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Source of Disease Set

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Set Effects

[3]

Consumes 1 Corrupt Blood.png Corrupt Blood when attacked to decrease the defense of all enemies on screen by 10% (Cooldown: 30s. Does not apply in raids.)

Creates an aura that decreases the abnormal tolerance of all enemies within 500px range by 50.

[5]

If there is an enemy under an abnormal status within 500px of you, gain +30 STR/INT and +2% Physical/Magical Critical Chance for every abnormal status the enemy is affect by. (Applicable Abnormal Status: Shocked, Burning, Poisoned, Bleeding, Immobilized, Stunned, Frozen, Petrified, Confused, Slowed, Cursed, Blinded)

[6]

When attacking, you have a 5% chance to curse the enemy, decreasing their STR/INT/VIT/SPI by 25 for 10 seconds. (Cooldown: 3s)

When attacking, you have a 5% chance to burn the enemy, dealing 1000 damage every 0.5 seconds for 10 seconds. (Cooldown: 3s)

When attacking, you have a 5% chance to shock the enemy, dealing 100 bonus on every attack. (Cooldown: 3s)

(The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)

Equipment

Icon Name Type Lv Base Stats Other
Source of Disease Leather Waist.png Source of Disease Leather Waist Leather Belt 85 P. Def. +862
STR +24
INT +24
SPR +28
Inventory Weight Limit +3 kg
Burn Damage +10 %
For every 1 point into Reinforcement/Amplify, decrease the Abnormal Status Tolerance of all enemies within 50px by 1. As your Reinforcement/Amplify value increase, range and the abnormal status tolerance reduction value increases. (Applies up to +10 reinforcement.)
Source of Disease Leather Pants.png Source of Disease Leather Pants Leather Bottom 85 P. Def. +2156
STR +42
INT +42
SPR +45
Immobility Duration +10 %
For every 1 point into Reinforcement/Amplify, decrease the Abnormal Status Tolerance of all enemies within 50px by 1. As your Reinforcement/Amplify value increase, range and the abnormal status tolerance reduction value increases. (Applies up to +10 reinforcement.)
Source of Disease Bracelet.png Source of Disease Bracelet Bracelet 85 M. Def. +5227
STR +40
VIT +99
Physical Critical Chance +3 %
Magic Critical Chance +3 %
Bleeding Tolerance +35

Physical/Magical Critical Chances +1% for every Reinforcement/Amplify level (up to +10%)

STR/INT +30 Reinforcement/Amplify level 11, and additional +30 for every Reinforcement/Amplify afterward (up to +150).

Attacks have a 3% chance of Bleeding enemies, inflicting Bonus Damage at 1,200 Atk. every 0.5 seconds for 4 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 91 or below.)
This bracelet plagues even the spirits of the dead.
Source of Disease Leather Shoulders.png Source of Disease Leather Shoulders Leather Head/Shoulder 85 P. Def. +1725
STR +33
INT +33
SPR +36
Electrocution Damage +10 %
For every 1 point into Reinforcement/Amplify, decrease the Abnormal Status Tolerance of all enemies within 50px by 1. As your Reinforcement/Amplify value increase, range and the abnormal status tolerance reduction value increases. (Applies up to +10 reinforcement.)
Source of Disease Condensate.png Source of Disease Condensate Magic Stone 85 STR +86
INT +86
VIT +58
SPR +58
Poison Damage +20 %
Poison Level +8
Burn Damage +20 %
Burn Level +8
Bleeding Damage +20 %
Bleeding Level +8
Electrocution Damage +20 %
Electrocution Level +8
Immobility Level +8
Stun Level +8
Curse Level +8
Source of Disease Necklace.png Source of Disease Necklace Necklace 85 M. Def. +8712
INT +40
SPR +99
Casting Speed +5 %
Poison Tolerance +35

Casting Speed +1.5% for every Reinforcement/Boost level (up to +15%)

STR/INT +30 at Reinforcement/Boost level 11, and additional +30 for every Reinforcement/Boost level afterwards (up to +150).

Attacks create a 3% chance of inflicting Poison (Status).png Poison (Status) on enemies, inflicting additional damage at 1,200 Atk. every 0.5 seconds for 5 seconds. (The chance and effect decrease if the targets are Lv. 91 or above, and increase if Lv. 90 or below)
Studying the cause of disease is one thing, and finding the cure for all is another.
Source of Disease Ring.png Source of Disease Ring Ring 85 M. Def. +3485
STR +114
INT +114
Attack Speed +2 %
Movement Speed +2 %
Slow Down Tolerance +35

Attack/Movement Speeds +15% for every Reinforcement/Amplify level (up to +10%)

STR/INT +30 at Reinforcement/Amplify level 11, and additional +30 for every Reinforcement/Amplify afterward (up to +150).

Attacks have a 3% chance of Slowing down enemies, decreasing Movement/Attack Speeds -20% for 4 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 91 or below.)
Just looking at this ring makes you sick in the stomach.
Source of Disease Leather Shoes.png Source of Disease Leather Shoes Leather Shoes 85 P. Def. +1294
STR +24
INT +24
SPR +28
Movement Speed +4 %
Bleeding Damage +10 %
For every 1 point into Reinforcement/Amplify, decrease the Abnormal Status Tolerance of all enemies within 50px by 1. As your Reinforcement/Amplify value increase, range and the abnormal status tolerance reduction value increases. (Applies up to +10 reinforcement.)
Source of Disease Gloves.png Source of Disease Gloves Sub Equipment 85 STR +66
INT +66
VIT +39
SPR +39
Poison Damage +20 %
Poison Level +8
Burn Damage +20 %
Burn Level +8
Bleeding Damage +20 %
Bleeding Level +8
Electrocution Damage +20 %
Electrocution Level +8
Immobility Level +8
Stun Level +8
Curse Level +8
Source of Disease Leather Top.png Source of Disease Leather Top Leather Top 85 P. Def. +2587
STR +42
INT +42
SPR +45
Poison Damage +10 %
For every 1 point into Reinforcement/Amplify, decrease the Abnormal Status Tolerance of all enemies within 50px by 1. As your Reinforcement/Amplify value increase, range and the abnormal status tolerance reduction value increases. (Applies up to +10 reinforcement.)