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Difference between revisions of "Metal Gear Canaps"
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{{Monster infobox | {{Monster infobox | ||
− | |image= | + | |image=Metal Gear Canaps.gif |
− | |type= | + | |type=Mechanic |
− | | | + | |named=y |
}} | }} | ||
− | + | ||
+ | ==Move List== | ||
+ | * '''Barrier:''' Periodically Metal Gear protects itself with a Blue Barrier, which negates all incoming damage. It is destroyed after a certain number of hits, rather than damage. | ||
+ | * '''Rush:''' If a player is far away from Metal Gear, it will charge towards them. | ||
+ | * '''Gatling Gun:''' Metal Gear shoots two Gatling Guns directly in front of it. The damage dealt is very minor, however it can easily stun-lock players if they get caught. | ||
+ | |||
+ | ===[[:Category:Luke's Laboratory Dungeons#Berserk Gauge|Berserk]]=== | ||
+ | * '''Key Cards:''' When Metal Gear drops below 300 bars of health, it will wipe all players' buffs, teleport all players to the left-most side of the arena while Metal Gear itself teleports to the center-north side, separated by an electrical fence. At the same time, a Red and Blue Key Card, several turrets and moving mines will appear throughout the arena, and a machine protected by a shield will appear on the right-most side of the arena. In order to resolve this mechanic, both Key Cards must be picked up and delivered to the machine in order to break its shield and then break the machine itself. Getting hit by the automated defenses will deal moderate damage. | ||
+ | * '''Armor Crush:''' After a brief delay, Metal Gear will begin to slowly chasing a random party member. Any party member that makes contact with Metal Gear during this time will have their armor severely reduced for the rest of the dungeon. | ||
+ | * '''Summon Bots:''' Summons two adds. Always occurs after '''Armor Crush'''. | ||
+ | |||
+ | ==Strategy== | ||
+ | * Try to use hold-skills and burst damage immediately after '''Barrier''' dissipates for the first time. | ||
+ | * Stay within Metal Gear's hitbox to prevent '''Rush'''. | ||
+ | * If a player manages to get hit by '''Gatling Gun''', another player can use crowd-control abilities to stop continued fire. | ||
+ | * For '''Key Cards''', have one player collect both Key Cards and deliver them to the machine while the rest stay back in order to minimize accidental damage from the automated defense systems. | ||
+ | * If '''Armor Crush''' makes contact, it's debuff can be removed by simply re-equipping all gear. | ||
==Appearances== | ==Appearances== |
Latest revision as of 22:17, 30 April 2018
Contents
Move List
- Barrier: Periodically Metal Gear protects itself with a Blue Barrier, which negates all incoming damage. It is destroyed after a certain number of hits, rather than damage.
- Rush: If a player is far away from Metal Gear, it will charge towards them.
- Gatling Gun: Metal Gear shoots two Gatling Guns directly in front of it. The damage dealt is very minor, however it can easily stun-lock players if they get caught.
Berserk
- Key Cards: When Metal Gear drops below 300 bars of health, it will wipe all players' buffs, teleport all players to the left-most side of the arena while Metal Gear itself teleports to the center-north side, separated by an electrical fence. At the same time, a Red and Blue Key Card, several turrets and moving mines will appear throughout the arena, and a machine protected by a shield will appear on the right-most side of the arena. In order to resolve this mechanic, both Key Cards must be picked up and delivered to the machine in order to break its shield and then break the machine itself. Getting hit by the automated defenses will deal moderate damage.
- Armor Crush: After a brief delay, Metal Gear will begin to slowly chasing a random party member. Any party member that makes contact with Metal Gear during this time will have their armor severely reduced for the rest of the dungeon.
- Summon Bots: Summons two adds. Always occurs after Armor Crush.
Strategy
- Try to use hold-skills and burst damage immediately after Barrier dissipates for the first time.
- Stay within Metal Gear's hitbox to prevent Rush.
- If a player manages to get hit by Gatling Gun, another player can use crowd-control abilities to stop continued fire.
- For Key Cards, have one player collect both Key Cards and deliver them to the machine while the rest stay back in order to minimize accidental damage from the automated defense systems.
- If Armor Crush makes contact, it's debuff can be removed by simply re-equipping all gear.
Appearances
Drops
- Brakium Gear Ring in Sanctuary of Birth (all difficulties)
- Rhett Luma in Sanctuary of Birth (all difficulties)
- Superalloy Brakium Greaves in Sanctuary of Birth (all difficulties)