Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Reinforce"

From DFO World Wiki
Jump to: navigation, search
m (Upgrade Success and Failure Rate)
m
 
(45 intermediate revisions by 18 users not shown)
Line 1: Line 1:
 +
{{Missing Info}}
 
==Description==
 
==Description==
*[[Kiri the Lady]] is located in Downtown Hendon Myre and can reinforce your [[accessories]], [[armor]], and [[weapons]], which increases physical and magical bonuses.  
+
* Reinforcing improves your [[accessories]], [[armor]], and [[weapons]] by giving them bonus properties.
**It costs Gold and [[Ryan Cokes]] to operate Kiri’s machine.  
+
** Reinforcing costs {{Item|gold}} and {{Item|Clear Cube Fragment|Clear Cube Fragments}} through Reinforce Machines or {{Item|Refined Terranium}}s through [[Red Tail Jonathan]].
**She’ll let you know how much it costs before you agree to the upgrade.  
+
** Costs increase depending on the level of the item and reinforcement level.
*But be warned, sometimes a re-enforcement attempt can actually fail, or even cause your item to be weakened.
+
** The success rate typically goes down as the levels get higher.
 +
** The cost and success rate (success rate under upgrade +10) are shown before committing to the upgrade.
 +
* Reinforcements are performed through either [[Kiri]] in [[Hendon Myre]], a Guild Reinforcement Machine in the [[Guild Hideout]] or [[Red Tail Jonathan]] in [[Central Park]].
 +
* At higher levels, failure to successfully reinforce an item will '''permanently destroy the item'''.
 +
** If a Reinforcement Protection Ticket is in possession, the item will reset to +0 reinforcement instead.
 +
** {{Item|Clear Cube Fragment|Clear Cube Fragments}} and {{Item|Vestige of Hope|Vestiges of Hope}} are given if the item is destroyed.
 +
* Reinforcing adds various bonuses to different types of gear.
 +
** Weapons will gain bonus Physical Attack and Magical Attack.
 +
** Armors will gain bonus Physical Damage reduction and overall damage reduction.
 +
** Accessories will gain bonus Magical Damage reduction and overall damage reduction.
 +
** Sub Equipments and Magic Stones will gain bonus Strength, Intelligence, Vitality, and Spirit.
 +
** Earrings will gain bonus Physical Attack, Magical Attack, and Independent Attack.
 +
* Reinforcement bonuses before +10 grow additively, while after +10 they begin to grow exponentially.
 +
* Weapons will begin to glow certain colors depending on its reinforcement level. These effects also grow more noticeable and begins to flash more rapidly at higher levels as well.
 +
* The target must '''not''' be cursed with Otherverse energy, otherwise it must either be purified or upgraded through [[Klonter]] via [[amplify|amplification]].
 +
* Certain items, such as Reinforcement Tickets, will reinforce your items for free to the described level.
 +
* Portable Reinforce Machines will reinforce your items for free. There are still penalties for failing the reinforcement.
 +
* Titles and consumables such as {{Item|Master Crafter}}, {{Item|Kiri's Favorite}}, or a {{Item|Reinforcement Proficiency Formula}} can increase the success rate of reinforcements.
 +
* Equipping the {{Item|High Powered}} title gives a 5% discount on reinforcing.
 +
 
 +
===Safe Reinforcement===
 +
* Introduced in Season 7, this essentially acts as a safeguard to your Reinforced Equipment from losing it's levels and effects upon failure.
 +
* Each time you fail a Safe Reinforce more than once, it's adjustment values will accumlate by 5 - 10% depending on the level, but does reset once you've succeeded upgrading.
 +
* Level 100 or higher Unique - Epic Weapons can only be used for Safe Reinforce up to +12.
 +
* {{Item|Ryan Core}}s are needed for this system instead of {{Item|Clear Cube Fragment}}s.
 +
* Higher bonuses will require more gold and materials.
  
