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Difference between revisions of "Category:Dungeons"

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Revision as of 19:50, 11 June 2011

Dungeons are areas in which you attempt to find the boss room and defeat the monsters you encounter on the way. Every new dungeon room that you enter reduces 1 fatigue point. If you enter with a party, EXP will be multiplied at the end and then split amongst all members.

Defeating the boss in the boss room will automatically finish the dungeon, all other enemies will count as defeated and give exp.

Dungeon Difficulty Settings

Only the normal difficulty level is initially unlocked when you gain access to a new dungeon. You must first meet certain requirements in order to unlock higher difficulty levels.

Normal Difficulty.png Normal Normal is the initial difficulty for all dungeons. To gain initial access to a dungeon you must reach the minimum level required, clear a prior dungeon, or accept a certain epic quest.
Expert Difficulty.png Expert Expert is the second available difficulty and can be unlocked simply by clearing the normal difficulty with any rank. Enemies gain a small boost in hit rate and HP while you have a small drop in hit rate. Monsters with special effects will appear more frequently.
Master Difficulty.png Master Master is the third available difficulty and can be unlocked once you clear the dungeon's Expert mode with a B rank or higher. Enemies have a moderate boost in hit rate and health while you have a moderate drop in hit rate. Monsters with special effects will appear more frequently than on Expert.
King Difficulty.png King King is the fourth and presently highest difficulty for DFO and is unlocked by clearing the dungeon's Master mode with a S rank or higher. Enemies have a large boost in hit rate and HP while you have a high drop in hit rate. Monsters with special effects will appear in nearly every room and sometimes even in groups.
- Hell Special difficulty where all monsters are very strong and where rooms are filled with monsters of special effect. Hell Mode also features a room with a pink boss icon somewhere on the map. Once you reach the icon, there will be a locked portal from Hell. Every time you hit it a monster may spawn. Once all the monsters are spawned and eliminated, hit it a few more times and then the boss of that hell will spawn. Fow now, the Hell Mode boss changes with different places (Sky Tower, Behemoth, Noire Ferra, Slums and North Myre).
  • Note: As of the patch of June 9th, 2010; Hell mode is now available for the North American server.

Rewards

  • After the boss is defeated two rows of reward cards that might contain gold and/or equipment will appear. The number of bosses and mini-bosses that were defeated are added up and increase the chance of receiving rare items along with the gold.
    • the player will have three seconds in which to choose one card from each of the two rows (a total of two cards, one regular, one gold).
      • the player can choose to only turn over one normal card or both the normal and gold cards.
    • There is one card in each row that contains nothing regardless of how many enemies are defeated.
      • The first row's cards are free. The second row requires a gold amount that varies depending on the dungeon and is listed on the card.
    • There is a possibility of obtaining rare equipment from the cards that are unavailable elsewhere.
      • See the Dungeon Drop Guide for information about dungeon locations that might drop items in the level range you are interested in.
    • During some events, the middle row may open up, allowing for an additional card to be obtained (up to three max).

Ranks

As of Act V, your rank is now calculated by the Combo Rate. Basically, in order to get a high rank, you or your party needs to constantly keep hitting the enemies to create long combos. The longer the combo, the more the Combo Rate will grow. The higher your total Combo Rate, the better your rank.

The old Ranking System used to rely on Technique, Style, and Hits. This no longer applies and is only seen now in a few quests at the beginning.

End Dungeon Experience Bonus

Players will receive experience at the end of every dungeon. The base experience is the total experience from killing monsters. The experience is then boosted by a set percentage based on several factors:

Rank

Rank Bonus
F, E, D, C -
B +5%
A +10%
S +15%
SS +20%
SSS +30%

Party

# of Members Bonus
1 -
2 +150%
3 +200%
4 +250%

Custom Channel

+5% bonus

# Channel Map
01 Beginner: Elvenguard Elvenguard
10-17 Grand Flores Grand Flores
18-24 Sky Tower Sky Tower
26-31 Behemoth Behemoth
34-36 Aphelia Noire Ferra
North Myre
38-40 Storm Pass Mount Thunderime
42-44 Coastal Jct. Temple of Apostasy

Dungeon Zones

Some dungeons may not be available in North America.

Dungeon Zone Level Range
Lorien 1 ~ 3
Grand Flores 2 ~ 18
Sky Tower 16 ~ 29
Behemoth 27 ~ 40
Noire Ferra 39 ~ 59
Mount Thunderime 41 ~ 58
Slums 44 ~ 55
Temple of Apostasy 46 ~ 51
North Myre 49 ~ 54
Citadel 53 ~ 57
Antwer Canyon 55 ~ 60
Otherverse 60
Southern Ashen 1 ~ 60