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Difference between revisions of "Kartel Headquarters"

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(entry reqs)
(Updated with DFOG names and lore)
Line 11: Line 11:
 
|Level=79-82
 
|Level=79-82
 
|MLevel=79-82
 
|MLevel=79-82
|Boss=[[Rangellus]]
+
|Boss=[[Captain Rangelu]]
 
}}
 
}}
The location of the Kartel HQ has finally been revealed! The Imperial Army wants to attack the HQ with all their forces, but are unable to do so due to Imperial Princess Erje being captured as a hostage. Then a group of people announced that they would bring Imperial Princess Erje back safely; these were the adventurers.
 
  
 +
Finally, the location of the Kartel Headquarters is revealed! The Imperial Army is dying to obliterate the Kartel's command center, but hesitant to make a move, lest Rangelu panic and hurt Princess Erje whom he is holding captive. A group of adventurers volunteered to help rescue the Princess, and soon they will make the greatest contribution to the Army's victory in the Empyrean War.
 
==Notes==
 
==Notes==
 
*Ancient Dungeon
 
*Ancient Dungeon
Line 47: Line 47:
 
=== Room 2 ===
 
=== Room 2 ===
 
[[File:gunmax.gif]]
 
[[File:gunmax.gif]]
* Gun Max
+
* Rifle Max
  
Gun Max is the sole enemy in here. His gimmick is that certain health intervals he'll jump into the back ground and fire 4 volleys of bullets from the top of the screen. He cannot be hit during this so all you can do is avoid his attack until he reaches the foreground again. There are also two Kartel Outlanders in the background who will throw explosive barrels at you. When he dies they will both run away allowing you to move onto the next room
+
Rifle Max is the sole enemy in here. His gimmick is that certain health intervals he'll jump into the back ground and fire 4 volleys of bullets from the top of the screen. He cannot be hit during this so all you can do is avoid his attack until he reaches the foreground again. There are also two Kartel Outlanders in the background who will throw explosive barrels at you. When he dies they will both run away allowing you to move onto the next room
  
 
=== Room 3 ===
 
=== Room 3 ===
 
[[File:rocketmanbilai.png]]
 
[[File:rocketmanbilai.png]]
* Rocketman Bilai
+
* Scout Captain Vilai
  
In this room there are 4 Kartel Anti-Tank Guns. The player must go inside one by pressing Z and shoot down Bilai along any Kartel Snipers that spawn. Both Bilai and the Snipers can damage the anti-tank guns and if the anti-tank guns take too much damage they will explode dealing massive damage to players in a massive aoe.
+
In this room there are 4 Kartel Anti-Tank Guns. The player must go inside one by pressing Z and shoot down Vilai along any Kartel Snipers that spawn. Both Vilai and the Snipers can damage the anti-tank guns and if the anti-tank guns take too much damage they will explode dealing massive damage to players in a massive aoe.
  
 
=== Room 4 ===
 
=== Room 4 ===
Line 61: Line 61:
  
 
[[File:courbot.gif]]
 
[[File:courbot.gif]]
*Courjeep
+
*Head Security Kargiv
*CourBots x 4
+
*Du-14 x 4
  
This room consists of Courjeep and his 4 robots. Courjeep will focus on shooting rockets and charging his EMP. It is very important to avoid his EMP for it will stun you for a very long time. The robots will retaliate heavily to attacks against them and will try defending Courjeep. The robots have a lot more defense and health than Courjeep so it's better to ignore them and focus on solely killing him. When he dies, the robots will go stationary and will short out dealing damage to players that pass by them.
+
This room consists of Head Security Kargiv and his 4 robots. Head Security Kargiv will focus on shooting rockets and charging his EMP. It is very important to avoid his EMP for it will stun you for a very long time. The Du-14 robots will remain idle but will heavily retaliate upon being attacked. The robots have a lot more defense and health than Kargiv so it's better to ignore them and focus on solely killing him. When he dies, the robots will go stationary and will short out dealing damage to players that pass by them.
  
