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Difference between revisions of "Mount"
(Updated male info. I deleted the old female skill growth because I was having trouble with the table (gomen) _(:3/) |
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
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|contents1= | |contents1= | ||
Throws an enemy to the ground and straddles it, attacking 7 times. Press Jump during this attack to skip to the finishing attack. | Throws an enemy to the ground and straddles it, attacking 7 times. Press Jump during this attack to skip to the finishing attack. | ||
− | |||
If the Grabbing attack fails, your character delivers the last shock wave attack to the ground. | If the Grabbing attack fails, your character delivers the last shock wave attack to the ground. | ||
|tab2=Male | |tab2=Male | ||
− | |contents2=Lets you straddle an enemy and attack 3 times. | + | |contents2= |
+ | Lets you straddle an enemy and attack 3 times. Can only be used on knocked-down enemies while in the Arena. | ||
}} | }} | ||
+ | |||
|Attributes= | |Attributes= | ||
{{tabs | {{tabs | ||
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|tab1=Female | |tab1=Female | ||
|contents1= | |contents1= | ||
− | *{{SP per level| | + | *{{SP per level|30}} |
− | *{{ | + | *{{SkillAttribute|Master Level|50}} |
− | *{{ | + | *{{SkillAttribute|Max Level|60}} |
− | *{{ | + | *{{CastTime|Dungeon=Instant Cast}} |
− | *{{ | + | *{{Cooldown|Dungeon=15 sec.|Arena=12 sec.}} |
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
− | |||
|tab2=Male | |tab2=Male | ||
|contents2= | |contents2= | ||
Line 43: | Line 41: | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
*{{CastTime|Dungeon=Instant Cast}} | *{{CastTime|Dungeon=Instant Cast}} | ||
− | *{{Cooldown|Dungeon=15 | + | *{{Cooldown|Dungeon=15 sec.|Arena=12 sec.}} |
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
}} | }} | ||
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*Speed of each punch solely relies on the attack speed of user. | *Speed of each punch solely relies on the attack speed of user. | ||
*Counts as a throw move. Invincible during the activation. | *Counts as a throw move. Invincible during the activation. | ||
− | *Can't be stacked on the target being mounted by another | + | *Can't be stacked on the target being mounted by another [[Brawler]]. |
− | |||
*In the Arena, you can only use {{IconLink|Mount|Female}} on enemies that are knocked down. It will work on standing enemies in dungeons. | *In the Arena, you can only use {{IconLink|Mount|Female}} on enemies that are knocked down. It will work on standing enemies in dungeons. | ||
+ | *If {{IconLink|Mount|Female}} fails to grab a target the [[Brawler]] will instead punch the ground, creating a Shock Wave. | ||
|tab2=Male | |tab2=Male | ||
|contents2= | |contents2= | ||
*Speed of each punch solely relies on the attack speed of user. | *Speed of each punch solely relies on the attack speed of user. | ||
*Counts as a throw move. Invincible during the activation. | *Counts as a throw move. Invincible during the activation. | ||
− | *Can't be stacked on the target being mounted by another Brawler. | + | *Can't be stacked on the target being mounted by another [[Brawler]]. |
− | *In the Arena, you can only use Mount on enemies that are knocked down. It will work on standing enemies in dungeons. | + | *In the Arena, you can only use '''[[File:Mount (Male).png]] Mount ''' on enemies that are knocked down. It will work on standing enemies in dungeons. |
*Can be changed into a single hit by learning [[File:Raging Vulcan (Male).png]] [[Raging Vulcan]]. | *Can be changed into a single hit by learning [[File:Raging Vulcan (Male).png]] [[Raging Vulcan]]. | ||
}} | }} | ||
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|tab1=Dungeon | |tab1=Dungeon | ||
|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36 | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | !Level | + | !rowspan=2|Level |
− | !Lv Req | + | !rowspan=2|Lv Req |
− | !MP | + | !rowspan=2|MP |
− | !Mount Atk. | + | !rowspan=2|{{IconLink|Mount|Female}} Atk. |
+ | !rowspan=2|Last Shock Wave Range | ||
+ | !rowspan=2|Last Shock Wave Atk. | ||
+ | !colspan=2|{{IconLink|Apply Poison}} Additional <br/> {{IconLink|Poison (Status)}} Atk. (Magical) | ||
+ | |- | ||
+ | !Attack {{IconLink|Poison (Status)}} <br>Atk. (Magical)||Shock Wave {{IconLink|Poison (Status)}} <br>Atk. (Magical) | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|80|431|36}} |
− | {{!}} <!--Mount--> | + | {{!}} <!--Mount Atk.--> {{Calc|{{#var:i}}|507|2310|36}}% |
+ | {{!}} <!--Range--> {{Calc|{{#var:i}}|100|221|36}}% | ||
+ | {{!}} <!--Shock Wave Atk.--> {{Calc|{{#var:i}}|1005|4577|36}}% | ||
+ | {{!}} <!--Apply Poison Attack Atk.--> {{Calc|{{#var:i}}|50|231|36}}% | ||
+ | {{!}} <!--Apply Poison Shock Wave Atk.--> {{Calc|{{#var:i}}|100|457|36}}% | ||
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
+ | |||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
|tab2=Arena | |tab2=Arena | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36 | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | !Level | + | !rowspan=2|Level |
− | !Lv Req | + | !rowspan=2|Lv Req |
− | !MP | + | !rowspan=2|MP |
− | !Mount Atk. | + | !rowspan=2|{{IconLink|Mount|Female}} Atk. |
+ | !rowspan=2|Last Shock Wave Range | ||
+ | !rowspan=2|Last Shock Wave Atk. | ||
+ | !colspan=2|{{IconLink|Apply Poison}} Additional <br/> {{IconLink|Poison (Status)}} Atk. (Magical) | ||
+ | |- | ||
+ | !Attack {{IconLink|Poison (Status)}} <br>Atk. (Magical)||Shock Wave {{IconLink|Poison (Status)}} <br>Atk. (Magical) | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> | + | {{!}} <!--MP-->{{Calc|{{#var:i}}|80|431|36}} |
− | {{!}} <!--Mount--> | + | {{!}} <!--Mount Atk.--> {{Calc|{{#var:i}}|27|125|36}}% |
+ | {{!}} <!--Range--> {{Calc|{{#var:i}}|100|135|36}}% | ||
+ | {{!}} <!--Shock Wave Atk.--> {{Calc|{{#var:i}}|21|98|36}}% | ||
+ | {{!}} <!--Apply Poison Attack Atk.--> {{Calc|{{#var:i}}|24|69|36}}% | ||
+ | {{!}} <!--Apply Poison Shock Wave Atk.--> {{Calc|{{#var:i}}|24|69|36}}% | ||
{{!}}- | {{!}}- | ||
}} | }} | ||
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<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
}} | }} | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
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<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
|tab2=Male | |tab2=Male | ||
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|tab1=Dungeon | |tab1=Dungeon | ||
|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36 | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | !Mount Atk. | + | ![[File:Mount (Male).png]] Mount Atk. |
!Shock Wave Attack Range | !Shock Wave Attack Range | ||
!Shock Wave Atk. | !Shock Wave Atk. | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | ||
Line 140: | Line 173: | ||
}} | }} | ||
|} | |} | ||
+ | |||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
|tab2=Arena | |tab2=Arena | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36 | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | !Mount Atk. | + | ![[File:Mount (Male).png]] Mount Atk. |
!Shock Wave Attack Range | !Shock Wave Attack Range | ||
!Shock Wave Atk. | !Shock Wave Atk. | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | ||
{{!}} <!--MP--> {{Calc|{{#var:i}}|80|431|36}} | {{!}} <!--MP--> {{Calc|{{#var:i}}|80|431|36}} | ||
− | {{!}} <!--Mount--> {{Calc|{{#var:i}}|73| | + | {{!}} <!--Mount--> {{Calc|{{#var:i}}|73|335|36}}% |
− | {{!}} <!--Range--> {{Calc|{{#var:i}}|100| | + | {{!}} <!--Range--> {{Calc|{{#var:i}}|100|135|36}}% |
− | {{!}} <!--Shock wave--> {{Calc|{{#var:i}}|31| | + | {{!}} <!--Shock wave--> {{Calc|{{#var:i}}|31|146|36}}% |
{{!}}- | {{!}}- | ||
}} | }} |
Revision as of 04:45, 25 December 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 30 |
Prerequisite Skills: | None |
Description
Throws an enemy to the ground and straddles it, attacking 7 times. Press Jump during this attack to skip to the finishing attack.
If the Grabbing attack fails, your character delivers the last shock wave attack to the ground.Attributes
- SP per level: 30
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 15 sec. (12 sec. in Arena )
- MP -2.0% Cooldown -1.0% on Command
Notes
- Speed of each punch solely relies on the attack speed of user.
- Counts as a throw move. Invincible during the activation.
- Can't be stacked on the target being mounted by another Brawler.
- In the Arena, you can only use Mount on enemies that are knocked down. It will work on standing enemies in dungeons.
- If Mount fails to grab a target the Brawler will instead punch the ground, creating a Shock Wave.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Mount Atk. | Last Shock Wave Range | Last Shock Wave Atk. | Apply Poison Additional Poison (Status) Atk. (Magical) | |
---|---|---|---|---|---|---|---|
Attack Poison (Status) Atk. (Magical) |
Shock Wave Poison (Status) Atk. (Magical) | ||||||
1 | 30 | 80 | 507% | 100% | 1005% | 50% | 100% |
2 | 32 | 90 | 559% | 103% | 1107% | 55% | 110% |
3 | 34 | 100 | 610% | 107% | 1209% | 60% | 120% |
4 | 36 | 110 | 662% | 110% | 1311% | 66% | 131% |
5 | 38 | 120 | 713% | 114% | 1413% | 71% | 141% |
6 | 40 | 130 | 765% | 117% | 1515% | 76% | 151% |
7 | 42 | 140 | 816% | 121% | 1617% | 81% | 161% |
8 | 44 | 150 | 868% | 124% | 1719% | 86% | 171% |
9 | 46 | 160 | 919% | 128% | 1821% | 91% | 182% |
10 | 48 | 170 | 971% | 131% | 1924% | 97% | 192% |
11 | 50 | 180 | 1022% | 135% | 2026% | 102% | 202% |
12 | 52 | 190 | 1074% | 138% | 2128% | 107% | 212% |
13 | 54 | 200 | 1125% | 141% | 2230% | 112% | 222% |
14 | 56 | 210 | 1177% | 145% | 2332% | 117% | 233% |
15 | 58 | 220 | 1228% | 148% | 2434% | 122% | 243% |
16 | 60 | 230 | 1280% | 152% | 2536% | 128% | 253% |
17 | 62 | 240 | 1331% | 155% | 2638% | 133% | 263% |
18 | 64 | 250 | 1383% | 159% | 2740% | 138% | 273% |
19 | 66 | 261 | 1434% | 162% | 2842% | 143% | 284% |
20 | 68 | 271 | 1486% | 166% | 2944% | 148% | 294% |
21 | 70 | 281 | 1537% | 169% | 3046% | 153% | 304% |
22 | 72 | 291 | 1589% | 173% | 3148% | 159% | 314% |
23 | 74 | 301 | 1640% | 176% | 3250% | 164% | 324% |
24 | 76 | 311 | 1692% | 180% | 3352% | 169% | 335% |
25 | 78 | 321 | 1743% | 183% | 3454% | 174% | 345% |
26 | 80 | 331 | 1795% | 186% | 3556% | 179% | 355% |
27 | 82 | 341 | 1846% | 190% | 3658% | 184% | 365% |
28 | 84 | 351 | 1898% | 193% | 3761% | 190% | 375% |
29 | 86 | 361 | 1949% | 197% | 3863% | 195% | 386% |
30 | 88 | 371 | 2001% | 200% | 3965% | 200% | 396% |
31 | 90 | 381 | 2052% | 204% | 4067% | 205% | 406% |
32 | 92 | 391 | 2104% | 207% | 4169% | 210% | 416% |
33 | 94 | 401 | 2155% | 211% | 4271% | 215% | 426% |
34 | 96 | 411 | 2207% | 214% | 4373% | 221% | 437% |
35 | 98 | 421 | 2258% | 218% | 4475% | 226% | 447% |
36 | 100 | 431 | 2310% | 221% | 4577% | 231% | 457% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |