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Reshpon, Village of Pain

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Reshpon, Village of Pain
Reshpon, Village of Pain.png
Location North Myre
Time Gate - Requiem
Min. Level 85
Level 85-88
Monster Level 85-88
End Boss Icon-Delezie, Plagued Apostle.png Delezie, Plagued Apostle

Description

Delezie, called the Black Plague... Those seized by his contagion say that they feel the icy sting in their veins, in their hearts, and in their very souls. It is a horrible, consuming sickness, leaving its victims in utter torment. To bring an end to the plague, its creator must be cut down...


Notes

Map

Normal map
Start = Starting Point.png Boss = Boss.png
Reshpon map.PNG
Min./Max. Fatigue Points: 6

Tips

  • Abnormal Status Effect protection is incredibly useful here, as many enemies can inflict crippling status effects.

Monsters

Quests


Strategy

This particular dungeon features enemies that can inflict various status effects and can really cause some chaos. Abnormal Status Protection is recommended and well as Status curing pots.

Before entering, make sure you have Fire-based attacks that can hit the ground. If you don't have any Fire attacks of your own, you can use Bombs and Firebombs. These are needed to defeat certain enemies. Also, having at least 100 Abnormal Status Resistance can make your life a LOT easier, but isn't totally necessary. It's very helpful to have though.

Room 1

  • Melting Knight x7

The first room contains several Melting Knights. They can slash downwards, sending Slash Waves across the x-axis, and have a lot of Super Armor on most of their attacks. After depleting their HP, they'll collapse into small puddles. Attack the puddles until their life bars run out. At this point, you'll need to set it ablaze with a Fire attack. However, make sure to keep some distance, since the resulting explosion can hurt quite a bit if you're caught in it. If you don't burn the puddles, the enemies will eventually revive.

Room 2

  • Sorcerer Nazalo

Entering the room, you'll come across the Sorcerer Nazalo (who's denoted with a purple aura). Nazalo will first create two clones of himself (slightly transparent). These clones in turn can summon Gaklas. The Galkas can then create clones of themselves. The Galkas are probably the more dangerous enemies since they can knock you back quite a distance if they hit you. However, you'll need to kill everything pretty quickly in order to avoid being overcome by enemies. It is possible to interrupt them trying to summon more enemies, but you'll need to watch carefully and know when to do it.

Room 3

  • Dival x10

In this room, you'll see a small little army of Divals. (Devils! Get it?) The Divals set very low to the ground, so most attacks will go right over their heads. They'll try to latch on to you, spit poison that can Blind or Poison you, and try to rush you. Like the Melting Knights, they'll collapse into a puddle when defeated, but this time around, avoid touching the puddle, since it'll inflict significant damage. However, the puddle can still be damaged. Eventually, the puddle will turn into a Dival corpse, and you'll be able to damage its life bar some more. When the puddles or corpses lose all their life, hit them with a Fire attack to set it ablaze and fully terminate it. Obviously, if you fail to burn the puddles/corpses, they'll revive.

Room 4

  • Scarver
  • Scavanger x7

Entering the room, you'll see the Scarver eating the remnants of the The Mad Piper. (Remember him from Hamelin?) This room is very gimmicky, so you'll need to be careful here.

The Scavangers sit around the room and are partially invisible. They move VERY quickly, and you'll want to take them out as quick as you can. You'll have some time to do this before Scarver comes into the fray. The reason you want to kill the Scavangers? If you don't kill them, Scarver will eventually devour them, healing some health and buffing himself immensely.

The gimmick with Scarver is that he'll devour most Buffs activated in the room (or prior). If this happens, the effects are fatal, as he'll instantly kill everyone in the room. If you want, use a Toy of Sparkling World before entering, and avoid using Buffs (i.e. Priest/Gunner buffs, Mana Shield, etc.). It is possible to bypass this attack IF you can keep Sacrver CC'd with specific attacks. His attacks can also cause Bleeding.