 
==Upgrade Success and Failure Rate==
 
==Upgrade Success and Failure Rate==
 +
The chart works as, the failure of upgrading a weapon that has the enhance bonus of +12, trying to aim for +13, would result in the item breaking. Failure in upgrading a +10 or +11 weapon would result in the item going down three levels.
  
The chart works as, the failure of upgrading an item that has the enhance bonus of +10, trying to aim for +11, would result in the item breaking. Failure in upgrading a +4 would result in the item going down one level.  
+
The ''Upgrade'' column is the upgrade level of the item you're putting into the reinforcing machine.
  
The ''Upgrade'' column is the upgrade level of the item you're putting into the reinforcing machine.
+
Note: These are what are thought to be the current percentages for Season 3. Act 01. PANDEMONIUM.
  
 
{| class="wikitable" style="text-align:center; width:600px;"
 
{| class="wikitable" style="text-align:center; width:600px;"
 
|+
 
|+
! style="background-color:#ddffcf;" width="15%"|Upgrade !! style="background-color:#ddffcf;" width="15%"|Chance of success !! width="35%" style="background-color:#ddffcf;" |Failure Penalty <br>for Blue/White items ||width="35%" style="background-color:#ddffcf;" | Failure Penalty for Purple/Green/Legacy/Pink items
+
! style="background-color:#ddffcf;" |Upgrade !! style="background-color:#ddffcf;" |Chance of success !! style="background-color:#ddffcf;" |Failure Penalty for weapons ||width="35%" style="background-color:#ddffcf;" | Failure Penalty for other items
 +
|-
 +
! style="background-color: #ddffcf;" | +0 -> +1
 +
| rowspan=4 | 100% || rowspan=10 | None  || rowspan=10 | None
 +
|-
 +
! style="background-color: #ddffcf;" | +1 -> +2
 +
|-
 +
! style="background-color: #ddffcf;" | +2 -> +3
 +
|-
 +
! style="background-color: #ddffcf;" | +3 -> +4
 +
|-
 +
! style="background-color: #ddffcf;" | +4 -> +5
 +
| 80%
 +
|-
 +
! style="background-color: #ddffcf;" | +5 -> +6
 +
| 70%
 +
|-
 +
! style="background-color: #ddffcf;" | +6 -> +7
 +
| 60%
 +
|-
 +
! style="background-color: #ddffcf;" | +7 -> +8
 +
| 50%
 +
|-
 +
! style="background-color: #ddffcf;" | +8 -> +9
 +
| 40%  
 +
|-
 +
! style="background-color: #ddffcf;" | +9 -> +10
 +
| 30%
 +
|-
 +
! style="background-color: #ddffcf;" | +10 -> +11
 +
| rowspan=3 | N/A || rowspan=2 | Loses three upgrade levels || rowspan=3 | Item Breaks
 +
|-
 +
! style="background-color: #ddffcf;" | +11 -> +12
 +
|-
 +
! style="background-color: #ddffcf;" | +12 -> +13 or upgrade higher !! style="font-weight: normal; background-color: #fff;" | Item Breaks
 +
|}
 +
<!--
 +
! style="background-color: #ddffcf;" | +10 -> +11
 +
| 30% || rowspan=23 | Item breaks
 
|-
 
|-
! style="background-color: #ddffcf;" | +0
+
! style="background-color: #ddffcf;" | +11 -> +12
| rowspan=4 | 100% || rowspan=4 | None  || rowspan=4 | None
+
| 20%  
 
|-
 
|-
! style="background-color: #ddffcf;" | +1
+
! style="background-color: #ddffcf;" | +12 -> +13
 +
| 18%
 
|-
 
|-
! style="background-color: #ddffcf;" | +2
+
! style="background-color: #ddffcf;" | +13 -> +14
 +
| 17%
 
|-
 
|-
! style="background-color: #ddffcf;" | +3
+
! style="background-color: #ddffcf;" | +14 -> +15
 +
| 16%
 
|-
 
|-
! style="background-color: #ddffcf;" | +4
+
! style="background-color: #ddffcf;" | +15 -> +16
| 95% || rowspan=3 | Loses one upgrade level || rowspan=3 | Loses one upgrade level
+
| 15%
 
|-
 
|-
! style="background-color: #ddffcf;" | +5
+
! style="background-color: #ddffcf;" | +16 -> +17
| 90%  
+
| 14%
 
|-
 
|-
! style="background-color: #ddffcf;" | +6
+
! style="background-color: #ddffcf;" | +17 -> +18
| 80%
+
| 12%
 
|-
 
|-
! style="background-color: #ddffcf;" | +7
+
! style="background-color: #ddffcf;" | +18 -> +19
| 75%  || Returns to +0 || rowspan=3 | Returns to +0 
+
| rowspan=13 | 10%
 
|-
 
|-
! style="background-color: #ddffcf;" | +8
+
! style="background-color: #ddffcf;" | +19 -> +20
| 62.1% || rowspan=9 | Item breaks
 
 
|-
 
|-
! style="background-color: #ddffcf;" | +9
+
! style="background-color: #ddffcf;" | +20 -> +21
| 53.7%
 
 
|-
 
|-
! style="background-color: #ddffcf;" | +10
+
! style="background-color: #ddffcf;" | +21 -> +22
| 41.4% || rowspan=7 | Item breaks
 
 
|-
 
|-
! style="background-color: #ddffcf;" | +11
+
! style="background-color: #ddffcf;" | +22 -> +23
| 33.9%
 
 
|-
 
|-
! style="background-color: #ddffcf;" | +12
+
! style="background-color: #ddffcf;" | +23 -> +24
| 28%
 
 
|-
 
|-
! style="background-color: #ddffcf;" | +13
+
! style="background-color: #ddffcf;" | +24 -> +25
| 20.7%
 
 
|-
 
|-
! style="background-color: #ddffcf;" | +14
+
! style="background-color: #ddffcf;" | +25 -> +26
| 17.3%
 
 
|-
 
|-
! style="background-color: #ddffcf;" | +15
+
! style="background-color: #ddffcf;" | +26 -> +27
| 13.6%
 
 
|-
 
|-
! style="background-color: #ddffcf;" | +16
+
! style="background-color: #ddffcf;" | +27 -> +28
| 10.1%
+
|-
 +
! style="background-color: #ddffcf;" | +28 -> +29
 +
|-
 +
! style="background-color: #ddffcf;" | +29 -> +30
 +
|-
 +
! style="background-color: #ddffcf;" | +30 -> +31
 
|}
 
|}
 
+
-->
==Upgrade Values==
 
===Slayer Weapon Upgrades===
 
[[Lightsabre Upgrades]]
 
 
 
[[Short Sword Upgrades]]
 
 
 
[[Katana Upgrades]]
 
 
 
[[Great Sword Upgrades]]
 
 
 
[[Bludgeon Upgrade]]
 
 
 
===Fighter Weapon Upgrades===
 
[[Gauntlet Upgrades]]
 
 
 
[[Boxing Glove Upgrades]]
 
 
 
[[Tonfa Upgrades]]
 
 
 
[[Claw Upgrades]]
 
 
 
[[Knuckle Upgrades]]
 
 
 
===Gunner Weapon Upgrades===
 
[[Autogun Upgrades]]
 
 
 
[[Bowgun Upgrades]]
 
 
 
[[Hand Cannon Upgrades]]
 
 
 
[[Musket Upgrades]]
 
 
 
[[Revolver Upgrades]]
 
===Mage Weapon Upgrades===
 
[[Rod Upgrades]]
 
 
 
[[Staff Upgrades]]
 
 
 
[[Pole Upgrades]]
 
 
 
[[Spear Upgrades]]
 
 
 
[[Broom Upgrades]]
 
 
 
===Priest Weapon Upgrades===
 
[[Battle Axe Upgrades]]
 
