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Difference between revisions of "Spear Mastery"

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(pvp data)
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[[Category:Skills]][[Category:Battle Mage Skills]][[Category: Magical Combat]]
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{{SkillPage
 +
|Name={{PAGENAME}}
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|AltName=Korean: 창 마스터리
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|Class=Battle Mage
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|RemovedSkill=Yes
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|Type=Passive
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|PrerequisiteLevel=20
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|Description=[[Spear]]s increase Physical/Magical Atk., Physical Critical Chance, and Hit Rate, and improve certain skills.<br>
 +
Their Magical Weapon Atk. (Reinforcement/Amplification values included) are also matched to their Physical Weapon Atk.
  
== Description ==
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'''[Skill Improvement Effects]'''
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*{{IconLink|Palm Blast}}: Its max charge time decreases.
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*{{IconLink|Stabbing Wheel}}: Its shock wave range increases.
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*{{IconLink|Double Swing}}: Its shock wave range increases.
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*{{IconLink|Full Swing}}: Its attack range increases.
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*{{IconLink|Meteor Assault}}: Its max charge time decreases.<br>
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'''[Special Function]'''<br>
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[Additional Spear Equipment Effect]<br>
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- Sets Magical Weapon Atk. to Physical Atk.<br>
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- Decreases Palm Blast's max charge time.<br>
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- Increases Stabbing Wheel's shock wave range.<br>
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- Increases Double Swing's shock wave range.<br>
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- Increases Full Swing's attack range.<br>
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- Decreases Meteor Assault's max charge time.
  
[[Image:SpearMastery.gif|left]] (Passive Skill) Increase the Physical Attack Strength and Physical Critical Hit of Spear class weapons.<div style="clear:both"></div>
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[Arena]<br>
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- Skill Enhancement effects disabled
  
==Prerequisite==
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|Attributes=
*Battle Mage Level 20
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*{{SP per level|20}}
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*{{SkillAttribute|Master Level|20}}
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*{{SkillAttribute|Max Level|30}}
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*'''[Skill Improvement Effects]'''
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**{{SkillAttribute|Palm Blast Max Charge Time|-50%}}
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**{{SkillAttribute|Stabbing Wheel Shock Wave Range|+20%}}
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**{{SkillAttribute|Double Swing Shock Wave Range|+20%}}
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**{{SkillAttribute|Full Swing Attack Range|+20%}}
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**{{SkillAttribute|Meteor Assault Max Charge Time|-50%}}
  
== Details ==
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|Notes=
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaa; text-align:center;"
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* '''던전앤파이터 API Docs Link:''' [https://api.neople.co.kr/df/skills/3909d0b188e9c95311399f776e331da5/27bade584bb42fef68148d3a0b72bace?apikey=IAvsu6MivL7enTPRlaEFaP0v3ovAOAKv 창 마스터리]
*Rebirth Values
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|-{{Bgblue}}
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|SkillGrowth=
!width="75" rowspan="2" |Lv
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<span style="display:none">{{</span>
!width="75" rowspan="2" |Lv Req
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
!width="75" rowspan="2" |SP
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{|{{SkillTableHeader}}
!width="150" colspan="2" |Physical Weapon Strength
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!Level
!width="150" rowspan="2" |Physical Critical Rate
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!Lv Req
|-{{Bgblue}}
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!Physical/Magical Atk.
|width="100" |Dungeon||width="100" |PvP
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!Physical Critical Chance
|-
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!Hit Rate
|-style="background-color: #fff;"
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| 1 || 20 || rowspan="17"|20 || +1.2% || +0.6% || +0.6%
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-style="background-color: #fff;"
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{{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }}{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }}
| 2 || 23 || +2.4% || +1.2% || +1.2%
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{{!}} <!--Level--> {{#var:i}}
|-style="background-color: #fff;"
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{{!}} <!--Lv Req--> {{#expr: 20+3*({{#var:i}}-1)}}
| 3 || 26 || +3.6% || +1.8% || +1.8%
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{{!}} <!--Atk--> +{{#ifexpr: {{#var:i}} < 20 | {{Calc|{{#var:i}}|1|20|20}} | {{Calc|{{#var:i}}|20|40|30|20}} }}%
|-style="background-color: #fff;"
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{{!}} <!--Crit--> +{{Calc|{{#var:i}}|0.6|18|30|1|1}}%
| 4 || 29 || +4.8% || +2.4% || +2.4%
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{{!}} <!--Hit--> +{{Calc|{{#var:i}}|0.3|9|30|1|1}}%
|-style="background-color: #fff;"
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{{!}}-
| 5 || 32 || +6.0% || +3.0% || +3.0%
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}}
|-style="background-color: #fff;"
 
