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Difference between revisions of "User:Everspace/SemanticTomfoolery"

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m
m (Lets coerce skills into their proper place.)
 
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A little macrocosm for my semantic tests.
 
A little macrocosm for my semantic tests.
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* [[Template:SemanticSkillPage/SkillPage.css]]
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* [[Template:SemanticSkillPage]]
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* [[Elemental Burn (Test)]]
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[[User:Everspace/SemanticTomfoolery/Equipment Infobox]]
 
[[User:Everspace/SemanticTomfoolery/Equipment Infobox]]

Latest revision as of 19:41, 4 September 2015

A little macrocosm for my semantic tests.


User:Everspace/SemanticTomfoolery/Equipment Infobox

Things can have items.

Drops, Sells, Rewards are all ways a things Have an item.

Here are the various places where you can get a cool wheat cutter:

Property:Affects skill

Template:Levels skill range

Property:Is part of set

User:Everspace/SemanticTomfoolery/Protection of Death Set

User:Everspace/SemanticTomfoolery/Maniacal Ruler Set

User:Everspace/SemanticTomfoolery/Legacy: Mystery Scythe of Kelpie
User:Everspace/SemanticTomfoolery/Legacy: Scythe of Haras

Template:Define/StatTypes

Old/new should be a category...

The following allows you to Devil Strike better: