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Difference between revisions of "Plague Rhasa"
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− | + | {{SkillPage | |
− | {{ | + | |Name={{PAGENAME}} |
+ | |AltName=Korean: 역병의 라사 | ||
+ | |Video=nnQjI9XR3gI | ||
+ | |Class=Soul Bender | ||
+ | |Type=Active | ||
+ | |ElementAttribute=Shadow | ||
+ | |Command={{Up}}{{Right}}+{{Space}} | ||
+ | |PrerequisiteLevel=35 | ||
+ | |PrerequisiteSkill={{IconLink|Ice Saya}} Lv1 | ||
+ | |Description= | ||
+ | Creates a plague-ridden ghost area and summons Rhasas.<br> | ||
+ | Rhasas stick to enemies, causing Decay damage, decreasing their Attack Speed and Hit Recovery, and periodically causing {{IconLink|Blind}} or {{IconLink|Curse}}.<br> | ||
+ | 1 Rhasa attaches to a single enemy..<br> | ||
+ | Enemies within the Rhasa area {{IconLink|Slow}} down.<br> | ||
+ | Summoning Rhasas, while they already exist, retrieves the older Rhasas and casts the newer ones in front of you.<br><br> | ||
− | + | Inside the [[Arena]], Rhasas stick to enemies that walk into their area after a while.<br><br> | |
− | [[ | + | '''[Special Function]'''<br> |
+ | [Arena]<br> | ||
+ | - Sticks clones to enemies within range after a while. | ||
− | = | + | |Attributes= |
− | * | + | *{{SP per level|40}} |
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
+ | *{{CastTime|0.5 sec.}} | ||
+ | *{{Cooldown|20 sec.}} | ||
+ | *{{CubeCost|1}} | ||
+ | *{{Cancelable}} | ||
+ | *'''Ghost Area:''' | ||
+ | **{{SkillAttribute|Duration|5 sec.}} | ||
+ | **{{SkillAttribute|Area Range|350 px}} | ||
+ | *'''Rhasa Debuff:''' | ||
+ | **{{SkillAttribute|Clone Duration|5 sec.}} | ||
+ | **{{SkillAttribute|Abnormal Status Casting Interval|0.5 sec.}} | ||
+ | **'''{{IconLink|Curse (Status)}} Effect:''' | ||
+ | ***{{SkillAttribute|Rate|100%}} | ||
+ | ***{{SkillAttribute|Duration|10 sec.}} | ||
+ | **'''{{IconLink|Blind (Status)}}:''' | ||
+ | ***{{SkillAttribute|Chance|100%}} | ||
+ | ***{{SkillAttribute|Duration|5 sec.}} | ||
+ | *'''Arena:''' | ||
+ | **{{SkillAttribute|Rhasa-sticking Delay|- sec.}} | ||
− | = | + | |Notes= |
+ | *Status effects last longer if the target's level is lower than the effect level. | ||
+ | *Once a ghost is attached, it remains intact even if the target escapes out of the area. | ||
+ | *Can be improved with {{IconLink|Plague Rhasa Upgrade}}. | ||
− | + | |SkillGrowth= | |
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !rowspan="2"|Level | |
− | + | !rowspan="2"|Lv Req | |
− | + | !rowspan="2"|MP | |
− | + | !rowspan="2"|Decay Atk. | |
− | + | !colspan="3"|Enemy Debuff | |
− | + | !{{IconLink|Curse (Status)}} | |
− | + | !colspan="3"|{{IconLink|Blind (Status)}} | |
− | + | |- | |
− | + | !Attack<br>Speed||Slow Rate||Hit<br>Recovery | |
− | + | !Level | |
− | + | !Level||Visual<br>Range||Enemy's<br>Hit Rate | |
− | | | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | !rowspan=" | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | !rowspan=" | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
− | !rowspan=" | + | {{!}} <!--Level--> {{#var:i}} |
− | !rowspan=" | + | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} |
− | ! | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|154|1293|60}} |
− | ! | + | {{!}} <!--Decay Atk..--> {{Calc|{{#var:i}}|684|4778|60}}% |
− | !colspan="3"| | + | <!-- --> |
− | + | <!--Enemy Debuff--> | |
− | ! | + | {{!}} <!--Attack Speed--> -{{Calc|{{#var:i}}|2|120|60}}% |
− | | | + | {{!}} <!--Slow Rate--> -{{Calc|{{#var:i}}|30|89|60}}% |
− | + | {{!}} <!--Hit Recovery--> -{{Calc|{{#var:i}}|15|923|60}} | |
− | | | + | <!-- --> |
− | | | + | <!--Curse Effect--> |
− | + | {{!}} <!--Level--> {{Calc|{{#var:i}}|37|155|60}} | |
− | | | + | <!-- --> |
− | | | + | <!--Blind Effect--> |
− | + | {{!}} <!--Level--> {{Calc|{{#var:i}}|36|154|60}} | |
− | + | {{!}} <!--Visible Range--> {{Calc|{{#var:i}}|40|99|60}} px | |
− | + | {{!}} <!--Enemy's Hit Rate--> -{{Calc|{{#var:i}}|1|25|60}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 22:13, 23 April 2021
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 35 |
Prerequisite Skills: | Ice Saya Lv1 |
Alternate Names: | Korean: 역병의 라사 |
Description
Creates a plague-ridden ghost area and summons Rhasas.
Rhasas stick to enemies, causing Decay damage, decreasing their Attack Speed and Hit Recovery, and periodically causing Blind or Curse.
1 Rhasa attaches to a single enemy..
Enemies within the Rhasa area Slow down.
Summoning Rhasas, while they already exist, retrieves the older Rhasas and casts the newer ones in front of you.
Inside the Arena, Rhasas stick to enemies that walk into their area after a while.
[Special Function]
[Arena]
- Sticks clones to enemies within range after a while.
Attributes
- SP per level: 40
- Master Level: 50
- Max Level: 60
- Casting Time: 0.5 sec.
- Cooldown: 20 sec.
- This skill consumes 1 Clear Cube Fragment.
- Basic Attack Cancelable Skill
- Ghost Area:
- Duration: 5 sec.
- Area Range: 350 px
- Rhasa Debuff:
- Clone Duration: 5 sec.
- Abnormal Status Casting Interval: 0.5 sec.
- Curse (Status) Effect:
- Rate: 100%
- Duration: 10 sec.
- Blind (Status):
- Chance: 100%
- Duration: 5 sec.
- Arena:
- Rhasa-sticking Delay: - sec.
- Shadow Element Attribute
Notes
- Status effects last longer if the target's level is lower than the effect level.
- Once a ghost is attached, it remains intact even if the target escapes out of the area.
- Can be improved with Plague Rhasa Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Decay Atk. | Enemy Debuff | Curse (Status) | Blind (Status) | ||||
---|---|---|---|---|---|---|---|---|---|---|
Attack Speed |
Slow Rate | Hit Recovery |
Level | Level | Visual Range |
Enemy's Hit Rate | ||||
1 | 35 | 154 | 684% | -2% | -30% | -15 | 37 | 36 | 40 px | -1% |
2 | 37 | 173 | 753% | -4% | -31% | -30 | 39 | 38 | 41 px | -1% |
3 | 39 | 193 | 823% | -6% | -32% | -46 | 41 | 40 | 42 px | -2% |
4 | 41 | 212 | 892% | -8% | -33% | -61 | 43 | 42 | 43 px | -2% |
5 | 43 | 231 | 962% | -10% | -34% | -77 | 45 | 44 | 44 px | -3% |
6 | 45 | 251 | 1031% | -12% | -35% | -92 | 47 | 46 | 45 px | -3% |
7 | 47 | 270 | 1100% | -14% | -36% | -107 | 49 | 48 | 46 px | -3% |
8 | 49 | 289 | 1170% | -16% | -37% | -123 | 51 | 50 | 47 px | -4% |
9 | 51 | 308 | 1239% | -18% | -38% | -138 | 53 | 52 | 48 px | -4% |
10 | 53 | 328 | 1309% | -20% | -39% | -154 | 55 | 54 | 49 px | -5% |
11 | 55 | 347 | 1378% | -22% | -40% | -169 | 57 | 56 | 50 px | -5% |
12 | 57 | 366 | 1447% | -24% | -41% | -184 | 59 | 58 | 51 px | -5% |
13 | 59 | 386 | 1517% | -26% | -42% | -200 | 61 | 60 | 52 px | -6% |
14 | 61 | 405 | 1586% | -28% | -43% | -215 | 63 | 62 | 53 px | -6% |
15 | 63 | 424 | 1655% | -30% | -44% | -230 | 65 | 64 | 54 px | -7% |
16 | 65 | 444 | 1725% | -32% | -45% | -246 | 67 | 66 | 55 px | -7% |
17 | 67 | 463 | 1794% | -34% | -46% | -261 | 69 | 68 | 56 px | -8% |
18 | 69 | 482 | 1864% | -36% | -47% | -277 | 71 | 70 | 57 px | -8% |
19 | 71 | 501 | 1933% | -38% | -48% | -292 | 73 | 72 | 58 px | -8% |
20 | 73 | 521 | 2002% | -40% | -49% | -307 | 75 | 74 | 59 px | -9% |
21 | 75 | 540 | 2072% | -42% | -50% | -323 | 77 | 76 | 60 px | -9% |
22 | 77 | 559 | 2141% | -44% | -51% | -338 | 79 | 78 | 61 px | -10% |
23 | 79 | 579 | 2211% | -46% | -52% | -354 | 81 | 80 | 62 px | -10% |
24 | 81 | 598 | 2280% | -48% | -53% | -369 | 83 | 82 | 63 px | -10% |
25 | 83 | 617 | 2349% | -50% | -54% | -384 | 85 | 84 | 64 px | -11% |
26 | 85 | 637 | 2419% | -52% | -55% | -400 | 87 | 86 | 65 px | -11% |
27 | 87 | 656 | 2488% | -54% | -56% | -415 | 89 | 88 | 66 px | -12% |
28 | 89 | 675 | 2558% | -56% | -57% | -431 | 91 | 90 | 67 px | -12% |
29 | 91 | 695 | 2627% | -58% | -58% | -446 | 93 | 92 | 68 px | -12% |
30 | 93 | 714 | 2696% | -60% | -59% | -461 | 95 | 94 | 69 px | -13% |
31 | 95 | 733 | 2766% | -62% | -60% | -477 | 97 | 96 | 70 px | -13% |
32 | 97 | 752 | 2835% | -64% | -61% | -492 | 99 | 98 | 71 px | -14% |
33 | 99 | 772 | 2904% | -66% | -62% | -507 | 101 | 100 | 72 px | -14% |
34 | 101 | 791 | 2974% | -68% | -63% | -523 | 103 | 102 | 73 px | -14% |
35 | 103 | 810 | 3043% | -70% | -64% | -538 | 105 | 104 | 74 px | -15% |
36 | 105 | 830 | 3113% | -72% | -65% | -554 | 107 | 106 | 75 px | -15% |
37 | 107 | 849 | 3182% | -74% | -66% | -569 | 109 | 108 | 76 px | -16% |
38 | 109 | 868 | 3251% | -76% | -67% | -584 | 111 | 110 | 77 px | -16% |
39 | 111 | 888 | 3321% | -78% | -68% | -600 | 113 | 112 | 78 px | -16% |
40 | 113 | 907 | 3390% | -80% | -69% | -615 | 115 | 114 | 79 px | -17% |
41 | 115 | 926 | 3460% | -82% | -70% | -631 | 117 | 116 | 80 px | -17% |
42 | 117 | 946 | 3529% | -84% | -71% | -646 | 119 | 118 | 81 px | -18% |
43 | 119 | 965 | 3598% | -86% | -72% | -661 | 121 | 120 | 82 px | -18% |
44 | 121 | 984 | 3668% | -88% | -73% | -677 | 123 | 122 | 83 px | -18% |
45 | 123 | 1003 | 3737% | -90% | -74% | -692 | 125 | 124 | 84 px | -19% |
46 | 125 | 1023 | 3807% | -92% | -75% | -708 | 127 | 126 | 85 px | -19% |
47 | 127 | 1042 | 3876% | -94% | -76% | -723 | 129 | 128 | 86 px | -20% |
48 | 129 | 1061 | 3945% | -96% | -77% | -738 | 131 | 130 | 87 px | -20% |
49 | 131 | 1081 | 4015% | -98% | -78% | -754 | 133 | 132 | 88 px | -21% |
50 | 133 | 1100 | 4084% | -100% | -79% | -769 | 135 | 134 | 89 px | -21% |
51 | 135 | 1119 | 4153% | -102% | -80% | -784 | 137 | 136 | 90 px | -21% |
52 | 137 | 1139 | 4223% | -104% | -81% | -800 | 139 | 138 | 91 px | -22% |
53 | 139 | 1158 | 4292% | -106% | -82% | -815 | 141 | 140 | 92 px | -22% |
54 | 141 | 1177 | 4362% | -108% | -83% | -831 | 143 | 142 | 93 px | -23% |
55 | 143 | 1196 | 4431% | -110% | -84% | -846 | 145 | 144 | 94 px | -23% |
56 | 145 | 1216 | 4500% | -112% | -85% | -861 | 147 | 146 | 95 px | -23% |
57 | 147 | 1235 | 4570% | -114% | -86% | -877 | 149 | 148 | 96 px | -24% |
58 | 149 | 1254 | 4639% | -116% | -87% | -892 | 151 | 150 | 97 px | -24% |
59 | 151 | 1274 | 4709% | -118% | -88% | -908 | 153 | 152 | 98 px | -25% |
60 | 153 | 1293 | 4778% | -120% | -89% | -923 | 155 | 154 | 99 px | -25% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |