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Difference between revisions of "Berserk Dragon Hismar"

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(As an Enemy)
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'''Phases 1 ~ 2'''<br>
 
'''Phases 1 ~ 2'''<br>
  
*'''Frenzy:''' During the start of Hismar's battle through both phases, there is a Frenzy Gauge under his HP that slowly fills up between 1 ~ 2% while attacking players, 15% if any of his '''Weak Spots''' are hit. Once the gauge hits 100%, he'll become angry as his attacks are stronger, faster and begins a series of various AoE-specific patterns that mainly involves; '''Tail Swing''', '''Charging''', '''Claw Slam''', and '''Earth Tremor''' which functions similarly to [[Itrenok]]'s main gimmick from [[Ispins]], but will constantly body slam the ground instead, then will occasionally end it with a front-wide '''Berserk Roar'''.  Once the Frenzy Gauge empties out back to 0%, Hismar goes groggy for a few seconds, before resuming his attacks.
+
*'''Frenzy:''' During the start of Hismar's battle through both phases, there is a Frenzy Gauge under his HP that slowly fills up between 1 ~ 2% while attacking players, 15% if any of his '''Weak Spots''' are hit. Once the gauge hits 100%, he'll become angry as his attacks are stronger, faster and begins a series of chaining various AoE-specific patterns that mainly involves; '''Tail Swing''', '''Charging''', '''Claw Slam''', and '''Earth Tremor''' which functions similarly to [[Itrenok]]'s main gimmick from [[Ispins]], but will constantly body slam the ground instead, then will occasionally end it with a front-wide '''Berserk Roar'''.  Once the Frenzy Gauge empties out back to 0%, Hismar goes groggy for a few seconds, before resuming his attacks.
  
 
*'''Weak Spot:''' Whenever Hismar gets ready to attack, a Target-shaped marker will randomly appear on different parts of his body. If successfully hitting that marker with a basic X-string, results in breaking off one of Hismar's scales that not only drops on the floor, but greatly damages his Neutralize gauge. NPC [[Rosa Jurgen]] points out that these scales contain Hismar's power, as anybody who picks one up, will receive a temporary buff, alongside a red screen tint that shows off this notice:
 
*'''Weak Spot:''' Whenever Hismar gets ready to attack, a Target-shaped marker will randomly appear on different parts of his body. If successfully hitting that marker with a basic X-string, results in breaking off one of Hismar's scales that not only drops on the floor, but greatly damages his Neutralize gauge. NPC [[Rosa Jurgen]] points out that these scales contain Hismar's power, as anybody who picks one up, will receive a temporary buff, alongside a red screen tint that shows off this notice:
  
*''Hismar's Anger can be felt.''<br>  
+
<center>''Hismar's Anger can be felt.''<br> </center>
**'''<span style="color:Green">Outgoing Damage +20%'''</span>
+
<center>'''<span style="color:Green">Outgoing Damage +20%'''</span></center>
**'''<span style="color:Green">Movement Speed +150%'''</span>
+
<center>'''<span style="color:Green">Movement Speed +150%'''</span></center>
**'''<span style="color:Red">Incoming Damage +20%'''</span>
+
<center>'''<span style="color:Red">Incoming Damage +20%'''</span></center>
  
They'll become much stronger and faster, but takes more damage as the trade-off. When the ''Anger abates.'' notice appears, that buff wears out, but can be reactivated again at anytime as long as Hismar drops more scales.
+
:They'll gain a major increase in both attack and speed, but takes more damage as the trade-off. When the ''Anger abates.'' notice appears, that buff wears out, but can be reactivated again at anytime as long as Hismar drops more scales.
 +
 
 +
*'''Bullseye Roar Tremor:''' Upon reaching Phase 2, the map transitions into an underground section, then Hismar stands in the upper middle section as he prepares a series of five room-wide Roars that is vastly identical to Itrenok's Phase 2 ~ 3 pattern, where everyone must time their jumps within the Red AoE circles that has a safe-zone there.
 +
 
