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Difference between revisions of "Ghoulguish"

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{{Stub}}
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{{Monster infobox
An ice zombie that uses a melee attack. 
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|image=Ghoulgwish.img.walk.gif
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|type=Undead
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|family=Zombie
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}}
  
The only difference is that it has an aura of ice that damages you every few seconds, and will see this as white mist near your feet. You can avoid that by jumping when it becomes too thick, and thus avoid damage.  This aura can also cause freezing, which can be fatal.
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'''Ghoulguish''' is an ice zombie that uses a melee attack. Resistant to Water- and Shadow-attribute attacks.
  
Resistant to water and shadow element attacks.
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==Move List==
[[Category:Bosses]]
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*Uses melee attack and grabbing attack that can cause {{IconLink|Bleeding (Status)}}, which doubles Ghoulguish's speed. Grabbing attack is Shadow-attribute.
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*Has an aura of ice that damages your character every few seconds, and will appear as white mist near your feet.
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**Aura will cause damage, knockback, and has a chance of {{IconLink|Freeze (Status)}}.
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**Is effective only when your character is on the ground.
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***Jumping when it appears very cloudy and white will reset the timer, and thus avoids damage.
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***A character's timer is independent of their party mates.
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==Appearances==
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{{Appears in}}

Latest revision as of 20:19, 7 October 2016

Icon-Ghoulguish.png
Ghoulguish
Ghoulgwish.img.walk.gif
Type
TypeUndead.png
Family
Zombie

Ghoulguish is an ice zombie that uses a melee attack. Resistant to Water- and Shadow-attribute attacks.

Move List

  • Uses melee attack and grabbing attack that can cause Bleeding (Status).png Bleeding (Status), which doubles Ghoulguish's speed. Grabbing attack is Shadow-attribute.
  • Has an aura of ice that damages your character every few seconds, and will appear as white mist near your feet.
    • Aura will cause damage, knockback, and has a chance of Frozen (Status).png Freeze (Status).
    • Is effective only when your character is on the ground.
      • Jumping when it appears very cloudy and white will reset the timer, and thus avoids damage.
      • A character's timer is independent of their party mates.

Appearances