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Difference between revisions of "Ice Chain"

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{{Missing Info|Base Mana costs are missing.}}
 
 
{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
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|Command={{Up}}{{Up}}{{Down}}{{Down}}{{Z}}
 
|Command={{Up}}{{Up}}{{Down}}{{Down}}{{Z}}
 
|Description=
 
|Description=
Creates, small, sharp ice rings and throws them at enemies. The rings prioritize targets as Boss/Champion/Normal, and circle their target while doing damage.  The rings will then return to combine into a giant ice ring, which returns to damage enemies further.  
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Throws small, sharp ice rings at enemies. These rings attack enemies in the order of Boss, Champion, and Normal monsters, with Boss monsters first. They circle around their targets, attacking them a set number of times, and return to you to combine into a big ice ring. This big ice ring flies over to the highest priority target and attacks it multiple times as it explodes.
*Level 3: Increases the ice ring count.
+
 
*Level 6: The giant ice ring pulls enemies. Atk. is lowered.
+
Creates the following additional effects at different skill levels.
*Level 9: Decreases the giant ice ring's hit interval and Explosion Atk.
+
*Level 3: Ice ring count +2
 +
*Level 6: The big ice ring pulls enemies as it's created.
 +
*Level 9: Decreases the big ice ring's multi-hit intervals and increases max multi-hit count.
  
 
|Attributes=
 
|Attributes=
 
*{{SP per level|0}}
 
*{{SP per level|0}}
*'''Master Level:''' 30
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*{{SkillAttribute|Master Level|30}}
*'''Max Level:''' 40
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*{{SkillAttribute|Max Level|40}}
 
*{{CastTime|Instant Cast}}
 
*{{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=160 sec}}
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*{{Cooldown|145 sec.}}
 
*{{CubeCost|5}}
 
*{{CubeCost|5}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 +
*{{Cancelable}}
 +
*{{SkillAttribute|Small Ice Ring Count|5}}
 +
**(if Level ≥ 3): {{SkillAttribute|Small Ice Ring Count|7}}
 +
*{{SkillAttribute|Big Ice Ring Multi-hit Intervals|0.08 sec.}}
 +
**(if Level ≥ 9): {{SkillAttribute|Big Ice Ring Multi-hit Intervals|0.05 sec.}}
 +
*{{SkillAttribute|Big Ice Ring Multi-hit Count (Before Thrown)|12}}
 +
**(if Level ≥ 9): {{SkillAttribute|Big Ice Ring Multi-hit Count (Before Thrown)|14}}
 +
*{{SkillAttribute|Big Ice Ring Multi-hit Count (After Thrown)|8}}
 +
**(if Level ≥ 9): {{SkillAttribute|Big Ice Ring Multi-hit Count (After Thrown)|10}}
  
 
|Notes=
 
|Notes=
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*This skill consists of 3 parts:
 
*This skill consists of 3 parts:
 
**Stage 1: The Hell Freezer releases small ice rings that home in on nearby targets that deals minimal constant damage for 5 seconds.  These ice rings each attack at most 10 times.
 
**Stage 1: The Hell Freezer releases small ice rings that home in on nearby targets that deals minimal constant damage for 5 seconds.  These ice rings each attack at most 10 times.
**Stage 2: The Hell Freezer retracts the small ice rings to create a large ice ring that has a vacuum effect that pulls in nearby enemies dealing moderate constant damage for 3 seconds. This hits 10 times.
+
**Stage 2: The Hell Freezer retracts the small ice rings to create a large ice ring that has a vacuum effect that pulls in nearby enemies dealing moderate constant damage for 3 seconds.
**Stage 3: The Hell Freezer then throws the large ice ring colliding with the first enemy hit dealing massive damage to all enemies within the explosion range. This process hits 13 times and has 1 finishing attack.
+
**Stage 3: The Hell Freezer then throws the large ice ring colliding with the first enemy hit dealing massive damage to all enemies within the explosion range.
***Thrown rotation hit count changes from 13 hits to 17 hits at Lv. 9.
 
 
*If skill is used when no monsters are in the visible range, the small ice rings will be removed promptly after being sent out.
 
*If skill is used when no monsters are in the visible range, the small ice rings will be removed promptly after being sent out.
 
*The large ice ring throw can be cancelled if the Hell Freezer is stunned, frozen, immobilized etc. as well as trigger {{IconLink|Immortality}}, when the small ice rings come back together.
 
*The large ice ring throw can be cancelled if the Hell Freezer is stunned, frozen, immobilized etc. as well as trigger {{IconLink|Immortality}}, when the small ice rings come back together.
  
 
|SkillGrowth=
 
|SkillGrowth=
<span style="display: none;">{{</span>
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<span style="display:none">{{</span>
 +
<small>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
!rowspan="2"|Level
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!rowspan=2|Level
!rowspan="2"|Lv Req
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!rowspan=2|Lv Req
!rowspan="2"|MP
+
!rowspan=2|MP
!colspan="2"|Small Ice Ring
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!rowspan=2|Small Ice Ring Atk.
!colspan="3"|Large Ice Ring
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!colspan=2|Big Ice Ring
 
|-
 
|-
!Multi-Hit Atk.||Count
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!Multi-hit Atk.||Explosion Atk.
!Multi-Hit Atk.||Hit Interval||Explosion Atk.
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 1||50||--||378% x 10||rowspan="2"|3||832%||rowspan="8"|0.08 sec||2362%
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{{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
|-{{SkillRow}}
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{{!}} <!--Level--> {{#var:i}}
| 2||55||--||466% x 10||1024%||2909%
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{{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}}
|-{{SkillRow}}
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{{!}} <!--MP--> {{#expr: 1200+((3249-1200)/(10-1))*({{#var:i}}-1) round 0}}
| 3||60||--||553% x 10||rowspan="3"|5||1218%||3457%
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{{!}} <!--Small Ice Ring Atk.--> {{#expr: 791+((2444-791)/(10-1))*({{#var:i}}-1) round 0}}% x5
|-{{SkillRow}}
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<!-- Big Ice Ring -->
| 4||65||--||641% x 10||1411%||4004%
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{{!}} <!--Atk.--> {{#expr: 673+((2079-673)/(10-1))*({{#var:i}}-1) round 0}}%
|-{{SkillRow}}
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{{!}} <!--Explosion Atk.--> {{#expr: 2309+((7129-2309)/(10-1))*({{#var:i}}-1) round 0}}%
| 5||70||--||730% x 10||1603%||4552%
+
<!-- -->
|-{{SkillRow}}
+
{{!}}-
| 6||75||2338||817% x 10||rowspan="3"|6||1797%||5101%
+
}}
|-{{SkillRow}}
 
| 7||80||2566||905% x 10||1990%||5648%
 
|-{{MaxSkillRow}}
 
| 8||85||--||992% x 10||2182%||6196%
 
|-{{SkillRow}}
 
| 9||90||3021||1080% x 10||rowspan="2"|7||2376%||rowspan="2"|0.05 sec||6743%
 
|-{{SkillRow}}
 
| 10||95||3249||1167% x 10||2568%||7291%
 
 
|}
 
|}
<span style="display: none;">}}</span>
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*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
 +
</small>
 +
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 03:23, 15 May 2019


Ice Chain.png Ice Chain

Awakening Active Skill
Class:

Glacial Master

Command: Upkey.pngUpkey.pngDownkey.pngDownkey.pngZ.png
Prerequisite Level: 50
Prerequisite Skills: None

Description

Throws small, sharp ice rings at enemies. These rings attack enemies in the order of Boss, Champion, and Normal monsters, with Boss monsters first. They circle around their targets, attacking them a set number of times, and return to you to combine into a big ice ring. This big ice ring flies over to the highest priority target and attacks it multiple times as it explodes.

Creates the following additional effects at different skill levels.

  • Level 3: Ice ring count +2
  • Level 6: The big ice ring pulls enemies as it's created.
  • Level 9: Decreases the big ice ring's multi-hit intervals and increases max multi-hit count.

