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Difference between revisions of "Transcendence Scythe +6 - Justice"
(Created page with "{{Equipment infobox | icon = Rare Transcendence Scythe +4 | slot = weapon | weapon type = scythe | rarity = Rare | value = 119968 | binding = Untradable | level = 75 | class =...") |
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| magical critical chance = 2 | | magical critical chance = 2 | ||
| hit rate = 0.5 | | hit rate = 0.5 | ||
− | | single skill bonus = Priest(M),Divine | + | | single skill bonus = Priest(M),Divine Judgement,1;Priest(M),Nuclear Punch,1;Priest(M),Deathblow,1 |
| skill alteration = Priest(M),Nuclear Punch | | skill alteration = Priest(M),Nuclear Punch | ||
| description = Nuclear Punch Atk. + 6% and cooldown - 6% | | description = Nuclear Punch Atk. + 6% and cooldown - 6% |
Revision as of 23:01, 1 May 2016
- Slot
- Weapon
- Weapon type
- Scythe
- Rarity
- Rare
- Weight
- 2.8 kg
- Value
- 119968 Gold
- Binding
- Untradable
- Req. level
- 75
- Req. class
- Priest
„ |
Priest(M): Divine Judgement Skill Lvl +1 Nuclear Punch Skill Lvl +1 Deathblow Skill Lvl +1 Your weapon's Training increases each time a Champion/Named/Boss monster is killed. (Not in Death Valley. The more difficult a dungeon, the more your Training Points.) Training decreases -20% if you do not consume a certain amount of Fatigue a day. Nuclear Punch Atk. + 6% and cooldown - 6%
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Acquisition
- Upgrading Transcendence Scythe +5 - Justice