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Difference between revisions of "Category:Dungeons"

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(Dungeon Zones)
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==Dungeon Zones==
 
==Dungeon Zones==
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Some dungeons may not be available in North America.
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{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
!style="background-color:#ddffcf; width:200px"|Dungeon Zone
 
!style="background-color:#ddffcf; width:200px"|Dungeon Zone

Revision as of 22:03, 17 October 2009

Dungeons are areas in which you attempt to find the boss room and defeat the monsters you encounter on the way. Every new dungeon room that you enter reduces 1 fatigue point. If you enter with a party, EXP will be multiplied at the end and then split amongst all members.

Dungeon Difficulty Settings

Each dungeon which you have unlocked starts with the lowest difficulty level. In order to unlock a higher difficulty, you must first meet certain requirements.

Normal The default state of the dungeon, when first unlocked. To gain access to a dungeon, you must reach the minimum level required, clear a prior dungeon, or accept a certain epic quest.
Expert A higher difficulty setting compared to Normal. Clearing the Normal Difficulty will unlock it. A small increase in your chance of being hit by the enemy when attacked, as well as a small decrease in the chance you will hit the enemy when attacking. Enemies will have more HP, and monsters with special effects will appear a little more often.
Master Presently the second highest difficulty setting. Requires you to clear the same dungeon on Expert Difficulty, with a Rating/Grade of B, A, S, SS or SSS Rank. An increase in your chance of being hit by the enemy when attacked, as well as a decrease in the chance you will hit the enemy when attacking. Enemies will have a significantly larger amount of HP, and monsters with special effects will appear quite often.
King Presently the highest difficulty setting. Requires you to clear the same dungeon on Master Difficulty, with a Rating/Grade of S, SS or SSS Rank. A significant increase in your chance of being hit by the enemy when attacked, as well as a significant decrease in the chance you will hit the enemy when attacking. Enemies will often have 4x their base HP or more, and Monsters with special effects/attributes are commonly spread throughout the dungeon, often in groups.
Hell Currently unavailable for the NA version.

Ranks

Your rank is calculated at the end of a dungeon through your stats of Style, Technique, and Hits. For Style and Technique, the higher your number, the better your rank. For Hits, it is the opposite; the lower your hit count, the better your rank.

Style

This score indicates how well you are able to pull off your attacks. The Style score increases when you successfully execute Combo Attacks, Aerial Attacks, and Dual Attacks.

  • Combo - Sustained damage inflicted on an opponent by stringing together a series of strikes in rapid succession.
  • Aerial - Landing a strike while an enemy is in the air.
  • Dual - Two or more players strike an enemy simultaneously. (When three players strike the same enemy simultaneously it is recognized as a Triple; when four, it’s a Quadruple.)

Technique

This score indicates the technical skill you use in combat. The Technique score increases when you successfully execute Overkills, Counter Attacks, and Back Attacks.

  • Overkill - When the death blow on a foe is more than 30% of his/her current HP.
  • Counter - Attacking an opponent in the middle of his/her attack.
  • Back Attack - Attacking an opponent from behind.

Hits

Every time an enemy successfully strikes you, it counts as a Hit. The lower your Hits at the end of a dungeon, the higher your rank, so it is advantageous to avoid taking damage not only because the blow on your HP, but it will also help increase your game rank. One thing worth noting here is that if you die in a dungeon and revive yourself with a Life Token, your Style and Technique scores will remain the same, but your Hits score will reset to zero. If you revive yourself during party play, your old hit count will be removed from the party’s total. For example, if you were hit seven times before dying, and party hit total is 50, upon revival, the seven hits you took will be removed, dropping the party’s total to 43.

Dungeon Zones

Some dungeons may not be available in North America.

Dungeon Zone Level Range
Lorien 1 ~ 3
Grand Flores 2 ~ 18
Sky Tower 16 ~ 29
Behemoth 27 ~ 40
Temple of Apostasy 34 ~ 40
Mount Thunderime 37 ~ 55
Noire Ferra 39 ~ 55
North Myer 49 ~ 54
Interdimensional Portal 60
Southern Ashen 1 ~ 60