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Difference between revisions of "Stabbing Wheel"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
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|Class2= | |Class2= | ||
|Type=Active | |Type=Active | ||
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|PrerequisiteLevel=15 | |PrerequisiteLevel=15 | ||
|PrerequisiteSkill= | |PrerequisiteSkill= | ||
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|Command={{Right}}{{Down}}{{Z}} | |Command={{Right}}{{Down}}{{Z}} | ||
− | |Description= | + | |Description=Skewers enemies in front with her weapon and throws them backward.<br>The throwing motion sends forth a shock wave, inflicting damage on surrounding enemies.<br>Pressing the Forward key while grabbing enemies broadly swings the enemies and throws them onto the ground in front of you.<br>This skill can grab {{IconLink|Super Armor (Status)}} and Guarded monsters, but not all types of monsters.<br>Only the stabbing Atk. is applied to monsters that are immune to Grab or are stationary. |
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|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SP per level|20}} |
− | *{{ | + | *{{SkillAttribute|Master Level|50}} |
− | *{{ | + | *{{SkillAttribute|Max Level|60}} |
− | *{{ | + | *{{CastTime|Dungeon=Instant Cast}} |
− | *{{ | + | *{{Cooldown|Dungeon=4 sec.|Arena=6 sec.}} |
− | *{{Command Reduction|MP= | + | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} |
*{{Cancelable}} | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Stabbing Speed|Dungeon=+59%|Arena=varies}} | ||
+ | *{{SkillAttribute|Shock Wave Size|Dungeon=100%}} | ||
+ | |||
|Notes= | |Notes= | ||
− | + | *Can be improved with {{IconLink|Stabbing Wheel Upgrade}}, increasing the amount of enemies that can be grabbed at once. | |
− | *Can be improved with {{IconLink|Stabbing Wheel Upgrade}}, | ||
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|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Atk. | ||
+ | !Shock Wave Atk. | ||
+ | !Ungrabbable Target Stabbing Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|27|172|36}} | ||
+ | {{!}} <!--Atk--> {{Calc|{{#var:i}}|1646|7601|36}}% | ||
+ | {{!}} <!--Shockwave Atk.--> {{Calc|{{#var:i}}|1646|7601|36}}% | ||
+ | {{!}} <!--Ungrabbable--> {{Calc|{{#var:i}}|1646|7601|36}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | + | !Level | |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | ! | + | !Atk. |
− | ! | + | !Shock Wave Atk. |
− | ! | + | !Ungrabbable Target Stabbing Atk. |
− | ! | + | !Stabbing Speed |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|27|172|36}} | |
− | + | {{!}} <!--Atk--> {{Calc|{{#var:i}}|99|456|36}}% | |
− | + | {{!}} <!--Shockwave Atk.--> {{Calc|{{#var:i}}|59|274|36}}% | |
− | + | {{!}} <!--Ungrabbable--> {{Calc|{{#var:i}}|99|456|36}}% | |
− | + | {{!}} <!--Stabbing--> +{{#ifexpr: {{#var:i}} = 1 | - |{{Calc|{{#var:i}}|2|51|36|2}} }}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 16:46, 12 December 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 15 |
Prerequisite Skills: | None |
Description
Skewers enemies in front with her weapon and throws them backward.
The throwing motion sends forth a shock wave, inflicting damage on surrounding enemies.
Pressing the Forward key while grabbing enemies broadly swings the enemies and throws them onto the ground in front of you.
This skill can grab Super Armor (Status) and Guarded monsters, but not all types of monsters.
Only the stabbing Atk. is applied to monsters that are immune to Grab or are stationary.
Attributes
- SP per level: 20
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 4 sec. (6 sec. in Arena )
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Stabbing Speed: +59% (varies in Arena )
- Shock Wave Size: 100%
Notes
- Can be improved with Stabbing Wheel Upgrade, increasing the amount of enemies that can be grabbed at once.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. | Shock Wave Atk. | Ungrabbable Target Stabbing Atk. |
---|---|---|---|---|---|
1 | 15 | 27 | 1646% | 1646% | 1646% |
2 | 17 | 31 | 1816% | 1816% | 1816% |
3 | 19 | 35 | 1986% | 1986% | 1986% |
4 | 21 | 39 | 2156% | 2156% | 2156% |
5 | 23 | 44 | 2327% | 2327% | 2327% |
6 | 25 | 48 | 2497% | 2497% | 2497% |
7 | 27 | 52 | 2667% | 2667% | 2667% |
8 | 29 | 56 | 2837% | 2837% | 2837% |
9 | 31 | 60 | 3007% | 3007% | 3007% |
10 | 33 | 64 | 3177% | 3177% | 3177% |
11 | 35 | 68 | 3347% | 3347% | 3347% |
12 | 37 | 73 | 3518% | 3518% | 3518% |
13 | 39 | 77 | 3688% | 3688% | 3688% |
14 | 41 | 81 | 3858% | 3858% | 3858% |
15 | 43 | 85 | 4028% | 4028% | 4028% |
16 | 45 | 89 | 4198% | 4198% | 4198% |
17 | 47 | 93 | 4368% | 4368% | 4368% |
18 | 49 | 97 | 4538% | 4538% | 4538% |
19 | 51 | 102 | 4709% | 4709% | 4709% |
20 | 53 | 106 | 4879% | 4879% | 4879% |
21 | 55 | 110 | 5049% | 5049% | 5049% |
22 | 57 | 114 | 5219% | 5219% | 5219% |
23 | 59 | 118 | 5389% | 5389% | 5389% |
24 | 61 | 122 | 5559% | 5559% | 5559% |
25 | 63 | 126 | 5729% | 5729% | 5729% |
26 | 65 | 131 | 5900% | 5900% | 5900% |
27 | 67 | 135 | 6070% | 6070% | 6070% |
28 | 69 | 139 | 6240% | 6240% | 6240% |
29 | 71 | 143 | 6410% | 6410% | 6410% |
30 | 73 | 147 | 6580% | 6580% | 6580% |
31 | 75 | 151 | 6750% | 6750% | 6750% |
32 | 77 | 155 | 6920% | 6920% | 6920% |
33 | 79 | 160 | 7091% | 7091% | 7091% |
34 | 81 | 164 | 7261% | 7261% | 7261% |
35 | 83 | 168 | 7431% | 7431% | 7431% |
36 | 85 | 172 | 7601% | 7601% | 7601% |
37 | 87 | 176 | 7771% | 7771% | 7771% |
38 | 89 | 180 | 7941% | 7941% | 7941% |
39 | 91 | 184 | 8111% | 8111% | 8111% |
40 | 93 | 189 | 8282% | 8282% | 8282% |
41 | 95 | 193 | 8452% | 8452% | 8452% |
42 | 97 | 197 | 8622% | 8622% | 8622% |
43 | 99 | 201 | 8792% | 8792% | 8792% |
44 | 101 | 205 | 8962% | 8962% | 8962% |
45 | 103 | 209 | 9132% | 9132% | 9132% |
46 | 105 | 213 | 9302% | 9302% | 9302% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |