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Difference between revisions of "Hammer Kick"

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== Description ==
 
== Description ==
  
[[Image:HammerKick.gif|left]] Launches 3 fluorescent spheres with Light property around the user. It gradually spreads out in circle centering the user as a pivot point. Charging before the launch increases the size and the damage fluorescent spheres inflicts on target.
+
[[Image:HammerKick.gif|left]] Kicks an opponent standing before the user.
 +
 
  
 
== Details ==
 
== Details ==
  
*Command Input: 28 + Z
+
*Command Input: {{Up}} + Z
*Casting Time: 0.5 seconds
+
*Cool Time: 3 seconds
*Cool Time: 2 seconds
+
 
 +
*Powerful version of the kick in Fighter's last hit of normal combo.
 +
*Distance of the kick can be adjusted by pressing left and right key. Should a user press the back key, the kick will be activated on that spot.
 +
*Useful for surprise attack, and chasing after the target.
  
*Fluorescent spheres disappears upon colliding with an obstacle. Therefore, casting this skill on open field is strongly recommended.
 
*Often can be utilized as an alternative barrier or a trap to inflict damage on incoming target.
 
*Only [[Elemental Master]] can learn beyond level 10
 
  
 
== Fighter ==
 
== Fighter ==

Revision as of 16:47, 30 June 2009

Future content.png This article contains contents that may not be in Dungeon Fighter Online.
Some of the following content may not be implemented in the Dungeon Fighter Online client. This article is based on the oversea servers. Details may change before release.

<oflash file="http://d-fighter.nefficient.co.kr/samsungdnf/neople/swf/2008/fighter_46.flv" thumb="true" width="225" height="179"/>

Description

Kicks an opponent standing before the user.


Details

  • Command Input: Upkey.png + Z
  • Cool Time: 3 seconds
  • Powerful version of the kick in Fighter's last hit of normal combo.
  • Distance of the kick can be adjusted by pressing left and right key. Should a user press the back key, the kick will be activated on that spot.
  • Useful for surprise attack, and chasing after the target.


Fighter

Lv Lv Req SP MP 物理攻撃力 飛ばし
1 - - 5 140%+21 100.0%
2 3 25 151%+42 102.5%
3 5 105.0%
4 7 107.5%
5 9 6 184%+118 110.0%
6 11 7 195%+149 112.5%
7 13 206%+183 115.0%
8 15 217%+219 117.5%
9 17 228%+258 120.0%
10 19 239%+300 122.5%
11 21 251%+345 125.0%
12 23 262%+392 127.5%
13 25 273%+442 130.0%
14 27 284%+494 132.5%
15 29 295%+550 135.0%
16 31 306%+608 137.5%
17 33 317%+668 140.0%
18 35 328%+732 142.5%
19 37 339%+798 145.0%
20 (M) 39 % 147.5%