
+ | {{#var:effects}}}} | ||
|}}<!-- | |}}<!-- | ||
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-->{{#if: {{#ifeq: {{{categorize|y}}} | n | n }} <!-- categorize is set to don't categorize --> | -->{{#if: {{#ifeq: {{{categorize|y}}} | n | n }} <!-- categorize is set to don't categorize --> | ||
{{NAMESPACE}} <!-- don't categorize if outside namespace --> | {{NAMESPACE}} <!-- don't categorize if outside namespace --> | ||
− | |||
| <!-- don't categorize --> | | <!-- don't categorize --> | ||
| | | | ||
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| cross = [[Category:Crosses]] | | cross = [[Category:Crosses]] | ||
| gauntlets | | gauntlets | ||
− | | boxing gloves = [[Category:{{#arraymap:{{{weapon type}}}|<nowiki> </nowiki>|@@@|{{ucfirst:{{lc:@@@}}}}| | + | | boxing gloves = [[Category:{{#arraymap:{{{weapon type}}}|<nowiki> </nowiki>|@@@|{{ucfirst:{{lc:@@@}}}}| }}]] |
− | | #default = [[Category:{{#arraymap:{{{weapon type}}}|<nowiki> </nowiki>|@@@|{{ucfirst:{{lc:@@@}}}}| | + | | #default = [[Category:{{#arraymap:{{{weapon type}}}|<nowiki> </nowiki>|@@@|{{ucfirst:{{lc:@@@}}}}| }}s]] |
}} | }} | ||
| [[Category:Uncategorized weapons]] | | [[Category:Uncategorized weapons]] | ||
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| level = | | level = | ||
| class = | | class = | ||
+ | | profession = | ||
+ | | profession level = | ||
+ | | expiration type = | ||
+ | | expiration date = | ||
| set = | | set = | ||
− | | physical attack = | + | | usage count = |
− | | magical attack = | + | | weapon physical attack = |
+ | | weapon magical attack = | ||
| independent attack = | | independent attack = | ||
− | | physical defense = | + | | equipment physical defense = |
− | | magical defense = | + | | equipment magical defense = |
| strength = | | strength = | ||
| intelligence = | | intelligence = | ||
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| single skill bonus = | | single skill bonus = | ||
| all skill bonus = | | all skill bonus = | ||
+ | | skill alteration = | ||
| aura = | | aura = | ||
| description = | | description = | ||
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; binding : The type of binding the item has. ''none'' for no binding, ''untradable'' for untradable, ''sealed'' for sealed, ''unsealed'' for untradable (sealed), ''account'' for account bound, ''<code>X</code> tcu'' for a trade count of X and the item becoming untradable afterwards or ''<code>X</code> tca'' for a trade count of X and the item becoming account bound afterwards. Defaults to ''none''. | ; binding : The type of binding the item has. ''none'' for no binding, ''untradable'' for untradable, ''sealed'' for sealed, ''unsealed'' for untradable (sealed), ''account'' for account bound, ''<code>X</code> tcu'' for a trade count of X and the item becoming untradable afterwards or ''<code>X</code> tca'' for a trade count of X and the item becoming account bound afterwards. Defaults to ''none''. | ||
; level : Required level to equip the item. | ; level : Required level to equip the item. | ||
− | ; class : Required class to equip the item. | + | ; class : Required class to equip the item. |
+ | ; profession : Required profession to use the item. | ||
+ | ; profession level : Required level of the profession to use the item. | ||
+ | ; expiration type : Type of expiration. Set to ''daily'' if the item expires every day, ''duration'' if the item expires after a certain amount of time has passed, or ''date'' if the item expires on a specific date. | ||
+ | ; expiration date : Date in UTC at which the item expires. If '''expiration type''' is ''daily'', the expected format is <code>HH:MM</code> (24-hour clock). If '''expiration type''' is ''duration'', the expected format is <code>DD HH MM</code>. If '''expiration type''' is ''date'', the expected format is <code>YYYY-MM-DD-HH-MM</code>. | ||
; set : Wiki page of the set the item is part of. | ; set : Wiki page of the set the item is part of. | ||
− | ; physical attack : Weapon Physical Attack of the piece of equipment. | + | ; weapon physical attack : Weapon Physical Attack of the piece of equipment. |
− | ; magical attack : Weapon Magical Attack of the piece of equipment. | + | ; weapon magical attack : Weapon Magical Attack of the piece of equipment. |
; independent attack : Independent Attack of the piece of equipment. | ; independent attack : Independent Attack of the piece of equipment. | ||
− | ; physical defense : Equipment Physical Defense of the piece of equipment. | + | ; equipment physical defense : Equipment Physical Defense of the piece of equipment. |
− | ; | + | ; equipmentmagical defense : Equipment Magical Defense of the piece of equipment. |
; strength : Strength of the piece of equipment. | ; strength : Strength of the piece of equipment. | ||
; intelligence : Intelligence of the piece of equipment. | ; intelligence : Intelligence of the piece of equipment. | ||
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; exorcism : Exorcism Parameter of the piece of equipment. | ; exorcism : Exorcism Parameter of the piece of equipment. | ||
; set : Name of the set the item is part of. | ; set : Name of the set the item is part of. | ||
+ | ; usage count : Maximum usage count of the piece of equipment. | ||
; inflict element : Element attached to the equipment. Separate multiple with a comma. | ; inflict element : Element attached to the equipment. Separate multiple with a comma. | ||
; hp .. all abnormal resist : Attribute bonuses as numbers. Units such as % or per Min are to be omitted. '''weight limit''' defaults to ''3'' if '''slot''' is ''belt''. | ; hp .. all abnormal resist : Attribute bonuses as numbers. Units such as % or per Min are to be omitted. '''weight limit''' defaults to ''3'' if '''slot''' is ''belt''. | ||
; single skill bonus : Bonus levels given to skills when equipped with the item. Expected format is <code>class(gender), skill name, skill level bonus</code>. Gender has to be included even for classes that do not have gender variants. For common skills, use ''Common'' for <code>class(gender)</code>. Separate multiple with semicolon. | ; single skill bonus : Bonus levels given to skills when equipped with the item. Expected format is <code>class(gender), skill name, skill level bonus</code>. Gender has to be included even for classes that do not have gender variants. For common skills, use ''Common'' for <code>class(gender)</code>. Separate multiple with semicolon. | ||
; all skill bonus : Bonus levels given to all skills of a class within a level range when equipped with the item. Expected format is <code>class, min level, max level, skill level bonus</code>. Separate multiple with semicolon. | ; all skill bonus : Bonus levels given to all skills of a class within a level range when equipped with the item. Expected format is <code>class, min level, max level, skill level bonus</code>. Separate multiple with semicolon. | ||
− | ; aura : Aura that is created around the user when the item is equipped | + | ; skill alteration : Changes to a skill that is not a level change. Expected format is <code>class(gender), skill name</code>. Gender has to be included even for classes that do not have gender variants. For common skills, use ''Common'' for <code>class(gender)</code>. Separate multiple with semicolon. |
+ | ; aura : Aura that is created around the user when the item is equipped. | ||
; description : Effect description of the item. All remaining effects the weapon has. | ; description : Effect description of the item. All remaining effects the weapon has. | ||
; flavor text : Flavor text on the item. Gray text at the bottom of the weapon description if it exists. | ; flavor text : Flavor text on the item. Gray text at the bottom of the weapon description if it exists. | ||
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| level = 30 | | level = 30 | ||
| class = slayer, knight | | class = slayer, knight | ||
− | | physical attack = 300 | + | | weapon physical attack = 300 |
− | | magical attack = 200 | + | | weapon magical attack = 200 |
| independent attack = 350 | | independent attack = 350 | ||
| strength = 20 | | strength = 20 | ||
| intelligence = 20 | | intelligence = 20 | ||
− | | physical | + | | physical critical chance = 2 |
− | | | + | | magical critical chance = 2 |
| attack speed = -3 | | attack speed = -3 | ||
| single skill bonus = Common, Ancient Memory, 1; Knight(F), Disarm, 1 | | single skill bonus = Common, Ancient Memory, 1; Knight(F), Disarm, 1 | ||
| all skill bonus = Slayer, 20, 25, 2; Knight, 20, 25, 2 | | all skill bonus = Slayer, 20, 25, 2; Knight, 20, 25, 2 | ||
− | | aura = Create an aura within 300px that increases stuff. | + | | aura = Create an aura within 300px that increases stuff.<br> |
− | | description = Lorem ipsum dolor sit amet<br>consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.<br>Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. | + | When equipped, grants an aura that does other stuff. |
+ | | description = Lorem ipsum dolor sit amet<br> | ||
+ | consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.<br> | ||
+ | Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. | ||
| flavor text = What kind of weapon is this? -Editor | | flavor text = What kind of weapon is this? -Editor | ||
}} | }} | ||
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| level = 30 | | level = 30 | ||
| class = slayer, knight | | class = slayer, knight | ||
− | | physical attack = 300 | + | | weapon physical attack = 300 |
− | | magical attack = 200 | + | | weapon magical attack = 200 |
| independent attack = 350 | | independent attack = 350 | ||
| strength = 20 | | strength = 20 | ||
| intelligence = 20 | | intelligence = 20 | ||
− | | physical | + | | physical critical chance = 2 |
− | | | + | | magical critical chance = 2 |
| attack speed = -3 | | attack speed = -3 | ||
− | | single skill bonus = Common, Ancient Memory, 1; Knight(F), Disarm | + | | single skill bonus = Common, Ancient Memory, 1; Knight(F), Disarm, 1 |
| all skill bonus = Slayer, 20, 25, 2; Knight, 20, 25, 2 | | all skill bonus = Slayer, 20, 25, 2; Knight, 20, 25, 2 | ||
− | | aura = Create an aura within 300px that increases stuff. | + | | aura = Create an aura within 300px that increases stuff.<br> |
− | | description = Lorem ipsum dolor sit amet<br>consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.<br>Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. | + | When equipped, grants an aura that does other stuff. |
+ | | description = Lorem ipsum dolor sit amet<br> | ||
+ | consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.<br> | ||
+ | Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. | ||
| flavor text = What kind of weapon is this? -Editor | | flavor text = What kind of weapon is this? -Editor | ||
}} | }} | ||
− | |||
[[Category:Infobox Templates]] | [[Category:Infobox Templates]] | ||
</noinclude> | </noinclude> |
Revision as of 20:42, 12 March 2016
Contents
[hide]Description
This templates creates an infobox with description for use in the item's page. Uses Template:Default item properties.
Usage
{{Equipment infobox | name = | icon = | slot = | weapon type = | armor weight class = | rarity = | weight = | value = | binding = | level = | class = | profession = | profession level = | expiration type = | expiration date = | set = | usage count = | weapon physical attack = | weapon magical attack = | independent attack = | equipment physical defense = | equipment magical defense = | strength = | intelligence = | vitality = | spirit = | exorcism = | inflict element = | hp = | mp = | hp recovery = | mp recovery = | attack speed = | movement speed = | casting speed = | all elemental resist = | fire resist = | water resist = | light resist = | shadow resist = | all elemental damage = | fire damage = | water damage = | light damage = | shadow damage = | evasion rate = | weight limit = | hit recovery = | immobility = | jump strength = | physical crit = | magic crit = | hit rate = | town movement speed = | poison dmg = | poison level = | poison tolerance = | poison duration = | burn dmg = | burn level = | burn tolerance = | burn duration = | bleeding dmg = | bleeding level = | bleeding tolerance = | bleeding duration = | electrocution dmg = | electrocution level = | electrocution tolerance = | electrocution duration = | blind level = | blind tolerance = | blind duration = | frozen level = | frozen tolerance = | frozen duration = | slow down level = | slow down tolerance = | slow down duration = | immobility level = | immobility tolerance = | immobility duration = | stone curse dmg = | stone curse level = | stone curse tolerance = | stone curse duration = | stun level = | stun tolerance = | stun duration = | confuse level = | confuse tolerance = | confuse duration = | curse level = | curse tolerance = | curse duration = | all abnormal resist = | single skill bonus = | all skill bonus = | skill alteration = | aura = | description = | flavor text = | availability = | categorize = }}
Parameters
All parameters are optional unless stated otherwise.
- name
- Required. Name of the item. Defaults to the name of the base article (
{{PAGENAME}}
). - icon
- Icon. Defaults to
{{PAGENAME}}
. - slot
- Required. Defines the item slot.
- weapon type
- Required if slot is weapon. Defines the weapon type.
- armor weight class
- Required if slot is head/shoulder, top, bottom, shoes or belt. Allowed values are cloth, leather, light armor, heavy armor or plate armor.
- rarity
- Required. Rarity of the item.
- weight
- Weight of the item in kg.
- value
- Gold value of the weapon when sold to an NPC.
