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Tower of Despair

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Revision as of 10:27, 4 August 2012 by Yden (talk | contribs) (Floor 1~10)
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Tower of Despair
Tower of Despair.png
Location Valley of Fallen Souls
Min. Level ?
Level 70
Monster Level Varies
End Boss None

Description

Like the other towers, it is a special gauntlet area where you must defeat all of the opponents on the floor to move on. However unlike the others, this tower contains 100 floors filled with very gimmicky APCs. Only one floor can be completed a day, and no items may be used. You may use a Life Token if you die; however, doing so will result in the APC being fully healed as as a result. The main reason for attempting the Tower is that upon completion of it, you can receive an item that will allow you to purchase a special Pot that will give you an Epic item based on your class.

It's interesting to note that many APCs in here will have abilities they cannot normally have. Also, while the starting floors look like an ancient ruin, they become increasingly more futuristic-looking as you make your way up.


Restrictions

  • Restricted to one entry a day.
  • Can only use up to 3 Life Tokens. (Note: Using a Life Token will fully heal the Enemy.)
  • Can not use any consumable items


Enemies

  • The tower contains APCs that are capable of using EX skills, other subclass skills, and skills they normally couldn't have.
  • In short, be prepared for ANYTHING.
Floor 1~10
Floor Monster Information Notes
Lv Name
1F 70 Incompetent Benayoun A crusader, he sports an infinite LoD and RoL. He will also use Blades of Purity and throw oil and bombs, very anti physical
2F 70 Village Leader G Another crusader, less of a pain though. This one will use EX and regular flash sphere as well as EX deflection wall. Deflection walls seem to deal more damage to targets in the air.
3F 70 Downfallen Ashil This floor features a gimmicky spitfire. He primarily will cast leap, a high level ice bullet, and a high level g-14. His AI is sort of stupid because he will nade then jump and spam ice bullet, meaning QR could potentially help out here. He will occasionally use mech drop, though the area it covers is pretty small. Spams shock waves while being juggled.
4F 70 Long-Haired Motoro A launcher, he uses some pretty annoying skills. He will use a steyr which has no cooldown as well as the EX skill, Icethrower. He also uses quantum bomb which has a very short cooldown. He casts silver bullet but doesn't appear to ever actually attack with his cannon.
5F 70 N/A On this floor you will fight a rogue. She doesn't really have a gimmick, though it appears that she occasionally generates a shockwave. Other than that she uses many rogue skills, especially hurricane.
6F 70 N/A A female ranger. She has an infinite (or at the very least, a very short cooldown) awakening. She has a few other gimmicks as well like a no cooldown Marilyn rose and spriggan. Her topspin also appears to have a very short cooldown, she occasionally attacks with her regular attack.
7F 70 N/A This room is... hard to describe. There is a gunner here, but the first thing you will notice about this room is there are a number of small projectiles landing (Marked by a yellow circle)and exploding constantly. The gunner himself will make use of quantum bomb, jack spike, and mach kick. He also uses a modified mech drop, the difference is that missiles will be dropped instead of robots.
8F 70 N/A This floor contains a striker. She has permanent super armor which could prove a challenge to some classes. Other than that she will use seismic punch quite often as well as bone crusher and low kick. She occasionally uses one inch punch (?).
9F 70 N/A Not really any gimmicks here, just a female ranger. Utilizes Marilyn rose, flamethrower, moving shot, death hawk, topspin, spriggan, rising shot, and possibly headshot.
10F 70 N/A APC is changed weekly.

Floor 11~20

Floor Monster Information Notes
Lv Name
11F 70 N/A This floor contains another rogue. She uses many of the high level rogue skills that will potentially deal massive damage. She occasionally will throw a kunai. Another thing to note is that there is an ice crystal similar to the one found in King's Relic that will follow you and freeze you. However it does not appear to be there the entire fight, it is most likely a proc from something the rogue is wearing.
12F 30 N/A Asura, he will use wave radiation and will throw out multiple oils and bombs in patterns similar to arsonist Bentick. He also appears to summon a meteor from time to time.
13F 70 N/A Exorcist, he uses GWL, Chaos hammer, and a very powerful atomic smash. (He also uses a new exorcist skill not in our version)
14F 70 N/A A witch that has a very powerful gimmick. She will occasionally attack with dragon fang but the largest worry in this room is her poison cloud. She will throw a bag of poison in front of her, it will spread out and cover a fairly large area, The poison is stupidly strong and can achieve damage upwards of 2k per tick. Another thing to mention is she will cause the screen to go completely black every once in a while
15F 70 N/A Probably the hardest floor up to this point, it consists of 3 stages.
  • Stage one consists of a Monk and Launcher. The Monk doesn't actually use any monk skills(except for Sacred Counter?) and instead uses many crusader buffs and heals. The Launcher will use Extruder and BBQ quite often.
  • Stage 2 contains a Grappler. She will use her regular attack, neck snap, cyclone suplex, and heaven's net.
  • Stage 3 contains the "Boss" of the floor. She is a battlemage that uses full swing, punto wave, weapon uppercut, palm blast, and various chasers. She generates clones that use punto wave capable of dealing massive damage. It's also interesting to note that she has a fair amount of defense compared to other apcs in the tower.
16F 70 N/A A male fighter. He uses lots of super armor, low kicks, and a spinning tornado move. He also utilizes a very fast spinning spiral nen move. It has a lot of range and can hit you several times because of its move speed.
17F 70 N/A Contains another male fighter. This time a grappler. He uses shoulder tackle, tornado kick, and various aerial grab attacks.
18F 70 N/A In this room there is an asura. He will always have murderous wave activated and likes to use a lot of circular hit zone attacks. He will most commonly use ashe fork or wave radiation (both of which have a very short cooldown). When he uses ground quaker, be careful not to get caught or it may easily drain 70-90% of your health.
19F 70 N/A A gimmicky brawler. She will often try to confine you into corners of the stage by throwing down large fields of poison. Her normal forms of attack are using tornado kick and junk spin. She will sometimes use camoflage to turn invisible. When this happens just stay out of her poison areas and wait for her to come to you. Just don't get trapped in the junk spin.
20F 70 N/A Varies based on time.