 
=== Room 5 ===
 
=== Room 5 ===
 
[[File:goro.png]]
 
[[File:goro.png]]
* Goro
+
*Watchman Goro
  
Goro is the sole enemy in this room. His gimmick is that he'll fire missiles that put holes into the bridge. If a player falls through these holes they will fall down the canyon and take around 50% of their hp as damage and will have to use the teleporters to get back up to bridge. His other attacks consist of firing a huge amount of rockets, a giant hammer, and using his machine guns.
+
Watchman Goro is the sole enemy in this room. His gimmick is that he'll fire missiles that put holes into the bridge. If a player falls through these holes they will fall down the canyon and take around 50% of their hp as damage and will have to use the teleporters to get back up to bridge. His other attacks consist of firing a huge amount of rockets, a giant hammer, and using his machine guns.
  
 
=== Boss Room ===
 
=== Boss Room ===
 
[[File:rangellus.png]]
 
[[File:rangellus.png]]
* Rangellus
+
* Captain Rangelu
  
Rangelus can be very tough to fight. It is extremely important to know how his two shields work. The bright red shield will absorb all damage done to him and will reflect it back at the player. His yellow shield will absorb some damage but will not hurt the player. He will constantly shift between shields without warning so be extremely careful when using any damage over time skills or skills with long animations. His main attack consists of running into you, stabbing you with his knive gloves and inflicting a high level bleed. Rangelus moves very fast so stationary classes must take caution to this and prepare anti-bleed and anti-status potions. He can also fire his back bazooka to do aoe damage and fire his hand mounted bowgun bolts to inflict heavy hitstun.
+
Captain Rangelu can be very tough to fight. It is extremely important to know how his two shields work. The bright red shield will absorb all damage done to him and will reflect it back at the player. His yellow shield will absorb some damage but will not hurt the player. He will constantly shift between shields without warning so be extremely careful when using any damage over time skills or skills with long animations. His main attack consists of running into you, stabbing you with his knive gloves and inflicting a high level bleed. Rangelus moves very fast so stationary classes must take caution to this and prepare anti-bleed and anti-status potions. He can also fire his back bazooka to do aoe damage and fire his hand mounted bowgun bolts to inflict heavy hitstun.
  
His other notable attacks are that he will constantly summon World's Strongest Landrunners. These do extreme damage just like their counterparts in Otherverse. Just like Gershen Grigun, he can also utilize G-series. Rangelus's G-Series is an altered G-2 Raptor that fires from above constantly, but they fire rather slow making it easy to avoid them simply by running. The 6 cannons in the background will usually fire rockets to go along with both of these attacks as well. The key to this fight is to keep on moving to dodge all the aoe and Rangellus himself.
+
His other notable attacks are that he will constantly summon World's Strongest Landrunners. These do extreme damage just like their counterparts in Otherverse. Just like Gershen Grigun, he can also utilize G-series. Rangelu's G-Series is an altered G-2 Raptor that fires from above constantly, but they fire rather slow making it easy to avoid them simply by running. The 6 cannons in the background will usually fire rockets to go along with both of these attacks as well. The key to this fight is to keep on moving to dodge all the aoe and Rangelu himself.
  
 
==True Ancient==
 
==True Ancient==
Line 85: Line 85:
 
|fontcolor=#000
 
|fontcolor=#000
 
|Location=[[Time Gate]]
 
|Location=[[Time Gate]]
|Name=True Kartel Headquarters
+
|Name=EX: Kartel Headquarters
 
|Image=[[File:Truekartelheadquarters.png]]
 
|Image=[[File:Truekartelheadquarters.png]]
 
|MinLevel=85
 
|MinLevel=85
 
|Level=85-86
 
|Level=85-86
 
|MLevel=90
 
|MLevel=90
|Boss=[[Rangellus]]
+
|Boss=[[EX: Captain Rangelu]]
 
}}
 
}}
  
Line 99: Line 99:
  
 
=== Room 1b (Bottom of the canyon)===
 
=== Room 1b (Bottom of the canyon)===
* True Kartel Special Forces x8 (More will spawn from the two bunkers)
+
* EX: Kartel Special Forces x8 (More will spawn from the two bunkers)
  
 
=== Room 2 ===
 
=== Room 2 ===
* True Gun Max
+
* EX: Rifle Max
  
 +
His volley cannot be interrupted in this version. He will still do it even if he is held.
 
=== Room 3 ===
 
=== Room 3 ===
* True Rocketman Bilai
+
* EX: Scout Captain Vilai
 +
 
 +
He charges his attacks significantly faster and flies in a more unpredictable pattern.
  
 
=== Room 4 ===
 
=== Room 4 ===
* True Courjeep
+
* EX: Head Security Kargiv
* True Cour Bots x 4
+
* EX: Du-14 x 4
  
 
=== Room 5 ===
 
=== Room 5 ===
* True Goro
+
* EX: Watchman Goro
 +
 
 +
He makes holes more often. Falling through them deals lethal damage.
  
 
=== Boss Room ===
 
=== Boss Room ===
* True Rangellus
+
* EX: Captain Rangelu
  
 +
He spawns with 4 World's Strongest Landrunners.
  
 
==Monsters==
 
==Monsters==
Line 126: Line 132:
 
'''Named'''
 
'''Named'''
  
*Bilai
+
*Scout Captain Vilai
*Courjeep
+
*Head Security Kargiv
*Courbots
+
*Du-14
*Goro
+
*Watchman Goro
*Gun Max
+
*Rifle Max
  
 
'''Boss:'''
 
'''Boss:'''
Line 136: Line 142:
 
[[File: Rangellusrun.gif]]
 
[[File: Rangellusrun.gif]]
  
Rangellus
+
Captain Rangelu

Revision as of 17:13, 29 June 2015

Kartel Headquarters
Kartel Headquarters.png
Location Saint Horn
Min. Level 79
Level 79-82
Monster Level 79-82
End Boss Captain Rangelu

Finally, the location of the Kartel Headquarters is revealed! The Imperial Army is dying to obliterate the Kartel's command center, but hesitant to make a move, lest Rangelu panic and hurt Princess Erje whom he is holding captive. A group of adventurers volunteered to help rescue the Princess, and soon they will make the greatest contribution to the Army's victory in the Empyrean War.

Notes

  • Ancient Dungeon
  • Entry Fee: 1 Lunatic Fuel (available via Repeatable Quest "[Ancient Dungeon] To the Kartel Headquarters", requires 10 Endless Eternities, 25 Clear Cube Fragments and 10 White Cube Fragments)
  • Only 3 Tokens can be used per run.

Map

Map
Kartelheadquartersminimap.png

Starting zones:
Boss zones:
Fatigue:

A1
F1
6

Normal Dungeon Strategy

Room 1a (Jet Pack Room)

In this room you have to jump down a canyon with a jetpack. You must avoid missiles and sniper fire Pressing X slows it down but if you hold it down for too long it will overheat and you won't be able to slow your fall.

Room 1b (Bottom of the canyon)

Kartel Ranger.png

  • Kartel Special Forces x4 (More will spawn from the two bunkers)

This room is simple. Defeat all the Kartel Special Forces and destroy the two bunkers spawning them.

Room 2

Rifle Max.gif

  • Rifle Max

Rifle Max is the sole enemy in here. His gimmick is that certain health intervals he'll jump into the back ground and fire 4 volleys of bullets from the top of the screen. He cannot be hit during this so all you can do is avoid his attack until he reaches the foreground again. There are also two Kartel Outlanders in the background who will throw explosive barrels at you. When he dies they will both run away allowing you to move onto the next room

Room 3

Scout Captain Vilai.png

  • Scout Captain Vilai

In this room there are 4 Kartel Anti-Tank Guns. The player must go inside one by pressing Z and shoot down Vilai along any Kartel Snipers that spawn. Both Vilai and the Snipers can damage the anti-tank guns and if the anti-tank guns take too much damage they will explode dealing massive damage to players in a massive aoe.