- binding
- The type of binding the item has. none for no binding, untradable for untradable, sealed for sealed, unsealed for untradable (sealed), account for account bound,
X
tcu for a trade count of X and the item becoming untradable afterwards orX
tca for a trade count of X and the item becoming account bound afterwards. Defaults to none. - level
- Required level to equip the item.
- class
- Required class to equip the item.
- profession
- Required profession to use the item.
- profession level
- Required level of the profession to use the item.
- expiration type
- Type of expiration. Set to daily if the item expires every day, duration if the item expires after a certain amount of time has passed, or date if the item expires on a specific date.
- expiration date
- Date in UTC at which the item expires. If expiration type is daily, the expected format is
HH:MM
(24-hour clock). If expiration type is duration, the expected format isDD HH MM
. If expiration type is date, the expected format isYYYY-MM-DD-HH-MM
. - set
- Wiki page of the set the item is part of.
- weapon physical attack
- Weapon Physical Attack of the piece of equipment.
- weapon magical attack
- Weapon Magical Attack of the piece of equipment.
- independent attack
- Independent Attack of the piece of equipment.
- equipment physical defense
- Equipment Physical Defense of the piece of equipment.
- equipmentmagical defense
- Equipment Magical Defense of the piece of equipment.
- strength
- Strength of the piece of equipment.
- intelligence
- Intelligence of the piece of equipment.
- vitality
- Vitality of the piece of equipment.
- spirit
- Spirit of the piece of equipment.
- exorcism
- Exorcism Parameter of the piece of equipment.
- set
- Name of the set the item is part of.
- usage count
- Maximum usage count of the piece of equipment.
- inflict element
- Element attached to the equipment. Separate multiple with a comma.
- hp .. all abnormal resist
- Attribute bonuses as numbers. Units such as % or per Min are to be omitted. weight limit defaults to 3 if slot is belt.
- single skill bonus
- Bonus levels given to skills when equipped with the item. Expected format is
class(gender), skill name, skill level bonus
. Gender has to be included even for classes that do not have gender variants. For common skills, use Common forclass(gender)
. Separate multiple with semicolon. - all skill bonus
- Bonus levels given to all skills of a class within a level range when equipped with the item. Expected format is
class, min level, max level, skill level bonus
. Separate multiple with semicolon. - skill alteration
- Changes to a skill that is not a level change. Expected format is
class(gender), skill name
. Gender has to be included even for classes that do not have gender variants. For common skills, use Common forclass(gender)
. Separate multiple with semicolon. - aura
- Aura that is created around the user when the item is equipped.
- description
- Effect description of the item. All remaining effects the weapon has.
- flavor text
- Flavor text on the item. Gray text at the bottom of the weapon description if it exists.
- availability
- The availability of the item. Set to old if the item was obtainable before but can not be acquired anymore, event if the item is exclusive to events, or available if it is currently available. Defaults to available.
- categorize
- Set to n to disable auto-categorization. Defaults to y.
Examples
{{Equipment infobox | name = Long Example Weapon Name For Line Break | slot = weapon | weapon type = zanbato | rarity = legacy | value = 12345 | level = 30 | class = slayer, knight | weapon physical attack = 300 | weapon magical attack = 200 | independent attack = 350 | strength = 20 | intelligence = 20 | physical critical chance = 2 | magical critical chance = 2 | attack speed = -3 | single skill bonus = Common, Ancient Memory, 1; Knight(F), Disarm, 1 | all skill bonus = Slayer, 20, 25, 2; Knight, 20, 25, 2 | aura = Create an aura within 300px that increases stuff.<br> When equipped, grants an aura that does other stuff. | description = Lorem ipsum dolor sit amet<br> consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.<br> Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. | flavor text = What kind of weapon is this? -Editor }}
- Slot
- Weapon
- Weapon type
- Zanbato
- Rarity
- Legacy
- Weight
- 4 kg
- Value
- 12345 Gold
- Binding
- Sealed
- Req. level
- 30
- Req. class
- Slayer, Knight
„ |
Common: Ancient Memory Skill Lvl + 1 Knight(F): Disarm Skill Lvl + 1 Slayer Level 20- 25 All Skill Lv + 2 (Special Skills excluded) Knight Level 20- 25 All Skill Lv + 2 (Special Skills excluded) The skill level increases based on the initial skill level. There are no increases for skills that are mastered at Level 1. What kind of weapon is this? -Editor Lorem ipsum dolor sit amet
consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. |
“ |