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Difference between revisions of "Elvish Jump"

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{{Missing Info}}
 
 
 
{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|NameTab=
 
|NameTab2=
 
 
|Video=ZklqzgzgLqI
 
|Video=ZklqzgzgLqI
 
|Video2=
 
|Video2=
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|Class2=
 
|Class2=
 
|Type=Active
 
|Type=Active
|Type2=
 
|Type3=
 
 
|PrerequisiteLevel=30
 
|PrerequisiteLevel=30
 
|PrerequisiteSkill=
 
|PrerequisiteSkill=
 
 
|Command={{Right}}{{Down}}{{Right}}{{Z}}
 
|Command={{Right}}{{Down}}{{Right}}{{Z}}
|Description=
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|Description=Swoops down on enemies. Inflicts damage on enemies upon collision, and causes a shockwave upon landing.<br>Max-Charge the skill to increase the Jump distance and Atk.
[[File:{{PAGENAME}}.png]]
 
Jump on top of an enemy. Collisions with enemies cause a shock wave. Jump distance increases at the maximum charge.
 
  
 
|Attributes=
 
|Attributes=
 
*{{SP per level|30}}
 
*{{SP per level|30}}
*'''Skill Level Interval''': Every 2 levels
+
*{{SkillAttribute|Master Level|50}}
*{{CastTime|Dungeon=0 sec|Arena=? sec}}
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*{{SkillAttribute|Max Level|60}}
*{{Cooldown|Dungeon=? sec|Arena=? sec}}
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*{{CastTime|Instant Cast}}
*{{SkillAttribute|Number of Hits|Dungeon=?|Arena=?|Tower=?}}
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*{{SkillAttribute|Max Charge Time|1 sec}}
*{{CubeCost|?}}
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*{{SkillAttribute|Charge Atk. Bonus|Dungeon=15%|Arena=10%}}
*{{Command Reduction|MP=?%|Cooldown=?%}}
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*{{Cooldown|Dungeon=8.3 sec|Arena=16.5 sec}}
 +
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
 
|Notes=
 
|Notes=
 +
*The shockwave only appears if the colliding attack does not hit anything.
 +
*Elven Knight gains {{IconLink|Super Armor (Status)}} during the initial cast and charging of the skill.
 +
*Elven Knight gains {{IconLink|Invincibility (Status)}} during the colliding hit, until she lands on the ground.
 +
*This skill can be improved with {{IconLink|Elvish Jump Upgrade}}, increasing its attack and allowing it to be cast in midair.
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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{{tabs
|-{{Bgblue}}
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|name=Skill Growths
!Lv||Level Req||Cooldown||Knee Kick Attack Strength||Shockwave Attack Strength||Maximum Charge Time
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|tab1=Dungeon
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| 1||30||8.3||2136%||21350||rowspan="31"|1
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35}}
|-{{SkillRow}}
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{|{{SkillTableHeader}}
| 2||32||8.3||2353%||23517
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!Level
|-{{SkillRow}}
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!Lv Req
| 3||34||8.4||2569%||25684
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!MP
|-{{SkillRow}}
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!Colliding Atk.
| 4||36||8.4||2786%||27851
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!Shock Wave Atk.
|-{{SkillRow}}
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
| 5||38||8.4||3003%||30018
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
|-{{SkillRow}}
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{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }}
| 6||40||8.5||3219%||32185
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{{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }}
|-{{SkillRow}}
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{{!}} <!--Level--> {{#var:i}}
| 7||42||8.5||3436%||34352
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{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}}
|-{{SkillRow}}
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{{!}} <!--MP--> {{Calc|{{#var:i}}|36|439|33}}
| 8||44||8.6||3653%||36519
+
{{!}} <!--Colliding--> {{Calc|{{#var:i}}|2978|12649|33}}%
|-{{SkillRow}}
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{{!}} <!--Shockwave--> {{Calc|{{#var:i}}|2978|12649|33}}%
| 9||46||8.6||3870%||38686
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{{!}}-
|-{{SkillRow}}
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}}
| 10||48||8.6||4086%||40853
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|}
|-{{SkillRow}}
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<span style="display: none;">}}</span>
| 11||50||8.7||4303%||43020
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|tab2=Arena
|-{{SkillRow}}
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|contents2=<span style="display: none;">{{</span>
| 12||52||8.7||4520%||45187
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|-{{SkillRow}}
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| 13||54||8.7||4736%||47354
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!Level
|-{{SkillRow}}
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!Lv Req
| 14||56||8.8||4953%||49521
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!MP
|-{{SkillRow}}
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!Colliding Atk.
| 15||58||8.8||5170%||51688
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!Shock Wave Atk.
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
| 16||60||8.9||5387%||53856
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
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{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }}
| 17||62||8.9||5603%||56023
+
{{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }}
|-{{SkillRow}}
+
{{!}} <!--Level--> {{#var:i}}
| 18||64||8.9||5820%||58190
+
{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|36|270|33}}
| 19||66||9||6037%||60357
+
{{!}} <!--Colliding--> {{Calc|{{#var:i}}|139|809|33}}%
|-{{SkillRow}}
+
{{!}} <!--Shockwave--> {{Calc|{{#var:i}}|139|809|33}}%
| 20||68||9||6253%||62524
+
{{!}}-
|-{{SkillRow}}
+
}}
| 21||70||9||6470%||64691
 
