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Ghost Train

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Ghost Train
Ghost Train.png
Location Time Gate - Requiem
Min. Level 85
Level 85-88
Monster Level 85-88
End Boss Icon-Pandemos Floo.png Pandemos Floo

Description

As beautiful and serene as the Oceanic Express can be during the day, they are something completely different after the sun sets. A dark fog rolls in across the ocean, and evil comes aboard, starting from the very end. Those who cannot outrun the darkness are never seen again. At least, not alive.

Notes

Map

Monsters

Quests


Strategy

The main gimmick for this dungeon is a Ghostly Cloud Wall that constantly moves towards the right. While you can stand to be within the cloud, if you stay in it for too long (denoted by a suffocation meter), it will instantly kill you. Thus, time is of the essence when clearing the rooms.

Room 1

  • Skeleton Mermaidea x8

This room is pretty straightforward, just defeat the Skeleton Mermaideas. Be careful, since they get Super Armor on some of their attacks, and they can be quite fast. It's probably best to get them grouped up in the right side of the room and take them out.

Room 2

  • Wooden Doll x8
  • Spirit Wooden Doll x4

This room is a little bit trickier. Conductor Rabineta will float along the room, commanding Wooden Dolls to rise and fight you. Keep in mind you won't be able to attack Rabineta...yet. All the while, Rabineta will occasionally call on various Spirits to rise and fight from Coffins that set about the room. Be wary, since if the Spirit Wooden Dolls enter the Cloud Wall, they'll go berserk.

Here's what you'll have to contend with:

  • First coffin contains a Priest Spirit Wooden Doll. It wields an ax and is capable of performing Giant Weapon Launcher and Star in the Sky.
  • The named version will drop a health and mana orb upon death. It's ax will stay and deal AoE when killed, but the axe can be destroyed.


  • Second coffin is a Fighter Spirit Wooden Doll. It's basically a Nen Master that wields tonfas and will try to Seismic Punch you. Also can create a Nen Shield in which it and anything else is invincible in. Can cast aggressive dopplegangers to Seismic Punch you.
  • The named version will drop a buff upon death. Casts a single Nen Flower when killed.


  • Third coffin is a Slayer Spirit Wooden Doll. It's basically a Soul Bringer that uses Ice Saya and falls prone for and invulnerability attack with it's sword.
  • The named version will drop a movement speed buff upon death. Casts Tombstone when killed.


  • Fourth coffin is a Dungeon Fighter Spirit Wooden Doll. It's some sort of Mage hybrid mimic. It has a whip with wide range and can also perform a Draw Sword-like attack with the whip.
  • The named version will drop a buff upon death. Creates two tornadoes that will chase the player when killed.

Room 3

  • Dark Spirit x5
  • Conductor Rabineta

This room is split into two parts. In the first part, you'll have to deal with several Dark Spirits before you can move past the ghostly barrier. They're not too hard to contend with, but DON'T directly look at them when they turn red, or you'll be marked. They can also turn black and disappear only to reappear behind you, trying to grab you. If successful, you'll become trapped and the Dark Spirit will become invincible for a bit. However, there is a bit of delay for this attack, so it's easy enough to avoid.

The second part has you finally contending with Conductor Rabineta. The gimmick here is that in order to damage Rabineta, you'll have to wear down his Soul to make him visible. When you first see him, stay near him, since he'll release a poisonous mist that will constantly deal damage if you're in it. Luckily, if you stay in the black part of the mist, you won't take damage.

You'll first have to fight Conductor Rabineta's Soul, which can phase in and out. After defeating it, it'll split into 4 Rabineta's Split Souls. Defeating one of these then split into 2 Unstable Spirit Fragments. After defeating all of those enemies, you'll then be able to damage Rabineta. Then the process will repeat. If you don't defeat Rabineta within a certain amount of time, he'll regain all his health. He can be killed during the first, but his soul shards will still form. Killing him during the first attack opening removes the damaging mist. However, note that Rabineta's soul shards can "bug out." If an attack's hitbox lasts long enough for the Split Souls to trigger and the damage they take from the attack is enough to instantly kill them, the Unstable Spirit Fragments might not spawn. If this happens, the dungeon will become impossible to complete as Rabineta will remain invulnerable and the mist will inevitably encroach and kill you.

Room 4

  • Zombie Vanguard x6
  • Chief Operator Saz

Another two-part room. In the first room, you'll take on several Vanguard Zombies. The Vanguard Zombies take severely reduced damage from frontal attacks. To effectively eliminate them, use back attacks. Be cautioned, because the Vanguard Zombies can call out to each other and initiate a turn about. The dangerous part about this room, is that the Vanguard Zombies have a shield bash that launches you a fair distance. If you are not careful, they can trap you in a corner and do this continuously as the Ghost Wall advances.

In the second part, Chief Operator Saz appears to fight you. He'll summon Saz Birds to harass you, and can drop Coffins from above. If they take too much damage or fall on someone, they'll spawn small Wooden Dolls. He can also create a Nen Guard-like bubble that shields from damage. He'll move about fairly quick and has permanent Super Armor. He has a plethora of invulnerable frames. Be very mindful of this and try to chain cc him in order to deal with him efficiently.

Room 5 (Boss Room)

  • Pandemos Floo

This can be a bit of a tricky boss. So here's some tips:

  • Pandemos Foo has abnormally high health regen, so you'll need to keep up the damage or it'll recover a lot of HP.
  • Performs two types of attacks mostly:
    • Bite attack in front.
    • Pandemos Floo puts its hands in the ground. Then you'll see yellow marks all over the ground and several fists will pop up to hit you. Just run circles to avoid, etc.
  • After taking a certain amount of damage, Pandemos Floo will form a shield around himself that causes most attacks to miss. Destroy the 4 pillars around him to get rid of the shield. Use a quick AoE move to destroy the pillars instantly, because if you hit the shield too much, small tiny wards will pop up next to you. Don't stick around long, since the wards will explode. Since this move merely increases his evasion, it is still possible to kill Floo while he is shielded if you have enough hit rate.
  • After removing his shield, the screen starts shaking and you see a black shadow dart foward, get away from the x-axis of that area as soon as possible. Once the shadow disappears, a giant phantom will come running over the x-axis of that area, dealing heavy damage to anything in its path. This happens 3 times. These 3 times can stack up with repeated removal of his shield causing there to be multiple phantoms moving across the stage. The easiest method of evading these phantoms is to move to the bottom or top of the stage. The phantoms will not hit these areas.
  • Pandemos Floo will open up his mouth, emit a circle and perform a ground-level (i.e. jump!) shock-wave across the entire room, causing knockdown. Does this after you break his shield. There are no safe areas on the stage so you must jump with the correct timing. He can also do this multiple times in succession so keep an eye on him.
  • Teleports in response to cube skills. The first time he reappears, he will try to attack anyone nearby. If you are in a party, do not run at each other (one of you might run into Pandemos Floo) and it is recommended to run up or down to dodge the bite when he reappears the first time. Pandemos Floo is invulnerable during this first reappearance. When he reappears the 2nd time, he will be vulnerable to attacks again and has a short cooldown on using this move again. It is recommended to waste a low-level or non-damaging cube skill to proc this move before bursting him when he reappears the second time.

Legendary items

Icon Name Type Lv Base Stats Other
Ominous Giant Bat Pants.png Ominous Giant Bat Pants Leather Bottom 85 P. Def. +2178
STR +42
INT +42
SPR +45
Shadow Damage +18
Attacks have a 5% chance of summoning bats around you that attack and decrease their targets' Shadow Resistance -25 for 20 seconds.
What's that ominous energy eclipsing the sky dark? - Iris
Human Sinew Bracelet.png Human Sinew Bracelet Bracelet 85 M. Def. +5227
STR +40
VIT +99
Physical Critical Chance.png Physical Critical Chance +2% for every 200 Vitality.png Vitality (up to +15%)

Physical Atk. +7 for every 200 Strength.png Strength (up to +105)

Killing Human enemies increases Strength.png Strength +50 for 30 seconds. (Cooldown: 30 sec.)
That must be the worst fetish ever. - Sandstorm Varracht
Poison Cloud Crystalline.png Poison Cloud Crystalline Bracelet 85 M. Def. +5227
STR +40
VIT +99
Poison Damage +20 %

Attacks have a 3% chance of creating a potent poison mist around you.

The poison mist inflicts Poison (Status).png Poison (Status) on enemies, inflicting damage at 6,000 Atk. every 0.5 seconds for 4 seconds. (The chances and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
No, that can't be true. He would never do such a thing. - Woon
Dead Captain's Bone Breastplate.png Dead Captain's Bone Breastplate Light Armor Head/Shoulder 85 P. Def. +2614
STR +40
INT +26
Shadow Resist +12
Shadow Damage +12

Shadow damage from enemy attacks increases Shadow Resistance by +5 for 30 seconds. (Max Stacks: 5)

Shadow damage +3 for every 5 Shadow Resistance (up to +30)

Damage from enemy attacks creates a 30% chance of negating the damage. (Cooldown: 20 sec.)
This train is about to take off. Passengers, please remain seated.
Ghost's Lost Shoulder Pads.png Ghost's Lost Shoulder Pads Cloth Head/Shoulder 85 P. Def. +871
INT +40
SPR +40
All Abnormal Status Resist +24

Casts Camouflage for 10 seconds when you stand or walk for 0.5 seconds. (Cooldown: 20 sec. This option is canceled when the item is unequipped.)

Damage from enemy attacks casts the Invincible buff for 2 seconds. (Cooldown: 15 sec.)
Ghosts? Are you trying to scare me? - Coral
Curse-tainted Possession Stone.png Curse-tainted Possession Stone Magic Stone 85 STR +58
INT +58
VIT +58
SPR +58
Water Damage +24
Shadow Damage +24
Attacks have a 3% chance of inflicting Blind (Status).png Blind (Status) or Frozen (Status).png Freeze (Status) and decreasing their Water/Shadow Resistances -15 for 3 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
Freeze and explode. - Rion
Revenant Predator Core.png Revenant Predator Core Magic Stone 85 STR +58
INT +58
VIT +58
SPR +58
Shadow Damage +24

Attacks have a 2% chance of casting Flu's Soul Scream at the cost of 1% MP.

Damage from enemy attacks creates a 50% chance of restoring 5% MP and increases Physical/Magical Atk.s +50 for 10 seconds. (Cooldown: 10 sec.)
This exudes nefarious energy. - Sharan
Sealed Giant Ghost's Gaze.png Sealed Giant Ghost's Gaze Magic Stone 85 STR +58
INT +58
VIT +58
SPR +58
Shadow Damage +30
Casting creates a 5% chance of consuming 1 Black Cube Fragment.png Black Cube Fragment and adding the Eyes mark to all enemies within a 500 px range to decrease their Shadow Resistances -20 and then cast Dark Explosion in 5 seconds. (Cooldown: 5 sec.)
I hate ghosts: they're scary! ...But I'll try to be strong for my friends. - Tiny
Desperate Cry.png Desperate Cry Necklace 85 M. Def. +8712
INT +40
SPR +99
Water Damage +26
Shadow Damage +26

Attacks create a 3% chance of casting Weeping Spirit. (Cooldown: 10 sec)

Weeping Spirit increases Shadow Damage +5 for 40 seconds (Max Stacks: 4)
I hear the sounds of crying coming from a distance. - G.S.D
Moon in the Abyss.png Moon in the Abyss Necklace 85 M. Def. +8712
INT +40
SPR +99
Water Damage +22
Shadow Damage +22
Physical Critical Chance +2 %
Magic Critical Chance +2 %
Attacks create a 5% chance of endowing your weapon with Water/Shadow Attribute for 25 seconds at the cost of 1 Heavenly Pearl. (Cooldown: 25 sec)
It's late. Why hasn't Becky come back? - Zekter
Gleaming Eye in the Dark.png Gleaming Eye in the Dark Ring 85 M. Def. +3485
STR +59
INT +59
Inflicts Blind (Status).png Blind (Status) on you and all enemies in a 550 px range every 20 seconds, decreasing visual range -90% and Hit Rate -20% for 10 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below. Activated in 10 seconds after the item is equipped.) +15% damage on Blind enemies
I can feel its dark glare on my skin. - Inacia
Revenant Shadow.png Revenant Shadow Ring 85 M. Def. +3485
STR +59
INT +59
Hit Recovery +90

Attacks have a 5% chance of summoning 3 Ghosts.