 
 
[[Cross Upgrades]]
 
 
 
[[Rosary Upgrades]]
 
 
 
[[Scythe Upgrades]]
 
 
 
[[Totem Upgrades]]
 
 
 
===Armor Upgrades===
 
[[Armor#Armor Upgrades|Armor Upgrades]]
 
 
 
===Accessory Upgrades===
 
[[Accessories#Accessories Upgrades|Accessory Upgrades]]
 
  
 
==Upgrade Glow Color==
 
==Upgrade Glow Color==
Line 137: Line 142:
 
| style="background-color:#ddffcf;"|'''+13 - +14'''
 
| style="background-color:#ddffcf;"|'''+13 - +14'''
 
| style="background-color:#ddffcf;"|'''+15 - +16'''
 
| style="background-color:#ddffcf;"|'''+15 - +16'''
| style="background-color:#ddffcf;"|'''+17 - +20'''
+
| style="background-color:#ddffcf;"|'''+17 - +22'''
| style="background-color:#ddffcf;"|'''+21 and up'''
+
| style="background-color:#ddffcf;"|'''+23 and up'''
  
 
|-
 
|-
Line 162: Line 167:
 
|}
 
|}
  
==Costs==
+
[[Category:Enhancing]]
===Ryan Cokes===
+
[[Category:Game System]]
{|class="wikitable"
 
| style="background-color:#ddffcf;"|'''Enhance Value'''
 
| style="background-color:#ddffcf;"|'''Ryan Cokes'''
 
 
 
|-
 
| +0 - +10
 
|Current Enhance Value +1
 
|-
 
| +11 and up
 
|Current Enhance Value +2
 
|}
 
===Level 20-25 Equipment===
 
{|class="wikitable"
 
| style="background-color:#ddffcf;"|'''Level and Rarity'''
 
| style="background-color:#ddffcf;"|'''Weapon'''
 
| style="background-color:#ddffcf;"|'''Armor and'''
 
'''Accessory'''
 
 
 
|-
 
|| <font color="gray">Level 20 White</font> || 4,320G || 3,600G
 
|-
 
|| <font color="#3090c7">Level 20 Blue</font> || 12,960G || 10,800G
 
|-
 
|| <font color="purple">Level 20 Purple</font> || 29,520G || 24,600G
 
|-
 
|| <font color="#ea5f8d">Level 20 Pink</font> || 54,600G || 45,500G
 
|-
 
|| <font color="#f26522">Level 20 Orange</font> || 92,160G || 76,800G
 
|-
 
|| <font color="gray">Level 25 White</font> || 5,760G || 4,800G
 
|-
 
|| <font color="#3090c7">Level 25 Blue</font> ||  17,280G || 14,400G
 
|-
 
|| <font color="purple">Level 25 Purple </font>|| 38,160G || 31,800G
 
|-
 
|| <font color="#ea5f8d">Level 25 Pink</font> || 69,000G || 57,500G
 
|-
 
|| <font color="#f26522">Level 25 Orange</font> || 115,200G || 96,000G
 
|}
 
 
 
===Level 30-35 Equipment===
 
{|class="wikitable"
 
| style="background-color:#ddffcf;"|'''Level and Rarity'''
 
| style="background-color:#ddffcf;"|'''Weapon'''
 
| style="background-color:#ddffcf;"|'''Armor and'''
 
'''Accessory'''
 
|-
 
|| <font color="gray">Level 30 White</font> || 7,200G || 6,000G
 
|-
 
|| <font color="#3090c7">Level 30 Blue</font> || 21,600G || 18,000G
 
|-
 
|| <font color="purple">Level 30 Purple </font> || 47,520G || 39,600G
 
|-
 
|| <font color="#ea5f8d">Level 30 Pink</font> || 86,400G || 72,000G
 
|-
 
|| <font color="#f26522">Level 30 Orange</font> || 120,000G || 100,000G
 
|-
 
|| <font color="gray">Level 35 White</font> || 9,000G || 7,500G
 
|-
 
|| <font color="#3090c7">Level 35 Blue</font> || 27,000G || 22,500G
 
|-
 
|| <font color="purple">Level 35 Purple </font> || 58,320G || 48,600G
 
|-
 
|| <font color="#ea5f8d">Level 35 Pink</font> || 104,400G || 87,000G
 
|-
 
|| <font color="#f26522"> Level 35 Orange</font> || 172,800G || 144,000G
 
|}
 
 
 
===Level 40-45 Equipment===
 
{|class="wikitable"
 
| style="background-color:#ddffcf;"|'''Level and Rarity'''
 
| style="background-color:#ddffcf;"|'''Weapon'''
 
| style="background-color:#ddffcf;"|'''Armor and'''
 
'''Accessory'''
 
|-
 
|| <font color="gray">Level 40 White</font> || 10,800G || 9,000G
 
|-
 
|| <font color="#3090c7">Level 40 Blue</font> || 32,400G || 27,000G
 
|-
 
|| <font color="purple">Level 40 Purple </font> || 71,280G || 59,400G
 
|-
 
|| <font color="#ea5f8d">Level 40 Pink</font> || 129,600G || 108,000G
 
|-
 
|| <font color="#f26522">Level 40 Orange</font> || 216,000G || 180,000G
 
|-
 
|| <font color="gray">Level 45 White</font> || 13,500G || 11,250G
 
|-
 
|| <font color="#3090c7">Level 45 Blue</font> || 40,500G || 33,750G
 
|-
 
|| <font color="purple">Level 45 Purple </font> || 87,480G || 72,900G
 
|-
 
|| <font color="#ea5f8d">Level 45 Pink</font> || 183,600G || 153,000G
 
|-
 
|| <font color="#f26522"> Level 45 Orange</font> || 259,200G || 216,000G
 
|}
 
===Level 50-55 Equipment===
 
{|class="wikitable"
 
| style="background-color:#ddffcf;"|'''Level and Rarity'''
 
| style="background-color:#ddffcf;"|'''Weapon'''
 
| style="background-color:#ddffcf;"|'''Armor and'''
 
'''Accessory'''
 
|-
 
|| <font color="gray">Level 50 White</font> || 16,200G || 13,500G
 
|-
 
|| <font color="#3090c7">Level 50 Blue</font> || 48,600G || 40,500G
 
|-
 
|| <font color="purple">Level 50 Purple </font> || 103,680G || 86,400G
 
|-
 
|| <font color="#ea5f8d">Level 50 Pink</font> || 183,600G || 153,000G
 
|-
 
|| <font color="#f26522">Level 50 Orange</font> || 302,400G || 252,000G
 
|-
 
|| <font color="gray">Level 55 White</font> || 18,900G || 15,750G
 
|-
 
|| <font color="#3090c7">Level 55 Blue</font> || 56,700G || 47,250G
 
|-
 
|| <font color="purple">Level 55 Purple </font> || 119,880G || 99,900G
 
|-
 
|| <font color="#ea5f8d">Level 55 Pink</font> || - || 175,500G
 
|-
 
|| <font color="#f26522"> Level 55 Orange</font> || - || -
 
|}
 

Latest revision as of 10:56, 2 September 2022

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Some info is missing, please help to provide it if you can.


Description

  • Reinforcing improves your accessories, armor, and weapons by giving them bonus properties.
    • Reinforcing costs Goldicon.png Gold and Clear Cube Fragment.png Clear Cube Fragments through Reinforce Machines or Refined Terranium.png Refined Terraniums through Red Tail Jonathan.
    • Costs increase depending on the level of the item and reinforcement level.
    • The success rate typically goes down as the levels get higher.
    • The cost and success rate (success rate under upgrade +10) are shown before committing to the upgrade.
  • Reinforcements are performed through either Kiri in Hendon Myre, a Guild Reinforcement Machine in the Guild Hideout or Red Tail Jonathan in Central Park.
  • At higher levels, failure to successfully reinforce an item will permanently destroy the item.
    • If a Reinforcement Protection Ticket is in possession, the item will reset to +0 reinforcement instead.
    • Clear Cube Fragment.png Clear Cube Fragments and Vestige of Hope.png Vestiges of Hope are given if the item is destroyed.
  • Reinforcing adds various bonuses to different types of gear.
    • Weapons will gain bonus Physical Attack and Magical Attack.
    • Armors will gain bonus Physical Damage reduction and overall damage reduction.
    • Accessories will gain bonus Magical Damage reduction and overall damage reduction.
    • Sub Equipments and Magic Stones will gain bonus Strength, Intelligence, Vitality, and Spirit.
    • Earrings will gain bonus Physical Attack, Magical Attack, and Independent Attack.
  • Reinforcement bonuses before +10 grow additively, while after +10 they begin to grow exponentially.
  • Weapons will begin to glow certain colors depending on its reinforcement level. These effects also grow more noticeable and begins to flash more rapidly at higher levels as well.
  • The target must not be cursed with Otherverse energy, otherwise it must either be purified or upgraded through Klonter via amplification.
  • Certain items, such as Reinforcement Tickets, will reinforce your items for free to the described level.
  • Portable Reinforce Machines will reinforce your items for free. There are still penalties for failing the reinforcement.
  • Titles and consumables such as Master Crafter.png Master Crafter, Kiri's Favorite.png Kiri's Favorite, or a Reinforcement Proficiency Formula.png Reinforcement Proficiency Formula can increase the success rate of reinforcements.
  • Equipping the High Powered.png High Powered title gives a 5% discount on reinforcing.

Safe Reinforcement

  • Introduced in Season 7, this essentially acts as a safeguard to your Reinforced Equipment from losing it's levels and effects upon failure.
  • Each time you fail a Safe Reinforce more than once, it's adjustment values will accumlate by 5 - 10% depending on the level, but does reset once you've succeeded upgrading.
  • Level 100 or higher Unique - Epic Weapons can only be used for Safe Reinforce up to +12.
  • Leiern Core.png Leiern Cores are needed for this system instead of Clear Cube Fragment.png Clear Cube Fragments.
  • Higher bonuses will require more gold and materials.

Upgrade Success and Failure Rate

The chart works as, the failure of upgrading a weapon that has the enhance bonus of +12, trying to aim for +13, would result in the item breaking. Failure in upgrading a +10 or +11 weapon would result in the item going down three levels.

The Upgrade column is the upgrade level of the item you're putting into the reinforcing machine.

Note: These are what are thought to be the current percentages for Season 3. Act 01. PANDEMONIUM.

Upgrade Chance of success Failure Penalty for weapons Failure Penalty for other items
+0 -> +1 100% None None
+1 -> +2
+2 -> +3
+3 -> +4
+4 -> +5 80%
+5 -> +6 70%
+6 -> +7 60%
+7 -> +8 50%
+8 -> +9 40%
+9 -> +10 30%
+10 -> +11 N/A Loses three upgrade levels Item Breaks
+11 -> +12
+12 -> +13 or upgrade higher Item Breaks

Upgrade Glow Color

Once upgraded, the weapon will flash/glow, as seen around the item's border. This is separate from the item's base color. The higher the rank, the faster the glow flashes.

  • Note: 1-6 and 7-8 appear to be the same color except that 7-8 seems to have a more vibrant glow.
Enhance Value +0 +1 - +6 +7 - +8 +9 - +12 +13 - +14 +15 - +16 +17 - +22 +23 and up
Color No Color Green Yellow Blue Pink Orange Gold No Record
Picture Plus 0.jpg Plus 4.jpg Plus 8.png Plus 12.png Plus 14.jpg PLUS16.png Plus 18.jpg N/A