|-{{SkillRow}}
 
| 22||72||9.1||6687%||66858
 
|-{{SkillRow}}
 
| 23||74||9.1||6903%||69025
 
|-{{SkillRow}}
 
| 24||76||9.1||7120%||71192
 
|-{{SkillRow}}
 
| 25||78||9.2||7337%||73359
 
|-{{SkillRow}}
 
| 26||80||9.2||7554%||75526
 
|-{{SkillRow}}
 
| 27||82||9.3||7770%||77693
 
|-{{MaxSkillRow}}
 
| 28||84||9.3||7987%||79860
 
|-{{SkillRow}}
 
| 29||86||9.3||8204%||82027
 
|-{{SkillRow}}
 
| 30||88||9.4||8420%||84194
 
|-{{SkillRow}}
 
| 31||90||9.4||8637%||86361
 
 
|}
 
|}
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<span style="display: none;">}}</span>
 +
}}
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}
 +
*<small>''<b>Note: </b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''</small>

Revision as of 00:26, 24 October 2019


Elvish Jump.png Elvish Jump

Active Skill
Class:

Elven Knight

Command: Rightkey.pngDownkey.pngRightkey.pngZ.png
Prerequisite Level: 30
Prerequisite Skills: None

Description

Swoops down on enemies. Inflicts damage on enemies upon collision, and causes a shockwave upon landing.
Max-Charge the skill to increase the Jump distance and Atk.

Attributes

  • SP per level: 30
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Max Charge Time: 1 sec
  • Charge Atk. Bonus: 15% (10% in Arena )
  • Cooldown: 8.3 sec (16.5 sec in Arena )
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill

Notes

  • The shockwave only appears if the colliding attack does not hit anything.
  • Elven Knight gains Super Armor (Status).png Super Armor (Status) during the initial cast and charging of the skill.
  • Elven Knight gains Invincibility (Status).png Invincibility (Status) during the colliding hit, until she lands on the ground.
  • This skill can be improved with Elvish Jump Upgrade.png Elvish Jump Upgrade, increasing its attack and allowing it to be cast in midair.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Colliding Atk. Shock Wave Atk.
1 30 36 2978% 2978%
2 32 49 3280% 3280%
3 34 61 3582% 3582%
4 36 74 3885% 3885%
5 38 86 4187% 4187%
6 40 99 4489% 4489%
7 42 112 4791% 4791%
8 44 124 5094% 5094%
9 46 137 5396% 5396%
10 48 149 5698% 5698%
11 50 162 6000% 6000%
12 52 175 6302% 6302%
13 54 187 6605% 6605%
14 56 200 6907% 6907%
15 58 212 7209% 7209%
16 60 225 7511% 7511%
17 62 238 7814% 7814%
18 64 250 8116% 8116%
19 66 263 8418% 8418%
20 68 275 8720% 8720%
21 70 288 9022% 9022%
22 72 300 9325% 9325%
23 74 313 9627% 9627%
24 76 326 9929% 9929%
25 78 338 10231% 10231%
26 80 351 10533% 10533%
27 82 363 10836% 10836%
28 84 376 11138% 11138%
29 86 389 11440% 11440%
30 88 401 11742% 11742%
31 90 414 12045% 12045%
32 92 426 12347% 12347%
33 94 439 12649% 12649%
34 96 452 12951% 12951%
35 98 464 13253% 13253%
}}

}}

Elven Knight Skills
Active:Ancient Boar.png Ancient Boar Ancient Deer.png Ancient Deer Chain Rush.png Chain Rush Change Shield.png Change Shield Elvish Jump.png Elvish Jump Great Will.png Great Will Guardian Riding.png Guardian Riding Impregnable Defense.png Impregnable Defense Lunge Evolution.png Lunge Evolution Natural Restraint.png Natural Restraint Nature’s Protection.png Nature’s Protection Overwhelm.png Overwhelm Pulverize.png Pulverize Rose Armor.png Rose Armor Sentence.png Sentence Vanguard Strash.png Vanguard Strash Verdant Sword.png Verdant Sword War Cry.png War Cry
Passive:Dimension Molter.png Dimension Molter Elven Knight Plate Armor Mastery.png Elven Knight Plate Armor Mastery Unswayable Conviction.png Unswayable Conviction
Awakening:Blessing of Mother Nature.png Blessing of Mother Nature Faithful Breakthrough.png Faithful Breakthrough Harbinger of Life.png Harbinger of Life Pegasus Assault.png Pegasus Assault
2nd Awakening:Chain Strike.png Chain Strike Nature's Fury.png Nature's Fury Shield of Courage.png Shield of Courage Twilight Unicorn.png Twilight Unicorn
Neo: Awakening:Eudia's Fortress.png Eudia's Fortress Fantasy of Nature.png Fantasy of Nature Grace of Life.png Grace of Life

Knight Skills
Active:Disarm.png Disarm Finish!.png Finish! Intercept.png Intercept Lethal Punto.png Lethal Punto Lion Kick.png Lion Kick Quick Summon- Voras.png Quick Summon: Voras Shield Defense.png Shield Defense Shield Uppercut.png Shield Uppercut Stark Shield.png Stark Shield Tech Tree- Demon Soldier.png Tech Tree: Demon Soldier Wheel of Fate.png Wheel of Fate
Passive:Defense Stance.png Defense Stance Defensive Instinct.png Defensive Instinct

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism



  • Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.