Room 4

Head Security Kurgiv.gif

Courbot.gif

  • Head Security Kargiv
  • Du-14 x 4

This room consists of Head Security Kargiv and his 4 robots. Head Security Kargiv will focus on shooting rockets and charging his EMP. It is very important to avoid his EMP for it will stun you for a very long time. The Du-14 robots will remain idle but will heavily retaliate upon being attacked. The robots have a lot more defense and health than Kargiv so it's better to ignore them and focus on solely killing him. When he dies, the robots will go stationary and will short out dealing damage to players that pass by them.

Room 5

Watchman Goro.png

  • Watchman Goro

Watchman Goro is the sole enemy in this room. His gimmick is that he'll fire missiles that put holes into the bridge. If a player falls through these holes they will fall down the canyon and take around 50% of their hp as damage and will have to use the teleporters to get back up to bridge. His other attacks consist of firing a huge amount of rockets, a giant hammer, and using his machine guns.

Boss Room

Rangellus.png

  • Captain Rangelu

Captain Rangelu can be very tough to fight. It is extremely important to know how his two shields work. The bright red shield will absorb all damage done to him and will reflect it back at the player. His yellow shield will absorb some damage but will not hurt the player. He will constantly shift between shields without warning so be extremely careful when using any damage over time skills or skills with long animations. His main attack consists of running into you, stabbing you with his knive gloves and inflicting a high level bleed. Rangelus moves very fast so stationary classes must take caution to this and prepare anti-bleed and anti-status potions. He can also fire his back bazooka to do aoe damage and fire his hand mounted bowgun bolts to inflict heavy hitstun.

His other notable attacks are that he will constantly summon World's Strongest Landrunners. These do extreme damage just like their counterparts in Otherverse. Just like Gershen Grigun, he can also utilize G-series. Rangelu's G-Series is an altered G-2 Raptor that fires from above constantly, but they fire rather slow making it easy to avoid them simply by running. The 6 cannons in the background will usually fire rockets to go along with both of these attacks as well. The key to this fight is to keep on moving to dodge all the aoe and Rangelu himself.

True Ancient

EX: Kartel Headquarters
Truekartelheadquarters.png
Location Time Gate
Min. Level 85
Level 85-86
Monster Level 90
End Boss EX: Captain Rangelu

Most of these rooms are identical to the normal version of the dungeon but the only difference is that the monsters have more hp. Refer to the normal strategy section on general strategy for these rooms.

Room 1a (Jet Pack Room)

This room is slightly longer than the normal version. Snipers will now attempt to lock onto you and shoot you down. You must move constantly to avoid the Sniper fire.

Room 1b (Bottom of the canyon)

  • EX: Kartel Special Forces x8 (More will spawn from the two bunkers)

Room 2

  • EX: Rifle Max

His volley cannot be interrupted in this version. He will still do it even if he is held.

Room 3

  • EX: Scout Captain Vilai

He charges his attacks significantly faster and flies in a more unpredictable pattern.

Room 4

  • EX: Head Security Kargiv
  • EX: Du-14 x 4

Room 5

  • EX: Watchman Goro

He makes holes more often. Falling through them deals lethal damage.

Boss Room

  • EX: Captain Rangelu

He spawns with 4 World's Strongest Landrunners.

Monsters

Normal

  • Kartel Special Forces
  • Kartel Outlaw
  • Kartel Sniper

Named

  • Scout Captain Vilai
  • Head Security Kargiv
  • Du-14
  • Watchman Goro
  • Rifle Max

Boss:

Captain Rangelu.gif

Captain Rangelu