 +
*'''Earthquake:''' Hismar goes airborne and knocks everyone down, as a red circle widens underneath, then he'll fly around to dive bomb within that middle section, inflicting potential fatal damage. Immediately use {{IconLink|Quick Rebound}} before Hismar lands.
 +
 
 +
*'''Weaklings!!!:''' Hismar will attempt to charge at party members twice, going from either left to right sides, then he'll jump towards the middle section as does a '''Claw Slam''' to knock everyone down and performs a room-wide '''Berserk Roar''' that may potentially kill anyone. Also use {{IconLink|Quick Rebound}} immediately before the roar begins.
 +
 
 +
*'''Diagonal Body Slam:''' During this pattern, Hismar does two diagonal body slams, where he'll in a downwards path that has multiple rocks from above crumbling down. Then, he'll perform a dive bomb in the middle section.
  
 
===Move Set (Bakal Raid)===
 
===Move Set (Bakal Raid)===
Line 93: Line 101:
 
</div>
 
</div>
 
</div>
 
</div>
===Quotes===
+
 
 +
==Quotes==
 +
'''Encounter'''
 +
* ???
 +
'''Frenzy Gauge (100%)'''
 +
* "I'll crush you!"
 +
* "Struggle!"
  
 
==Appearances==
 
==Appearances==
Line 99: Line 113:
  
 
==Trivia==
 
==Trivia==
 +
===Etymology===
 +
* Hismar's name could be derived from the Sanskrit '''Hisar''' (हिसार), which translate to ''Fortress'', which could befit him for being the more physically imposing and powerful Great Dragon.
  
 
== Gallery ==
 
== Gallery ==
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       <div class="jcarousel-item">
 
       <div class="jcarousel-item">
 
{{banner|image=Ozma Kazan vs Hismar.png|quote=Ozma and Kazan vs Hismar|width=300}}       
 
{{banner|image=Ozma Kazan vs Hismar.png|quote=Ozma and Kazan vs Hismar|width=300}}       
  </div>
+
      </div>
</div>
+
      <div class="jcarousel-item">
 +
{{banner|image=BerserkDragonHismar Phase2.gif|quote=Phase 2 Form of Hismar|width=300}}
 +
      </div>
 +
      </div>
 
<span class="jcarousel-control-prev">[[#|&lsaquo;]]</span>
 
<span class="jcarousel-control-prev">[[#|&lsaquo;]]</span>
 
<span class="jcarousel-control-next">[[#|&rsaquo;]]</span>
 
<span class="jcarousel-control-next">[[#|&rsaquo;]]</span>

Revision as of 17:34, 16 July 2023

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Some info is missing, please help to provide it if you can.


Berserk Dragon Hismar
Hismar-NFace1.png
Age Unknown
Sex Male
Race Dragon
Affiliation Bakal, Great Dragon Trio
Occupation N/A
Alias N/A
Location Pelos Empire (Original History)
Berserk Dragon's Destroyed Palace (Distorted History)
Foreign Name(s) N/A
Likeability N/A


The Berserk Dragon Hismar (Korean: 광룡 히스마) is one of the three Great Dragons that the Apostle Bakal sent down to the Arad Continent. He was defeated long before the events of the story by the Pelos Empire heroes Ozma and Kazan. Hismar is notorious among Bakal's Dragon Army for wielding a violent and brutal temper.

Although the adult version of Hismar cannot be combated in-game prior to The Machine Revolution: Total War & Bakal Raid, a younger version of himself can be fought in the dungeon Naissance in the region Time Gate.

It is rumored, even long after his death, his roars can still be heard across the continent in the form of the item, Berserk Dragon Cry.png Berserk Dragon Cry.

Lore

History

In Arad Year 100, Hismar was transferred to the Arad Continent by the Dragon Tyrant Bakal to strengthen the races of Arad. Upon his arrival, the Berserk Dragon attacked the Pelos Empire, laying waste to its surroundings with its powerful roars. In response to the attack, the Empire launched a campaign to oust the dragon from the land.

In Arad Year 152, the Empire's strongest wizard and general, Ozma and Kazan, led an attack to kill the dragon. After a long and fierce battle, the two succeeded. The resulting struggle brought glory to heroes and brought the Pelos Empire to new heights.

As an Enemy

Icon-Berserk Dragon Hismar.png
Berserk Dragon Hismar
Hismar Raid Phase1.gif
Type
TypeDragon.png TypeBeast.png
Family
Dragon

Move Set (Total War)

Phases 1 ~ 2

  • Frenzy: During the start of Hismar's battle through both phases, there is a Frenzy Gauge under his HP that slowly fills up between 1 ~ 2% while attacking players, 15% if any of his Weak Spots are hit. Once the gauge hits 100%, he'll become angry as his attacks are stronger, faster and begins a series of chaining various AoE-specific patterns that mainly involves; Tail Swing, Charging, Claw Slam, and Earth Tremor which functions similarly to Itrenok's main gimmick from Ispins, but will constantly body slam the ground instead, then will occasionally end it with a front-wide Berserk Roar. Once the Frenzy Gauge empties out back to 0%, Hismar goes groggy for a few seconds, before resuming his attacks.
  • Weak Spot: Whenever Hismar gets ready to attack, a Target-shaped marker will randomly appear on different parts of his body. If successfully hitting that marker with a basic X-string, results in breaking off one of Hismar's scales that not only drops on the floor, but greatly damages his Neutralize gauge. NPC Rosa Jurgen points out that these scales contain Hismar's power, as anybody who picks one up, will receive a temporary buff, alongside a red screen tint that shows off this notice:
Hismar's Anger can be felt.
Outgoing Damage +20%
Movement Speed +150%
Incoming Damage +20%
They'll gain a major increase in both attack and speed, but takes more damage as the trade-off. When the Anger abates. notice appears, that buff wears out, but can be reactivated again at anytime as long as Hismar drops more scales.
  • Bullseye Roar Tremor: Upon reaching Phase 2, the map transitions into an underground section, then Hismar stands in the upper middle section as he prepares a series of five room-wide Roars that is vastly identical to Itrenok's Phase 2 ~ 3 pattern, where everyone must time their jumps within the Red AoE circles that has a safe-zone there.
  • Earthquake: Hismar goes airborne and knocks everyone down, as a red circle widens underneath, then he'll fly around to dive bomb within that middle section, inflicting potential fatal damage. Immediately use Quick Rebound.png Quick Rebound before Hismar lands.
  • Weaklings!!!: Hismar will attempt to charge at party members twice, going from either left to right sides, then he'll jump towards the middle section as does a Claw Slam to knock everyone down and performs a room-wide Berserk Roar that may potentially kill anyone. Also use Quick Rebound.png Quick Rebound immediately before the roar begins.
  • Diagonal Body Slam: During this pattern, Hismar does two diagonal body slams, where he'll in a downwards path that has multiple rocks from above crumbling down. Then, he'll perform a dive bomb in the middle section.

Move Set (Bakal Raid)

TBA

Strategy

Elemental Resist/Weakness

Quotes

Encounter

  •  ???

Frenzy Gauge (100%)

  • "I'll crush you!"
  • "Struggle!"

Appearances

Trivia

Etymology

  • Hismar's name could be derived from the Sanskrit Hisar (हिसार), which translate to Fortress, which could befit him for being the more physically imposing and powerful Great Dragon.

Gallery

Hismar portrayed in The Will of Fighters Comic

Hismar's Death

Hismar during the Machine Revolution

The Berserk Dragon

Ozma and Kazan vs Hismar

Phase 2 Form of Hismar