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Difference between revisions of "Spear Mastery"
Penguinniere (talk | contribs) (Add the skill information above master level) |
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
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|Class=Battle Mage | |Class=Battle Mage | ||
|Class2= | |Class2= | ||
|Type=Passive | |Type=Passive | ||
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|PrerequisiteLevel=20 | |PrerequisiteLevel=20 | ||
− | + | |Description=[[Spear]]s increase Physical/Magical Atk., Physical Critical Chance, and Hit Rate, and improve certain skills.<br>Their Magical Weapon Atk. (Reinforcement/Amplification values included) are also matched to their Physical Weapon Atk.<p>[Skill Improvement Effects] (Disabled in the Arena) | |
− | + | *{{IconLink|Palm Blast}}: Its max charge time decreases. | |
− | + | *{{IconLink|Stabbing Wheel}}: Its shock wave range increases. | |
− | |Description= | + | *{{IconLink|Double Swing}}: Its shock wave range increases. |
− | + | *{{IconLink|Full Swing}}: Its attack range increases. | |
+ | *{{IconLink|Meteor Assault}}: Its max charge time decreases. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|20}} | *{{SP per level|20}} | ||
+ | *{{SkillAttribute|Master Level|20}} | ||
+ | *{{SkillAttribute|Max Level|30}} | ||
+ | *{{SkillAttribute|Hit Rate|Dungeon=varies|Arena=+-%}} | ||
+ | *'''Skill Improvement Effects''' | ||
+ | **{{SkillAttribute|Palm Blast Max Charge Time|-50%}} | ||
+ | **{{SkillAttribute|Stabbing Wheel Shock Wave Range|+20%}} | ||
+ | **{{SkillAttribute|Double Swing Shock Wave Range|+20%}} | ||
+ | **{{SkillAttribute|Full Swing Attack Range|+20%}} | ||
+ | **{{SkillAttribute|Meteor Assault Max Charge Time|-50%}} | ||
|Notes= | |Notes= | ||
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|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !Physical/Magical Atk. | ||
+ | !Physical Critical Chance | ||
+ | !Hit Rate | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 20+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Atk--> +{{Calc|{{#var:i}}|21|40|20}}% | ||
+ | {{!}} <!--Crit--> +{{Calc|{{#var:i}}|0.6|12|20|1|1}}% | ||
+ | {{!}} <!--Hit--> +{{Calc|{{#var:i}}|0.3|6|20|1|1}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | + | !Level | |
− | ! | + | !Lv Req |
− | ! | + | !Physical/Magical Atk. |
− | ! | + | !Physical Critical Chance |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | |- | + | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }} |
− | | | + | {{!}} <!--Level--> {{#var:i}} |
− | + | {{!}} <!--Lv Req--> {{#expr: 20+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Atk--> +{{Calc|{{#var:i}}|0.3|6|20|1|1}}% | |
− | + | {{!}} <!--Crit--> +{{Calc|{{#var:i}}|0.3|6|20|1|1}}% | |
− | | | + | {{!}}- |
− | + | }} | |
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|} | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 23:27, 12 December 2019
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 20 |
Prerequisite Skills: | None |
Description
Spears increase Physical/Magical Atk., Physical Critical Chance, and Hit Rate, and improve certain skills.
Their Magical Weapon Atk. (Reinforcement/Amplification values included) are also matched to their Physical Weapon Atk.
[Skill Improvement Effects] (Disabled in the Arena)
- Palm Blast: Its max charge time decreases.
- Stabbing Wheel: Its shock wave range increases.
- Double Swing: Its shock wave range increases.
- Full Swing: Its attack range increases.
- Meteor Assault: Its max charge time decreases.
Attributes
- SP per level: 20
- Master Level: 20
- Max Level: 30
- Hit Rate: varies (+-% in Arena )
- Skill Improvement Effects
- Palm Blast Max Charge Time: -50%
- Stabbing Wheel Shock Wave Range: +20%
- Double Swing Shock Wave Range: +20%
- Full Swing Attack Range: +20%
- Meteor Assault Max Charge Time: -50%
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Physical/Magical Atk. | Physical Critical Chance | Hit Rate |
---|---|---|---|---|
1 | 20 | +21% | +0.6% | +0.3% |
2 | 23 | +22% | +1.2% | +0.6% |
3 | 26 | +23% | +1.8% | +0.9% |
4 | 29 | +24% | +2.4% | +1.2% |
5 | 32 | +25% | +3% | +1.5% |
6 | 35 | +26% | +3.6% | +1.8% |
7 | 38 | +27% | +4.2% | +2.1% |
8 | 41 | +28% | +4.8% | +2.4% |
9 | 44 | +29% | +5.4% | +2.7% |
10 | 47 | +30% | +6% | +3% |
11 | 50 | +31% | +6.6% | +3.3% |
12 | 53 | +32% | +7.2% | +3.6% |
13 | 56 | +33% | +7.8% | +3.9% |
14 | 59 | +34% | +8.4% | +4.2% |
15 | 62 | +35% | +9% | +4.5% |
16 | 65 | +36% | +9.6% | +4.8% |
17 | 68 | +37% | +10.2% | +5.1% |
18 | 71 | +38% | +10.8% | +5.4% |
19 | 74 | +39% | +11.4% | +5.7% |
20 | 77 | +40% | +12% | +6% |
21 | 80 | +41% | +12.6% | +6.3% |
22 | 83 | +42% | +13.2% | +6.6% |
23 | 86 | +43% | +13.8% | +6.9% |
24 | 89 | +44% | +14.4% | +7.2% |
25 | 92 | +45% | +15% | +7.5% |
26 | 95 | +46% | +15.6% | +7.8% |
27 | 98 | +47% | +16.2% | +8.1% |
28 | 101 | +48% | +16.8% | +8.4% |
29 | 104 | +49% | +17.4% | +8.7% |
30 | 107 | +50% | +18% | +9% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |