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Difference between revisions of "Poison Mist"

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(Prerequisite)
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== Prerequisite ==
 
== Prerequisite ==
 
*[[Apply Poison]] Lv 5+
 
*[[Apply Poison]] Lv 5+
*[[Gunpowder]] Lv 5+
+
*[[Explosive Hook]] Lv 5+
 
 
  
 
== Details ==
 
== Details ==

Revision as of 22:10, 26 May 2010

Future content.png This article contains contents that may not be in Dungeon Fighter Online.
Some of the following content may not be implemented in the Dungeon Fighter Online client. This article is based on the oversea servers. Details may change before release.


Description

Poison Mist.png

Throws lethal venom powder on the ground widely in mid-air. Once the mist of venom gradually settles, activate the skill again to cause non-elemental chain explosion. All targets within the area will be poisoned. The user stays invisible to targets whenever moving in the mist.


Prerequisite

Details

  • Command Input: Leftkey.pngRightkey.png + C (In mid-air)
  • This skill consumes 5 clear cube fragment
  • Longer the mist stays, heavier the chain explosion damage. It's ideal to set it off right before the mist phases away.
  • All moving brawlers in the mist stays invisible regardless of who used the skill.
  • Invisibility in the mist is not the same as fairy's effect or Ghost Shadowstep of Soul Bender, the user remains invulnerable to attack.
  • Explosion counts as a magical attack, while the poison inflicts damage ignoring the magical defense of the target.