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Template:Equipment infobox
Contents
[hide]Description
This templates creates an infobox with description for use in the item's page. Uses Template:Default item properties.
Usage
{{Equipment infobox | name = | icon = | slot = | weapon type = | armor weight class = | rarity = | weight = | value = | binding = | level = | class = | set = | physical attack = | magical attack = | independent attack = | physical defense = | magical defense = | strength = | intelligence = | vitality = | spirit = | exorcism = | inflict element = | hp = | mp = | hp recovery = | mp recovery = | attack speed = | movement speed = | casting speed = | all elemental resist = | fire resist = | water resist = | light resist = | shadow resist = | all elemental damage = | fire damage = | water damage = | light damage = | shadow damage = | evasion rate = | weight limit = | hit recovery = | immobility = | jump strength = | physical crit = | magical crit = | hit rate = | town movement speed = | poison dmg = | poison level = | poison tolerance = | burn dmg = | burn level = | burn tolerance = | bleeding dmg = | bleeding level = | bleeding tolerance = | electrocution dmg = | electrocution level = | electrocution tolerance = | blind level = | blind tolerance = | frozen level = | frozen tolerance = | slow down level = | slow down tolerance = | slow down duration = | immobility level = | immobility tolerance = | stone curse level = | stone curse tolerance = | stun level = | stun tolerance = | confuse level = | confuse tolerance = | curse level = | curse tolerance = | all abnormal resist = | single skill bonus = | all skill bonus = | aura = | description = | flavor text = | availability = | categorize = }}
Parameters
All parameters are optional unless stated otherwise.
- name
- Required. Name of the item. Defaults to the name of the base article (
{{PAGENAME}}
). - icon
- Icon. Defaults to
{{PAGENAME}}
. - slot
- Required. Defines the item slot.
- weapon type
- Required if slot is weapon. Defines the weapon type.
- armor weight class
- Required if slot is head/shoulder, top, bottom, shoes or belt. Allowed values are cloth, leather, light armor, heavy armor or plate armor.
- rarity
- Required. Rarity of the item.
- weight
- Weight of the item in kg.
- value
- Gold value of the weapon when sold to an NPC.
- binding
- The type of binding the item has. none for no binding, untradable for untradable, sealed for sealed, unsealed for untradable (sealed), account for account bound,
X
tcu for a trade count of X and the item becoming untradable afterwards orX
tca for a trade count of X and the item becoming account bound afterwards. Defaults to none. - level
- Required level to equip the item.
- class
- Required class to equip the item. Defaults to the appropriate classes depending on weapon type.
- set
- Name of the set the item is part of.
- physical attack
- Weapon Physical Attack of the piece of equipment.
- magical attack
- Weapon Magical Attack of the piece of equipment.
- independent attack
- Independent Attack of the piece of equipment.
- physical defense
- Equipment Physical Defense of the piece of equipment.
- magical defense
- Equipment Magical Defense of the piece of equipment.
- strength
- Strength of the piece of equipment.
- intelligence
- Intelligence of the piece of equipment.
- vitality
- Vitality of the piece of equipment.
- spirit
- Spirit of the piece of equipment.
- exorcism
- Exorcism Parameter of the piece of equipment.
- set
- Name of the set the item is part of.
- inflict element
- Element attached to the equipment. Separate multiple with a comma.
- hp .. all abnormal resist
- Attribute bonuses as numbers. Units such as % or per Min are to be omitted. weight limit defaults to 3 if slot is belt.
- single skill bonus
- Bonus levels given to skills when equipped with the item. Expected format is
class(gender), skill name, skill level bonus
. Gender has to be included even for classes that do not have gender variants. For common skills, use Common forclass(gender)
. Separate multiple with semicolon. - all skill bonus
- Bonus levels given to all skills of a class within a level range when equipped with the item. Expected format is
class, min level, max level, skill level bonus
. Separate multiple with semicolon. - aura
- Aura that is created around the user when the item is equipped. Separate multiple aura effects with semicolon.
- description
- Effect description of the item. All remaining effects the weapon has.
- flavor text
- Flavor text on the item. Gray text at the bottom of the weapon description if it exists.
- availability
- The availability of the item. Set to old if the item was obtainable before but can not be acquired anymore, event if the item is exclusive to events, or available if it is currently available. Defaults to available.
- categorize
- Set to n to disable auto-categorization. Defaults to y.
Examples
{{Equipment infobox | name = Long Example Weapon Name For Line Break | slot = weapon | weapon type = zanbato | rarity = legacy | value = 12345 | level = 30 | class = slayer, knight | physical attack = 300 | magical attack = 200 | independent attack = 350 | strength = 20 | intelligence = 20 | physical crit = 2 | magic crit = 2 | attack speed = -3 | single skill bonus = Common, Ancient Memory, 1; Knight(F), Disarm, 1 | all skill bonus = Slayer, 20, 25, 2; Knight, 20, 25, 2 | aura = Create an aura within 300px that increases stuff.; When equipped, grants an aura that does other stuff. | description = Lorem ipsum dolor sit amet<br>consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.<br>Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. | flavor text = What kind of weapon is this? -Editor }}
- Slot
- Weapon
- Weapon type
- Zanbato
- Rarity
- Legacy
- Weight
- 4 kg
- Value
- 12345 Gold
- Binding
- Sealed
- Req. level
- 30
- Req. class
- Slayer, Knight
„ |
Common: Ancient Memory Skill Lvl + 1 Knight(F): Disarm Skill Lvl + 1 Intercept Skill Lvl + 1 Slayer Level 20- 25 All Skill Lv + 2 (Special Skills excluded) Knight Level 20- 25 All Skill Lv + 2 (Special Skills excluded) The skill level increases based on the initial skill level. There are no increases for skills that are mastered at Level 1. What kind of weapon is this? -Editor Lorem ipsum dolor sit amet
consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. |
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