| 6 || 35 || +7.2% || +3.6% || +3.6%
 
|-style="background-color: #fff;"
 
| 7 || 38 || +8.4% || +4.2% || +4.2%
 
|-style="background-color: #fff;"
 
| 8 || 41 || +9.6% || +4.8% || +4.8%
 
|-style="background-color: #fff;"
 
| 9 || 44 || +10.8% || +5.4% || +5.4%
 
|-style="background-color: #fff;"
 
| 10 || 47 || +12.0% || +6.0% || +6.0%
 
|-style="background-color: #fff;"
 
| 11 || 50 || +13.2% || +6.6% || +6.6%
 
|-style="background-color: #fff;"
 
| 12 || 53 || +14.4% || +7.2% || +7.2%
 
|-style="background-color: #fff;"
 
| 13 || 56 || +15.6% || +7.8% || +7.8%
 
|-style="background-color: #fff;"
 
| 14 || 59 || +16.8% || +8.4% || +8.4%
 
|-style="background-color: #fff;"
 
| 15 || 62 || +18.0% || +9.0% || +9.0%
 
|-style="background-color: #fff;"
 
| 16 || 65 || +19.2% || +9.6% || +9.6%
 
|-style="background-color: #fff;"
 
| 17 || 68 || +20.4% || +10.2% || +10.2%
 
 
|}
 
|}
 +
<span style="display:none">}}</span>
 +
}}

Latest revision as of 22:20, 13 May 2024


Future content.png This article contains content that was removed.

Spear Mastery.png Spear Mastery

No Video
Passive Skill
Class:

Battle Mage

Command: None
Prerequisite Level: 20
Prerequisite Skills: None
Alternate Names: Korean: 창 마스터리

Description

Spears increase Physical/Magical Atk., Physical Critical Chance, and Hit Rate, and improve certain skills.
Their Magical Weapon Atk. (Reinforcement/Amplification values included) are also matched to their Physical Weapon Atk.

[Skill Improvement Effects]

[Special Function]
[Additional Spear Equipment Effect]
- Sets Magical Weapon Atk. to Physical Atk.
- Decreases Palm Blast's max charge time.
- Increases Stabbing Wheel's shock wave range.
- Increases Double Swing's shock wave range.
- Increases Full Swing's attack range.
- Decreases Meteor Assault's max charge time.

[Arena]
- Skill Enhancement effects disabled

Attributes

  • SP per level: 20
  • Master Level: 20
  • Max Level: 30
  • [Skill Improvement Effects]
    • Palm Blast Max Charge Time: -50%
    • Stabbing Wheel Shock Wave Range: +20%
    • Double Swing Shock Wave Range: +20%
    • Full Swing Attack Range: +20%
    • Meteor Assault Max Charge Time: -50%

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Physical/Magical Atk. Physical Critical Chance Hit Rate
1 20 +1% +0.6% +0.3%
2 23 +2% +1.2% +0.6%
3 26 +3% +1.8% +0.9%
4 29 +4% +2.4% +1.2%
5 32 +5% +3% +1.5%
6 35 +6% +3.6% +1.8%
7 38 +7% +4.2% +2.1%
8 41 +8% +4.8% +2.4%
9 44 +9% +5.4% +2.7%
10 47 +10% +6% +3%
11 50 +11% +6.6% +3.3%
12 53 +12% +7.2% +3.6%
13 56 +13% +7.8% +3.9%
14 59 +14% +8.4% +4.2%
15 62 +15% +9% +4.5%
16 65 +16% +9.6% +4.8%
17 68 +17% +10.2% +5.1%
18 71 +18% +10.8% +5.4%
19 74 +19% +11.4% +5.7%
20 77 +20% +12% +6%
21 80 +22% +12.6% +6.3%
22 83 +24% +13.2% +6.6%
23 86 +26% +13.8% +6.9%
24 89 +28% +14.4% +7.2%
25 92 +30% +15% +7.5%
26 95 +32% +15.6% +7.8%
27 98 +34% +16.2% +8.1%
28 101 +36% +16.8% +8.4%
29 104 +38% +17.4% +8.7%
30 107 +40% +18% +9%

}}