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Unusual skill growth patterns

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Hey Arrol. I forgot to tell you this earlier, but you may encounter some skills that contain an abnormal skill growth. When this occurs, you may have to enter the values for that particular skill option manually.

To do this, I recommend referencing the page Infernal Road.png Infernal Road. Here's a possible workaround.

  • Instantiate another array under the one named "maxrow". Name it whatever you want, and match the values with the skill lv in maxrow.
  • Enter and list in the intended values for that skill option, separated by commas.
  • Then reference that array via
    {{#arrayindex:arrayName| {{#expr: {{#var:i}}-1 }} }}
    to display the skill option.


Here's another interesting tip. If you somehow come across values you are unsure of/missing, ie Awakening skills etc. You can always use the Korean API to solve this issue. In this case, you can use the page Astral Storm.png Astral Storm for reference.
When comparing the Astral Storm values in the DFOG version to the Korean version, you'll notice that if you divide the Korean version's values by the DFOG Astral Storm values, you'll get a damage difference ratio of roughly 1.1785. This means each of the skill options have an increase of 17.85%.

You can surround the Calc template or array reference with the following while using the Korean API's data and use the damage difference ratio to get all the values of the current DFOG version.:

{{#expr: CalcTemplate/ArrayReference / X round 0}}

'X' being the damage difference ratio between the Korean version and the DFOG version.

When a later balance patch occurs, you can always remove the surrounding #expr template.

06:17, 5 July 2019