Room 5

  • Duke Agonis

Duke Agonis appears to protect Delezie, telling you that you've been deceived. Agonis is very much like Guardian Aegis from King's Relic, in that he switches between two auras. If you hit Agonis with the wrong attack, he'll heal HP, reflect the damage, and inflict multiple status effects on you!

  • Red Aura: Attack with ranged attacks.
  • Yellow Aura: Attack with melee attacks. (Note that the shockwaves generated by some attacks as well as Shadow Clone are treated as ranged attacks. Beware!)

When Agonis switches Auras, he'll pulse. If you hit him while during the pulse, you'll take extreme damage. He'll also teleport and try and attack someone from behind. Agonis can also create a small portal in the center of the room, drawing in Players. The portal will instantly kill anyone who touches it, but it's usually easy enough to avoid.

Room 6 (Boss Room)

  • Delezie, Plagued Apostle

The final battle with Delezie is at hand! However, it's not going down without a fight... Here's some notes:

  • Can reduce your stats dramatically for the whole fight. Be careful!
  • Super Armor for most of its attacks.
  • Fairly fast health regen.
  • Very high Shadow Resistance.
  • Performs a 3-hit melee combo. High damage.
  • Transforms into a drill and lunges forward. Mediocre damage. Invincible with Super Armor up.
  • Delezie can change into a Whirlwind akin to the scarecrows from Verderia. Delezie will try to corner and kill a player. Certain pushbacks like Asura’s awakening work if he’s not Super Armored, however, Delezie will be invincible in the transformation if he has Super Armor up.
  • When hit by an element,Delezie will create a cast bar above itself and show different elements. Delezie will take the element he is hit with (icon above head) and will be healed by damage of that element and hurt you for hitting him with that element. This will last until the cast bar runs out. Avoid using non-elemental attacks when this first comes up, or Delezie will buff itself considerably while the cast bar lasts. When it takes on an element, then it's ok.
  • Zombifies players; (you’ll see purple icons above your head) If the Zombification count builds up to 6 icons, you'll turn into a zombie and need to mash buttons. A bar will appear above your head – while it fills, mash more buttons, if you don’t mash fast enough you lose health and may die. While zombified, your teammates can hurt you, so be wary of zombified allies. Delezie itself cannot hurt you in zombie form, luckily.
  • You’ll see yellow text in the middle of the screen, the Zombification count builds up if you are on the side the wind is blowing. Here's what you need to do:
    • The wind is blowing towards the west... – i.e. run RIGHT of Delezie to avoid being zombified.
    • The wind is blowing towards the east... – i.e. run LEFT of Delezie to avoid being zombified.
  • Summons Fragments of Delezie (look like a small purple octopus) that put a constant poison on your character, though the damage is merely moderate. The more Fragments that are up, the faster Delezie attacks and casts. They can also increase the Zombification counter and it scales with the number of them as well.

Legendary items

Icon Name Type Lv Base Stats Other
Sorcerer's Sorcery Hoop.png Sorcerer's Sorcery Hoop Bracelet 85 M. Def. +5227
STR +40
VIT +99
When equipped, grants an Aura that increases the Physical Critical Chance of party members within 400px by 7%.

When equipped, grants an Aura that increases the Magical Critical Chance of party members within 400px by 7%.

Create an aura within 400px that increases the Strength for your Party by 50.

Create an aura within 400px that increases the Intelligence for your Party by 50.

Create an aura within 400px that increases the Vitality for your Party by 50.

Create an aura within 400px that increases the Spirit for your Party by 50.
This bracelet is so old, it could have been made long before this civilization.
Disease-spreading Hardened Heart.png Disease-spreading Hardened Heart Magic Stone 85 STR +58
INT +58
VIT +58
SPR +58
Damage from enemy attacks creates a 20% chance of cuasing one of the following Abnormal status effects to enemies within a 500px range for 3 seconds.

- Poisons/Burns, inflicting additional damage at 800 Atk. every 0.5 seconds for 3 seconds.

- Petrifies for 3 seconds, and then inflicts damage at 8,000 Atk.

- Blinds, decreasing visual range -90% and Hit Rate -20% for 3 seconds.

- Confuses/Immobilizes for 3 seconds.

(The chance and effect decrease if the targets are Lv. 91 or above and increase in Lv. 90 or below.)
This heart is as hard as stone.
Dead Sorcerer's Obsession.png Dead Sorcerer's Obsession Necklace 85 M. Def. +8712
INT +40
SPR +99
Casting Speed +5 %
Shadow Damage +18

Damage from enemy attacks casts Super Armor (Status).png Super Armor (Status) on you for 5 seconds, and inflicts Bleeding (Status).png Bleed (Status) and Burn (Status).png Burn (Status) on all enemies within a 400 px range, inflicting additional damage of 111 Atk. every 0.5 seconds for 3 seconds. (This chance decreases if the targets are Lv. 91 or above and decrease if Lv. 90 or below. Cooldown: 10 sec)


INT +10 with each kill (Max Stacks: 10)
Bad shamans are worse when they're dead. - Captain Luther
Diseased Revenant Ring - Bleed.png Diseased Revenant Ring - Bleed Ring 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100

15% more damage on Bleeding (Status).png Bleeding (Status) enemies.


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)


Attacks have a 1% chance of Bleeding their targets, inflicting additional damage at 50 Atk. every 0.5 seconds for 4 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
Finishing dying enemies is only natural.
Diseased Revenant Ring - Blind.png Diseased Revenant Ring - Blind Ring 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100

15% more damage on Blind (Status).png Blind (Status) enemies.


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)


Attacks have a 1% chance of Blinding their targets, decreasing visual range -20% and Hit Rate -1% for 3 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
I wasn't safe, even under the cover of darkness.
Diseased Revenant Ring - Burn.png Diseased Revenant Ring - Burn Ring 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100

15% more damage on Burn (Status).png Burn (Status) enemies.


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)


Attacks have a 1% chance of Burning their targets, inflicting additional damage at 50 Atk. every 0.5 seconds for 4 seconds (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
Your pain gives me pleasure.
Diseased Revenant Ring - Confuse.png Diseased Revenant Ring - Confuse Ring 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100

15% more damage on Confusion (Status).png Confusion (Status) enemies.


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)


Attacks have a 1% chance of Confusing their targets for 3 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
Revenants are powerful beyond imagination. - Rebecca
Diseased Revenant Ring - Curse.png Diseased Revenant Ring - Curse Ring 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100

15% more damage on Curse (Status).png Curse (Status) enemies.


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)


Attacks have a 1% chance of Cursing their targets, decreasing STR/INT/VIT/SPR -20 for 3 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
How terrible! - Captain Luther
Diseased Revenant Ring - Freeze.png Diseased Revenant Ring - Freeze Ring 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100

15% more damage on Frozen (Status).png Frozen (Status) enemies.


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)


Attacks have a 1% chance of Freezing their targets for 3 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
It's the power that breaks blocks of ice.
Diseased Revenant Ring - Immobilize.png Diseased Revenant Ring - Immobilize Ring 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100

15% more damage on Immobilized enemies.


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)


Attacks have a 1% chance of Immobilizing their targets for 3 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
What is it that can plague even the immaterial spirits?
Diseased Revenant Ring - Petrify.png Diseased Revenant Ring - Petrify Ring 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100

15% more damage on Stone Curse (Status).png Stone Curse (Status) enemies.


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)


Attacks have a 1% chance of Petrifying their targets, and then inflicting damage at 1,200 Atk. when they are released. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
Duke Juris... The details are yet to be revealed. - Sharan
Diseased Revenant Ring - Poison.png Diseased Revenant Ring - Poison Ring 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100

15% more damage on Poison (Status).png Poison (Status) enemies.


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)


Attacks have a 1% chance of Poisoning their targets, inflicting additional damage damage at 100 Atk. every 0.5 seconds for 4 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
The essences of his victims are now tainted. - Ludmilla
Diseased Revenant Ring - Shock.png Diseased Revenant Ring - Shock Ring 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100

15% more damage on Electrocution (Status).png Shock (Status) enemies.


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)


Attacks have a 1% chance of Shocking their targets, inflicting additional damage at 250 Atk. in each attack. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
A ring for no man in his sane mind.
Diseased Revenant Ring - Slow.png Diseased Revenant Ring - Slow Ring 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100

15% more damage on Slow Down (Status).png Slow Down (Status) enemies.


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)


Attacks have a 1% chance of Slowing down their targets, decreasing Movement/Attack Speeds -5% for 3 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
How terrible! - Captain Luther
Diseased Revenant Ring - Stun.png Diseased Revenant Ring - Stun Ring 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100

15% more damage on Stun (Status).png Stun (Status) enemies.


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)


Attacks have a 1% chance of Stunning their targets for 3 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
That's a low blow.
Dirty Adjutant's Rib.png Dirty Adjutant's Rib Sub Equipment 85 STR +39
INT +39
VIT +39
SPR +39
Poison Damage +45 %
Poison Level +6
Bleeding Damage +45 %
Bleeding Level +6
Electrocution Damage +45 %
Electrocution Level +6
Spirits that were tainted by Juris's hands still roam this realm.
Disease-spreading Hardened Tongue.png Disease-spreading Hardened Tongue Sub Equipment 85 P. Atk. +88
M. Atk. +88
I. Atk. +110
STR +39
INT +39
VIT +39
SPR +39
Physical Critical Chance +5 %
Magic Critical Chance +5 %

Casting creates a 5% chance of causing one of the following Abnormal status effects to enemies within a 500 px range for 3 seconds.

- Bleeds, inflicting damage at 1,000 Atk. every 0.5 seconds for 3 seconds.

- Shocks for 3 seconds, inflicting additional damage at 1,500 Atk. in each attack.

- Curses, decreasing STR/VIT/INT/SPR -20 for 3 seconds.

- Slows down, decreasing Movement Speed -15% and Attack Speed -10% for 3 seconds.

- Freezes/Stuns for 3 seconds.

(The listed Abnormal Status chances and effects decrease if the targets are Lv. 91 or abobe and increase if Lv. 91 or below.)
Delezie's tongue is poisonous.
Mean Rat Tail.png Mean Rat Tail Sub Equipment 85 STR +39
INT +39
VIT +39
SPR +39
Attacks have a 10% chance of Slowing down enemies, decreasing Movement Speed -30% and Attack Speeds -20% for 3 seconds. (The chance and effect decrease if the targets are Lv. 91 or above, and increase if Lv. 90 or below.)

Attacking Slowed enemies increases your Attack/Movement Speeds +5% for 30 seconds. (Cooldown: 30 sec.)

Damage from enemy attacks creates a 20% chance of casting Camouflage/Super Armor for 10 seconds. (Cooldown: 20 sec.)
Even such a nasty, disgusting thing has a use.
Boiling Trace of Rotten Blood.png Boiling Trace of Rotten Blood Cross 85 P. Atk. +1002
M. Atk. +952
I. Atk. +607
P. Def. +990
M. Def. +990
INT +68
VIT +83
SPR +83
EXO +736
Casting Speed +2 %
Priest(M):
Divine Invocation Skill Lvl + 3
Strike Skill Lvl + 2
Wisdom Blessing Skill Lvl + 2
Sign of Protection Skill Lvl + 3
Revenge of Light Skill Lvl + 5
Holy Ghost Mace Skill Lvl + 1
Priest(F):
Revelation: Aria Skill Lvl + 3
Cross Mastery Skill Lvl + 2
Valor Blessing Skill Lvl + 3
Guardian's Blessing Skill Lvl +
Casting skills increases Vitality/Spirit/Intelligence +100 for 10 seconds at the cost of 3% HP. (Max Stack: 1. This option is canceled when the item is unequipped.)
We servants of God must believe that even the most evil and vile things will eventually be turned to good. - Grandis
Devoured Kindred Skin Totem.png Devoured Kindred Skin Totem Totem 85 P. Atk. +1052
I. Atk. +607
STR +101
Hit Rate +1 %

Attacks have a 5% chance of decreasing their targets' Movement/Attack Speeds -15% for 20 seconds. (Max Stack: 1)

Will Driver.png Will Driver summons a swarm of Rats.

Counterattack damage +20%


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)
The skin of the devoured kindred is piled high in the shape of a totem.
Dirty Soul Hook.png Dirty Soul Hook Scythe 85 P. Atk. +952
M. Atk. +1002
I. Atk. +607
STR +68
INT +68
Shadow Damage +22
Physical Critical Chance +2 %
Magic Critical Chance +2 %
Priest(M):
Echoes of Nothing Skill Lvl +3
Devil Strike Skill Lvl +3
Nightmare Skill Lvl +2

Devil Strike max gauge +20%

Joy of Pain Demon gauge +20%

Joy of Pain HP consumption -10%

Joy of Pain MP recovery +10%

Joy of Pain increases Shadow Damage +10 for 20 seconds. (Cooldown: 20 sec.)
Its vile energy is infectious.
Duke Juris's Club.png Duke Juris's Club Bludgeon 85 P. Atk. +1102
M. Atk. +952
I. Atk. +607
STR +101
Hit Rate +1 %

Attacks have a 5% chance of causing one of the following Abnormal status effects to their targets for 5 seconds
- Bleed/Poison/Burn, inflicting additional damage at 2,333 Atk. every 0.5 seconds for 5 seconds.
- Shock for 5 seconds, inflicting additional damage at 2,333 Atk. in each attack.
- Petrify for 5 seconds, and inflicts damage at 15,775 Atk.
- Curse, decrease STR/VIT/INT/SPR -67 for 5 seconds.
- Slow down, decrease Movement Speed -15% / Attack Speed -10% for 5 seconds.
- Blind, decrease visual range -90% and Hit Rate -20% for 5 seconds.
- Freeze/Stun/Immobilize/Confuse for 5 seconds.

Attacking Abnormal enemies creates a 15% chance of decreasing their HP -15% at the cost of 1 Clear Cube Fragment.png Clear Cube Fragment

Attacks with a 2% chance of Stunning enemies for 2 seconds. (Cooldown: 4 sec.)
It's been said that Juris lost the Apostle position to Delezie in a contest.
Seeing Nightmare Otack.png Seeing Nightmare Otack Revolver 85 P. Atk. +937
M. Atk. +789
I. Atk. +607
Shadow Damage +14
Physical Critical Chance +2 %
Gunner(M):
Death by Revolver Skill Lvl + 2
Gunner(F):
Death by Revolver Skill Lvl + 2
Death By Revolver.png Death by Revolver consumes 5% HP to increase Attack/Movement Speeds +10%, Physical Critical +10%, and Critical damage +15%, and Blind you, decreasing visual range -50% and Hit Rate -5% for its duration. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.
Nightmares! Stop tormenting me and begone!
Shadow Sword Drifting along the Dirty Waves.png Shadow Sword Drifting along the Dirty Waves Lightsabre 85 P. Atk. +932
M. Atk. +901
I. Atk. +607
STR +68
Inflict Shadow Damage
Shadow Damage +14
Hit Rate -1 %
Slayer(M):
Physical Rear Attack Skill Lvl + 5
Dark Knight(M):
Physical Rear Attack Skill Lvl + 5
Slayer(F):
Physical Rear Attack Skill Lvl + 5

Attack Speed +5%

Back attacks creates a 20% chance of causing one of the following effects for 2 seconds.
- Stone Curse (Status).png Stone Curse (Status) (Petrifies) for 2 seconds, and then inflicts damage at 20,000 Atk..
- Bind (Status).png Bind (Status)/Confusion (Status).png Confusion (Status)/Frozen (Status).png Freeze (Status) for 2 seconds.
(This item's chance and effect decreases if the targets are Lv 91 or above and increases if Lv. 90 or below.)

+15% damage on Abnormal enemies.
Blade Masters, never let anything seduce your minds.
Sorcerer's Nine Skulls.png Sorcerer's Nine Skulls Wand 85 P. Atk. +809
M. Atk. +1152
I. Atk. +607
INT +68
Magic Critical Chance +5 %
Thief(F):
Dark Ritual Skill Lvl + 2

Black Web.png Black Web range +10%

Soul Lure.png Soul Lure cooldown -20% and Atk. +20%

Nicholas Rapport.png Nicholas Rapport duration -150 sec.


Dark Ritual.png Dark Ritual creates a 50% chance of summoning a Skeletal Ghost and increasing Vallacre's Grasp.png Vallacre's Grasp and Guillotine.png Guillotine Atk. +20% for 120 seconds. (Max Stacks: 1. This option is canceled when the item is unequipped.)


Nicholas summons his doppelgangers for 150 seconds at the cost of 2 Black Cube Fragments. (Cooldown: 30 sec.)
The number 9 seems to have a significant meaning to them.
Sorcerer's Shriveled Arm.png Sorcerer's Shriveled Arm Staff 85 P. Atk. +952
M. Atk. +1202
I. Atk. +607
INT +123
Summoned Creature Aura Physical/Magical Atk. increase +30% Summoned Creature Aura Phystical/Magical Def. increase -70%
The shaman paid with his own arm for all the terrible curses he used.
Source of All Disease.png Source of All Disease Claw 85 P. Atk. +1002
M. Atk. +1002
I. Atk. +607
STR +68
INT +34
Physical Critical Chance +3 %
Generates an Aura that decreases all Abnormal Status Tolerances -25 for all enemies in a 500px range.

Attacks have a 2% chance of casuing one of the following effects for 3 seconds.
- Poisons/Bleeds enemies, inflicting damage at 800 Atk. every 0.5 seconds for 3 seconds.
- Slows down enemies, decreasing Movement Speed -15% and Attack Speed -10% for 3 seconds.
- Immobilizes enemies for 3 seconds

(The Abnormal Status chances and effects decrease if the target are Lv. 91 or above and increase if Lv. 90 or below)

+15% damage on Abnormal enemies
He hosts every possible disease known to man and then some. -Ludmilla
Source of the Black Plague.png Source of the Black Plague Long Lance 85 P. Atk. +1052
M. Atk. +901
I. Atk. +607
STR +101
Physical Critical Chance +2 %
Hit Rate -1 %
Demonic Lancer(M):
Aura Lance Skill Lvl + 1

Casting Aura Lance.png Aura Lance injects yourself with a disease, causing the disease berserker effect (Stacks up to 1, removed upon unequipped.)

- Grants shadow element to weapon, Shadow Damage +30

- +15% Bonus Damage against abnormal status enemies

- Inflicts one of the following effects: Bleed, Poison, Shock, Burning. (Cooldown 3s)

- Inflicts enemies with one of the following effects for 5 seconds: Bleed, Poison, Shock, Burning. Deals 240 every 0.5 seconds:

- Shocks enemies for 5s, dealing 800 bonus damage on every attacks.


(The listed Abnormal Status chances and effects decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
You too shall die by my noxious poison.
Unforgettable Scar.png Unforgettable Scar Twin Sword 85
Inflict Shadow Damage
Shadow Damage +30
Physical Critical Chance +10 %

Bleeds you every 5 seconds, inflicting damage at 5 Atk. every 0.5 seconds for 5 seconds. (The chance and effect decrease if you are Lv. 91 or above and increase if Lv. 90 or below. Activated in 5 seconds after the item is equipped. Cooldown: 5 sec.)

Attacking while Bleeding creates a 5% chance of Bleeding (Status).png Bleeding all enemies in one screen.

+15% Critical damage on Bleeding enemies.


*Multiple Critical Bonus does not stack. Only the highest value of bonus applies. (Applicable with only Critical Damage)
He submitted to Delezie when he challenged him and lost the fight. - Iris
Virus Shock.png Virus Shock Javelin 85 P. Atk. +952
M. Atk. +1052
I. Atk. +607
STR +68
INT +101
EXO +736
Inflict Shadow Damage
Casting Speed +14 %
Shadow Damage +14
Magic Critical Chance +2 %
Hit Rate -1 %
All Abnormal Status Resist +35
Bonus Damage +15
You'll never be free from the fear of disease.