The Ghosts attack and cause Bleeding/Slow/Poison/Curse for 5 seconds.

- Bleeding/Poison: Inflicts damage at 800 Atk. every 0.5 seconds for 5 seconds.

- Slow: Decreases Movement/Attack Speeds -20% for 5 seconds.

- Curse: Decreases STR/VIT/INT/SPR -22 for 5 seconds.

- Blind: Decreases visual range -90% and Hit Rate -20% for 5 seconds.

(The listed Abnormal Status chances and effects decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)

Attacked enemies have all their elemental resistances -10 for 20 seconds.
I didn't have to check to know who's hot on my heels. - Some Soul Bender
Floo-sealed Gold Bell.png Floo-sealed Gold Bell Sub Equipment 85 STR +39
INT +39
VIT +39
SPR +39
Attacks have a 3% chance of summoning Floo that sends forth a shock wave and increases your party's Physical/Magical Def. +70 and Independent Atk. +100 for 20 seconds. (Cooldown: 20 sec.) This shock wave inflicts Stun (Status).png Stun (Status) for 1 seconod. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
His soul will be tormented forver. - Ludmilla
Phantasmal Captain's Pocket Watch.png Phantasmal Captain's Pocket Watch Sub Equipment 85 STR +39
INT +39
VIT +39
SPR +39
Casting Speed +5 %

If HP falls below 30% damage from enemy attacks consumes 3 Clear Cube Fragment.png Clear Cube Fragments and casts Camouflage on you for 10 seconds. (Cooldown: 60 sec.)

Camouflage restores 50% HP and increases Attack/Movement/Casting Speeds +3%, Physical/Magical Critical Chances +5%, and Critical Damage +10%.

*Multiple Critical Bonus does not stack. Only the highest value of bonus applies. (Applicable with only Critical Damage)
I'm not angry because I didn't expect from the beginning that you'd keep your promise - Young Bwanga
Black Bird's Ominous Feather Broomstick.png Black Bird's Ominous Feather Broomstick Broomstick 85 P. Atk. +1002
M. Atk. +1102
I. Atk. +607
INT +68
Inflict Shadow Damage
Movement Speed +3 %
Shadow Damage +18
Mage(F):
Befriend Pluto Skill Lvl + 2
Creator(F):
Wind Skill Lvl + 2

Summons 3 SARS Birds for 15 seconds every 20 seconds.

(Activated in 10 seconds after the item is equipped.)

The presence of a SARS Bird within an 800 px range adds +10% Shadow Damage.

Attacks have a 2% chance of Cursing enemies for 7 seconds, decreasing STR/VIT/INT/SPR -166.

(This chance decreases if the targets are Lv. 91 or above, and increases if Lv. 90 or below.)
Black birds are believed to be the messengers of death.
Giant Revenant Fist.png Giant Revenant Fist Gauntlets 85 P. Atk. +1202
M. Atk. +901
I. Atk. +607
STR +101
Hit Rate +1 %

Back Attack damage + 20%

*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)

Attacks have a 5% chance of firing a flurry of Floo Fists at a 300 px range. (Cooldown: 5 sec.)
Bring it on! Before those damned ghosts take my soul!
Jerome's Bone Tonfa.png Jerome's Bone Tonfa Tonfa 85 P. Atk. +952
M. Atk. +1002
I. Atk. +607
P. Def. +990
STR +68
INT +101
Light Damage +18
Evasion Rate +3 %
Hit Rate +2 %

Use [Equipment Option Control Key] to possess yourself with Jerome's Spirit for 60 seconds at the cost of 1 White Cube Fragment.png White Cube Fragment. (Cooldown: 60 sec.)

While possessed, you can cast Jerome's Nen Flower and inflict +10% damage on Shocked enemies. (Jerome's Nene Flower cooldown: 5 sec.)
It's a good tonfa, but the material it's made of is creepy.
Kill Joe's Ice Ghost Short Sword.png Kill Joe's Ice Ghost Short Sword Short Sword 85 P. Atk. +952
M. Atk. +1152
I. Atk. +607
INT +68
Casting Speed +2 %
Water Damage +18
Magic Critical Chance +2 %

Use [Equipment Option Control Key] to prssess yourself with Kill Joe's Spirit for 60 seconds at the cost of 1 Blue Cube Fragment.png Blue Cube Fragment. (Cooldown: 60 sec)

While possessed, you can cast Kill Joe's Tombstone and inflict +10% damage on Frozen (Status).png Frozen (Status) enemies. (Kill Joe's Tombstone cooldown: 0.5 sec)
A frozen spirit resides in this sword.
Lion's Possessed Axe.png Lion's Possessed Axe Battle Axe 85 P. Atk. +1202
M. Atk. +851
I. Atk. +607
STR +68
Shadow Damage +18
Hit Rate +2 %

Press the Up/Down key and the Creature skill key to possess yourself with Lion's Spirit for 30 seconds at the cost of 1 Black Cube Fragment.png Black Cube Fragment. (Cooldown: 30 sec.)

While possessed, you can cast Lion's Spark and inflict +10% damage on Shocked enemies. (Lion's Spark cooldown: 1 sec.)
Who killed me?
Rabineta's Black Heart Rod.png Rabineta's Black Heart Rod Rod 85 P. Atk. +901
M. Atk. +1102
I. Atk. +607
INT +101
Inflict Water Damage
Inflict Shadow Damage
HP MAX +275
MP MAX +330
Casting Speed +5 %
Hit Rate -1 %
Mage(F):
Lesser Spirit: Stalker Skill Lvl + 3
Mage(M):
Frozen Weapon Mastery Skill Lvl + 3

MP -1% when MP is above 50%.

Bonus damage dealt based on your own Shadow and Water damage bonuses (Only one of the Bonus Damage will be applied. If both elemental upgrade conditions are met, the shadow effect will be applied.)

+20% Bonus Shadow Damage if Shadow Attribute is 80 or higher and you have more than 90% MP

15% Bonus Shadow Damage if you have between 70%-90% MP

10% Bonus Shadow Damage if you have between 50%-70% MP

10% Bonus Damage if you have under 50% MP

+20% Bonus Water Damage if Water Attribute is 80 or higher and you have more than 90% MP

15% Bonus Water Damage if you have between 70%-90% MP

10% Bonus Water Damage if you have between 50%-70% MP

10% Bonus Damage if you have less than 50% MP
The blackened heart beats no longer.
Ramnu's Invisible Blade.png Ramnu's Invisible Blade Dagger 85 P. Atk. +902
M. Atk. +901
I. Atk. +607
Attack Speed +10 %
Movement Speed +5 %
Physical Critical Chance +10 %
Hit Rate -1 %

Use [Equipment Option Control Key] to posses yourself with Ramnu's Spirit for 60 seconds at the cost of 1 Red Cube Fragment.png Red Cube Fragment. (Cooldown: 60 seconds)

While possessed, you can cast Ramnu's Blade Wind and inflict +10% Critical Damage.

*Multiple Critical Bonus does not stack. Only the highest value of bonus applies. (Applicable with only Critical Damage)

(Ramnu's Blade Wind cooldown: 0.5 seconds)
Death comes without a sound. - Minet
Revenant Seal Executioner Sword.png Revenant Seal Executioner Sword Zanbato 85 P. Atk. +1202
M. Atk. +901
I. Atk. +607
STR +68
Casting Speed. -2%

Shadow Damage +22

Inflict Shadow Damage

15% more damage on Demon/Undead monsters
Attacking Demon/Undead monsters increases Attack/Movement/Casting Speeds +5% for 20 seconds. (Cooldown: 20 sec.)
Super Armor for 10 sec. per killed Demon/Undead monster (Cooldown: 20 sec.)

Attacks have 3% chance of casting Lv. 15 Suppression Amulet. (Cooldown: 10 sec.)