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Difference between revisions of "Stylish"
m (Added Fast Draw and Seventh Flow to applicable firing skills) |
(Added Skill Level 11 and Arena info; Removed "Cannot be used in Arena" because it still affects skills albeit greatly weakened; example: Gun Guard Attack Speed bonus greatly reduced) |
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Line 51: | Line 51: | ||
**[[Revenger]] can cancel out of the attack animation into [[Headshot]] for a guaranteed critical attack, or [[Wild Shot]] to be able to fire more shots. | **[[Revenger]] can cancel out of the attack animation into [[Headshot]] for a guaranteed critical attack, or [[Wild Shot]] to be able to fire more shots. | ||
**[[Air Raid]] can fire an increased number of shots while in the air | **[[Air Raid]] can fire an increased number of shots while in the air | ||
− | |||
|SkillGrowth= | |SkillGrowth= | ||
− | <span style="display:none">{{</span> | + | {{tabs |
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
Line 62: | Line 64: | ||
!Atk. Buff Duration | !Atk. Buff Duration | ||
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 1||25||rowspan=" | + | | 1||25||rowspan="11"|0.3 sec||+1%||2.0 sec |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 2||28||+2%||2.2 sec | + | | 2||28||+2%||2.2 sec |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 3||31||+3%||2.4 sec | + | | 3||31||+3%||2.4 sec |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 4||34||+4%||2.6 sec | + | | 4||34||+4%||2.6 sec |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 5||37||+5%||2.8 sec | + | | 5||37||+5%||2.8 sec |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 6||40||+6%||3.0 sec | + | | 6||40||+6%||3.0 sec |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 7||43||+7%||3.2 sec | + | | 7||43||+7%||3.2 sec |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 8||46||+8%||3.4 sec | + | | 8||46||+8%||3.4 sec |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 9||49||+9%||3.6 sec | + | | 9||49||+9%||3.6 sec |
|-{{MaxSkillRow}} | |-{{MaxSkillRow}} | ||
− | | 10 (M)||52||+10%||3.8 sec. | + | | 10 (M)||52||+10%||3.8 sec |
+ | |-{{SkillRow}} | ||
+ | | 11||55||+11%||4.0 sec | ||
|} | |} | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !Kick Skill<br>Super Armor | ||
+ | !Firing Skill Atk. | ||
+ | !Atk. Buff Duration | ||
+ | |-{{SkillRow}} | ||
+ | | 1||25||rowspan="11"|0 sec||rowspan="11"|+0%||rowspan="11"|2.0 sec | ||
+ | |-{{SkillRow}} | ||
+ | | 2||28 | ||
+ | |-{{SkillRow}} | ||
+ | | 3||31 | ||
+ | |-{{SkillRow}} | ||
+ | | 4||34 | ||
+ | |-{{SkillRow}} | ||
+ | | 5||37 | ||
+ | |-{{SkillRow}} | ||
+ | | 6||40 | ||
+ | |-{{SkillRow}} | ||
+ | | 7||43 | ||
+ | |-{{SkillRow}} | ||
+ | | 8||46 | ||
+ | |-{{SkillRow}} | ||
+ | | 9||49 | ||
+ | |-{{MaxSkillRow}} | ||
+ | | 10 (M)||52 | ||
+ | |-{{SkillRow}} | ||
+ | | 11||55 | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
}} | }} |
Revision as of 14:57, 20 October 2015
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 25 |
Prerequisite Skills: | None |
Description
Certain Kick Skills can be cancelled to activate Firing Skills.
Eligble Firing Skills:
- Rising Shot
- Headshot
- Wild Shot
- Multi Headshot
- Death Hawk
- Ultimate Multi Headshot
- Scud Genocide
- Fast Draw
- Seventh Flow
Eligible Kick Skills:
Kick skills temporarily grant Super Armor. The Kick Skills, except Air Raid and Air Spin, when cancelled to activate Firing Skills, increase the Firing Skill's Atk.s. Triple Clutch, Air Raid, Punisher, Headshot, Gun Guard, Revenger, and Fastest Gun have their effects altered.
Attributes
- SP per level: 30
Notes
- The skill itself only increases damage upon kick cancellation. The buffs given to the additional skills are passive once the skill is obtained.
- The buffs do not stack.
- Upon acquisition of the skill
- Punisher creates a shockwave on the ground if nothing is grabbed
- Headshot may be used during Backstep.
- Triple Clutch increases the damage of Windmill and Mach Kick and gives a short buff that improves physical critical hit rate after a successful combo.
- Gun Guard provides a short movement speed and attack speed buff after successfully guarding.
- Fastest Gun increases attack speed and damage of basic attack string.
- Revenger can cancel out of the attack animation into Headshot for a guaranteed critical attack, or Wild Shot to be able to fire more shots.
- Air Raid can fire an increased number of shots while in the air
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Ranger Skills | |
---|---|
Active: | Air Raid Death By Revolver Death Hawk Gun Guard Headshot Moving Shot Multi Headshot Revenger Triple Tap Western Fire Wild Shot |
Passive: | Fastest Gun Ranger Leather Armor Mastery Revolver Upgrade Stylish |
Awakening: | Deadly Approach Scud Genocide Sudden Death Suppressive Barrage |
2nd Awakening: | Fast Draw Marksmanship Seventh Flow Wipeout |
Neo: Awakening: | Acceleration Trigger Death Crisis Outstanding |
General TP Skills | |
---|---|
Basic Training Upgrade |