Attributes

  • SP per level: 0
  • Master Level: 30
  • Max Level: 40
  • Casting Time: Instant Cast
  • Cooldown: 145 sec.
  • This skill consumes 5 Clear Cube Fragment.png Clear Cube Fragments.
  • MP -4.0% Cooldown -2.0% on Command
  • Basic Attack Cancelable Skill
  • Small Ice Ring Count: 5
    • (if Level ≥ 3): Small Ice Ring Count: 7
  • Big Ice Ring Multi-hit Intervals: 0.08 sec.
    • (if Level ≥ 9): Big Ice Ring Multi-hit Intervals: 0.05 sec.
  • Big Ice Ring Multi-hit Count (Before Thrown): 12
    • (if Level ≥ 9): Big Ice Ring Multi-hit Count (Before Thrown): 14
  • Big Ice Ring Multi-hit Count (After Thrown): 8
    • (if Level ≥ 9): Big Ice Ring Multi-hit Count (After Thrown): 10

Notes

  • The level of this skill scales with the current level of the character.
  • The Glacial Master has Super Armor (Status).png Super Armor (Status) throughout the entire duration of the skill.
  • This skill consists of 3 parts:
    • Stage 1: The Hell Freezer releases small ice rings that home in on nearby targets that deals minimal constant damage for 5 seconds. These ice rings each attack at most 10 times.
    • Stage 2: The Hell Freezer retracts the small ice rings to create a large ice ring that has a vacuum effect that pulls in nearby enemies dealing moderate constant damage for 3 seconds.
    • Stage 3: The Hell Freezer then throws the large ice ring colliding with the first enemy hit dealing massive damage to all enemies within the explosion range.
  • If skill is used when no monsters are in the visible range, the small ice rings will be removed promptly after being sent out.
  • The large ice ring throw can be cancelled if the Hell Freezer is stunned, frozen, immobilized etc. as well as trigger Immortality.png Immortality, when the small ice rings come back together.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Small Ice Ring Atk. Big Ice Ring
Multi-hit Atk. Explosion Atk.
1 50 1200 791% x5 673% 2309%
2 55 1428 975% x5 829% 2845%
3 60 1655 1158% x5 985% 3380%
4 65 1883 1342% x5 1142% 3916%
5 70 2111 1526% x5 1298% 4451%
6 75 2338 1709% x5 1454% 4987%
7 80 2566 1893% x5 1610% 5522%
8 85 2794 2077% x5 1767% 6058%
9 90 3021 2260% x5 1923% 6593%
10 95 3249 2444% x5 2079% 7129%
11 100 3477 2628% x5 2235% 7665%
12 105 3704 2811% x5 2391% 8200%
13 110 3932 2995% x5 2548% 8736%
14 115 4160 3179% x5 2704% 9271%
15 120 4387 3362% x5 2860% 9807%
  • Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}

Glacial Master Skills
Active:Blizzard Storm.png Blizzard Storm Broken Arrow.png Broken Arrow Grand Shatter.png Grand Shatter Ice Body.png Ice Body Ice Crash.png Ice Crash Ice Hammer.png Ice Hammer Ice Lance.png Ice Lance Ice Trap.png Ice Trap Path of Frost.png Path of Frost Resonance (Glacial Master).png Resonance (Glacial Master) Windmill Spear.png Windmill Spear
Passive:Crystal Blade.png Crystal Blade Frozen Weapon Mastery.png Frozen Weapon Mastery Glacial Master Leather Armor Mastery.png Glacial Master Leather Armor Mastery Insight.png Insight Pinpoint Rush.png Pinpoint Rush
Awakening:Frozen Soul.png Frozen Soul Ice Chain.png Ice Chain Ice Field.png Ice Field Ice Orb.png Ice Orb
2nd Awakening:Ice Craft.png Ice Craft Judecca the Eternal.png Judecca the Eternal Over Freeze- Extension.png Over Freeze: Extension Shard Magnum.png Shard Magnum
Neo: Awakening:Eternity- Nastrond.png Eternity: Nastrond Frost Hunt.png Frost Hunt Glacies.png Glacies

Male Mage Skills
Active:Dimension- Accident.png Dimension: Accident Flame Shield.png Flame Shield Ghost Flame.png Ghost Flame Ice Sword.png Ice Sword Lilliac.png Lilliac Rapid Fire.png Rapid Fire Teleport.png Teleport Trap Strike.png Trap Strike Water Cannon.png Water Cannon Wind Strike.png Wind Strike
Passive:Immortality.png Immortality The Abyss.png The Abyss

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism