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Difference between revisions of "Charge Crash"

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m (Blade Master)
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*Manual Input:MP -4.0% and Cool Time -2.0%
 
*Manual Input:MP -4.0% and Cool Time -2.0%
  
*You can inflict additional hit by possessing [[Zanbato Mastery|Zanbato]] or [[Bludgeon Mastery]] Lv 7+ (You must equip a corresponding weapon to do so.) The hit is a standing attack in which the [[Blade Master]] charges up the weapon and slams it into the ground.
+
* You can inflict additional hit by possessing [[Zanbato Mastery|Zanbato]] or [[Bludgeon Mastery]] Lv 7+ (You must equip a corresponding weapon to do so.) The hit is a standing attack in which the [[Blade Master]] charges up the weapon and slams it into the ground.
*One of the main skills for a [[Blade Master]], both in PvE and PvP.
+
* One of the main skills for a [[Blade Master]], both in PvE and PvP.
*Upper cuts at the end of charge has super armor effect.
+
* Upper cuts at the end of charge has super armor effect.
*More targets the user charge crash into, the longer it takes to perform the uppercut portion, leaving the user vulnerable to attack
+
* More targets the user charge crash into, the longer it takes to perform the uppercut portion, leaving the user vulnerable to attack
 +
* Can be improved with [[Charge Crash Upgrade]].
  
== Blade Master ==
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== Skill Growth ==
  
 
*Values updated as of Act X Rebirth
 
*Values updated as of Act X Rebirth

Revision as of 14:46, 3 August 2012



Description

Charges a slight distance forward then uppercuts, dealing damage to any target in the the user's path. A target in collision will be forcefully knocked back.


Details

  • Command Input: Leftkey.pngRightkey.pngRightkey.png + Z
  • Manual Input:MP -4.0% and Cool Time -2.0%
  • You can inflict additional hit by possessing Zanbato or Bludgeon Mastery Lv 7+ (You must equip a corresponding weapon to do so.) The hit is a standing attack in which the Blade Master charges up the weapon and slams it into the ground.
  • One of the main skills for a Blade Master, both in PvE and PvP.
  • Upper cuts at the end of charge has super armor effect.
  • More targets the user charge crash into, the longer it takes to perform the uppercut portion, leaving the user vulnerable to attack
  • Can be improved with Charge Crash Upgrade.

Skill Growth

  • Values updated as of Act X Rebirth
Lv Lv Req SP MP Casting
Time
Cool
Time
Shoulder Tackle Attack Upper Cut Attack Downward Slash
Max Charge
1 30 35 70 Instant 10s 240% 360% 0.4s
2 32 78 265% 397%
3 34 87 290% 434%
4 36 96 314% 472%
5 38 105 339% 509%
6 40 113 364% 546%
7 42 122 389% 583%
8 44 131 414% 621%
9 46 140 439% 658%
10 48 148 463% 695%
11 50 157 488% 732%
12 52 166 513% 770%
13 54 175 538% 807%
14 56 184 563% 844%
15 58 192 588% 881%
16 60 201 612% 919%
17 62 210 638% 956%
18 64 219 662% 993%
19 66 227 687% 1030%
20 68 236 712% 1068%
21 70 245 737% 1105%