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Difference between revisions of "Ground Kick"
(Scaled chart info in accordance to formatting guidelines and added Arena info.) |
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|Command={{left}}{{right}}{{right}}{{z}} | |Command={{left}}{{right}}{{right}}{{z}} | ||
|Description= | |Description= | ||
− | Focuses energy into a powerful stomp on the ground, which splashes rocks and sand towards the enemy. Enemies hit by {{IconLink|Ground Kick}} have a chance to become{{IconLink|Blind (Status)}} or {{IconLink|Stun (Status)}}. | + | Focuses energy into a powerful stomp on the ground, which splashes rocks and sand towards the enemy. Enemies hit by {{IconLink|Ground Kick}} have a chance to become {{IconLink|Blind (Status)}} or {{IconLink|Stun (Status)}}. |
|Attributes= | |Attributes= | ||
Line 23: | Line 23: | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
*{{CastTime|Dungeon=Instant}} | *{{CastTime|Dungeon=Instant}} | ||
− | *{{Cooldown|20 sec}} | + | *{{Cooldown|20 sec.}} |
*'''Arena Beginning Cooldown''': 20 sec. | *'''Arena Beginning Cooldown''': 20 sec. | ||
*{{CubeCost|1}} | *{{CubeCost|1}} | ||
*{{Command Reduction|MP=-4%|Cooldown=-2%}} | *{{Command Reduction|MP=-4%|Cooldown=-2%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
− | |||
*{{SkillAttribute|Damage on Grab-immune Enemies|+20%}} | *{{SkillAttribute|Damage on Grab-immune Enemies|+20%}} | ||
Line 37: | Line 36: | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33 | + | {{tabs |
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {{#vardefine:blindduration|5}} <!--Create variable "blindduration" that holds the duration of blind status--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
Line 51: | Line 55: | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 31 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | ||
Line 59: | Line 63: | ||
{{!}} <!--Stun Chance--> {{Calc|{{#var:i}}|20|89|36}}% | {{!}} <!--Stun Chance--> {{Calc|{{#var:i}}|20|89|36}}% | ||
{{!}} <!--Stun / Blind Level--> {{#expr: 40+2*({{#var:i}}-1)}} | {{!}} <!--Stun / Blind Level--> {{#expr: 40+2*({{#var:i}}-1)}} | ||
− | + | <!--Blind Duration--> {{#ifexpr: {{#var:i}} mod 60 = 1 | {{!}} rowspan="60"{{!}}{{#var:blindduration}}{{#vardefine:blindduration|{{#expr: {{#var:blindduration}} + 1 }} }} sec.}} | |
{{!}} <!--Stun Duration--> {{Calc|{{#var:i}}|2|4|36}} sec. | {{!}} <!--Stun Duration--> {{Calc|{{#var:i}}|2|4|36}} sec. | ||
{{!}} <!--Apply Poison Additional Poison Atk. (Magical)--> {{Calc|{{#var:i}}|712|3238|36}}% | {{!}} <!--Apply Poison Additional Poison Atk. (Magical)--> {{Calc|{{#var:i}}|712|3238|36}}% | ||
Line 65: | Line 69: | ||
}} | }} | ||
|} | |} | ||
− | </small> | + | <span style="display: none;">}}</span> |
+ | |||
+ | |||
+ | |||
+ | |||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {{#vardefine:blindduration|5}} <!--Create variable "blindduration" that holds the duration of blind status--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Atk. (Magical) | ||
+ | !{{IconLink|Blind (Status)}} / <br> {{IconLink|Stun (Status)}} Chance | ||
+ | !{{IconLink|Blind (Status)}} / <br> {{IconLink|Stun (Status)}} Level | ||
+ | !{{IconLink|Blind (Status)}} Duration | ||
+ | !{{IconLink|Stun (Status)}} Duration | ||
+ | !{{IconLink|Apply Poison}} Additional <br/> {{IconLink|Poison (Status)}} Atk. (Magical) | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|200|1161|33}} | ||
+ | {{!}} <!--Atk.(Magical)--> {{Calc|{{#var:i}}|187|802|33}}% | ||
+ | {{!}} <!--Blind / Stun Chance--> {{Calc|{{#var:i}}|30|126|33}}% | ||
+ | {{!}} <!--Blind / Stun Level--> {{#expr: 40+2*({{#var:i}}-1)}} | ||
+ | <!--Blind Duration--> {{#ifexpr: {{#var:i}} mod 60 = 1 | {{!}} rowspan="60"{{!}}{{#var:blindduration}}{{#vardefine:blindduration|{{#expr: {{#var:blindduration}} + 1 }} }} sec.}} | ||
+ | {{!}} <!--Stun Duration--> {{Calc|{{#var:i}}|2|4|28}} sec. | ||
+ | {{!}} <!--Apply Poison Additional Poison Atk. (Magical)--> {{Calc|{{#var:i}}|27|68|33}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 16:18, 6 January 2020
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 35 |
Prerequisite Skills: | None |
Description
Focuses energy into a powerful stomp on the ground, which splashes rocks and sand towards the enemy. Enemies hit by Ground Kick have a chance to become Blind (Status) or Stun (Status).
Attributes
- SP per level: 30
- Master Level: 50
- Max Level: 60
- Casting Time: Instant
- Cooldown: 20 sec.
- Arena Beginning Cooldown: 20 sec.
- This skill consumes 1 Clear Cube Fragment.
- MP --4% Cooldown --2% on Command
- Basic Attack Cancelable Skill
- Damage on Grab-immune Enemies: +20%
Notes
- Can be improved with Ground Kick Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. (Magical) | Blind (Status) Chance | Stun (Status) Chance | Blind (Status) / Stun (Status) Level |
Blind (Status) Duration | Stun (Status) Duration | Apply Poison Additional Poison (Status) Atk. (Magical) |
---|---|---|---|---|---|---|---|---|---|
1 | 35 | 200 | 7118% | 30% | 20% | 40 | 5 sec. | 2 sec. | 712% |
2 | 37 | 227 | 7840% | 33% | 22% | 42 | 2 sec. | 784% | |
3 | 39 | 255 | 8562% | 36% | 24% | 44 | 2 sec. | 856% | |
4 | 41 | 282 | 9284% | 39% | 26% | 46 | 2 sec. | 929% | |
5 | 43 | 310 | 10006% | 42% | 28% | 48 | 2 sec. | 1001% | |
6 | 45 | 337 | 10728% | 45% | 30% | 50 | 2 sec. | 1073% | |
7 | 47 | 365 | 11450% | 48% | 32% | 52 | 2 sec. | 1145% | |
8 | 49 | 392 | 12172% | 51% | 34% | 54 | 2 sec. | 1217% | |
9 | 51 | 420 | 12894% | 54% | 36% | 56 | 2 sec. | 1289% | |
10 | 53 | 447 | 13616% | 57% | 38% | 58 | 3 sec. | 1362% | |
11 | 55 | 475 | 14338% | 60% | 40% | 60 | 3 sec. | 1434% | |
12 | 57 | 502 | 15060% | 63% | 42% | 62 | 3 sec. | 1506% | |
13 | 59 | 529 | 15782% | 66% | 44% | 64 | 3 sec. | 1578% | |
14 | 61 | 557 | 16504% | 69% | 46% | 66 | 3 sec. | 1650% | |
15 | 63 | 584 | 17226% | 72% | 48% | 68 | 3 sec. | 1722% | |
16 | 65 | 612 | 17948% | 75% | 50% | 70 | 3 sec. | 1795% | |
17 | 67 | 639 | 18670% | 78% | 52% | 72 | 3 sec. | 1867% | |
18 | 69 | 667 | 19392% | 81% | 54% | 74 | 3 sec. | 1939% | |
19 | 71 | 694 | 20114% | 84% | 55% | 76 | 3 sec. | 2011% | |
20 | 73 | 722 | 20836% | 87% | 57% | 78 | 3 sec. | 2083% | |
21 | 75 | 749 | 21558% | 90% | 59% | 80 | 3 sec. | 2155% | |
22 | 77 | 777 | 22280% | 93% | 61% | 82 | 3 sec. | 2228% | |
23 | 79 | 804 | 23002% | 96% | 63% | 84 | 3 sec. | 2300% | |
24 | 81 | 832 | 23724% | 99% | 65% | 86 | 3 sec. | 2372% | |
25 | 83 | 859 | 24446% | 102% | 67% | 88 | 3 sec. | 2444% | |
26 | 85 | 886 | 25168% | 105% | 69% | 90 | 3 sec. | 2516% | |
27 | 87 | 914 | 25890% | 108% | 71% | 92 | 3 sec. | 2588% | |
28 | 89 | 941 | 26612% | 111% | 73% | 94 | 4 sec. | 2661% | |
29 | 91 | 969 | 27334% | 114% | 75% | 96 | 4 sec. | 2733% | |
30 | 93 | 996 | 28056% | 117% | 77% | 98 | 4 sec. | 2805% | |
31 | 95 | 1024 | 28778% | 120% | 79% | 100 | 4 sec. | 2877% | |
32 | 97 | 1051 | 29500% | 123% | 81% | 102 | 4 sec. | 2949% | |
33 | 99 | 1079 | 30222% | 126% | 83% | 104 | 4 sec. | 3021% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |