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Difference between revisions of "Duke Juris's Club"

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(Created page with "{{Equipment infobox | name = Duke Juris's Club | icon = | slot = Weapon | weapon type = Bludgeon | rarity = Legendary | weight = 3.4 | value = 23040 | binding = Sealed | leve...")
 
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Attacking Abnormal enemies creates a 15% chance of decreasing their HP -15% at the cost of 1 Clear Cube Fragment <br><br>
 
Attacking Abnormal enemies creates a 15% chance of decreasing their HP -15% at the cost of 1 Clear Cube Fragment <br><br>
 
Attacks with a 2% chance of Stunning enemies for 2 seconds. (Cooldown: 4 seconds)
 
Attacks with a 2% chance of Stunning enemies for 2 seconds. (Cooldown: 4 seconds)
 +
| flavor text = It's been said that [[Juris]] lost the Apostle position to [[Delezie]] in a contest.
 
}}
 
}}
  

Revision as of 14:01, 5 July 2016

Duke Juris's Club.png
Duke Juris's Club
Slot
Weapon
Weapon type
Bludgeon
Rarity
Legendary
Weight
3.4 kg
Value
23040 Gold
Binding
Sealed
Req. level
85
Req. class
Slayer, Dark Knight

Physical Atk.
1107
Magical Atk.
952
Indep. Atk.
607
Strength
101
Hit Rate
+1%


It's been said that Juris lost the Apostle position to Delezie in a contest.

Attacks have a 5% chance of casuing on of the following Abnormal status effects to their targets for 5 seconds

- Bleeds, Poisons, or Burns, inflicting additional damage at 2,333 Atk. every 0.5 seconds for 5 seconds.
- Shocks for 5 seconds, inflicting additional damage at 2,333 Atk. in each attack.
- Petrifies for 5 seconds, and then inflicts damage at 15,775 Atk.
- Curses, decreasing STR/VIT/INT/SPR -67 for 5 seconds.
- Slows down, decreasing Movement Speed -15% and Attack Speed -10% for 5 seconds.
- Blinds, decreasing visual range -90% and Hit Rate -20% for 5 seconds.
- Freezes/Stuns/Immobilizes/Confuses for 5 seconds.

Attacking Abnormal enemies creates a 15% chance of decreasing their HP -15% at the cost of 1 Clear Cube Fragment

Attacks with a 2% chance of Stunning enemies for 2 seconds. (Cooldown: 4 seconds)

Notes

  • This quote is in regards to the -15% HP effect. (This chance and effect decreases if the targets are Lv. 91 or above and increases if the targets are Lv. 90 or below. 1/3 effectiveness on Champion monsters, and 1/6 on Boss/Hell monsters.)
  • This quote is in regards to the entire Abnormal Status Chance. (The listed Abnormal Status chances and effects decreases if the targets are Lv. 91 or above and increases if the targets are Lv. 90 or below.)