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Difference between revisions of "Aerial Fire"
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*{{SkillAttribute|Master Level|10}} | *{{SkillAttribute|Master Level|10}} | ||
*{{SkillAttribute|Max Level|20}} | *{{SkillAttribute|Max Level|20}} | ||
− | *{{CastTime|Dungeon=0.4 sec}} | + | *{{CastTime|Dungeon=0.4 sec.}} |
− | *{{Cooldown|Dungeon=40 sec | + | *{{Cooldown|Dungeon=40 sec.}} |
− | |||
|Notes= | |Notes= | ||
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*{{SkillAttribute|Lv Req|10+3(n-1)}} | *{{SkillAttribute|Lv Req|10+3(n-1)}} | ||
*{{SkillAttribute|MP|40+6.667(n-1)}} | *{{SkillAttribute|MP|40+6.667(n-1)}} | ||
+ | *{{SkillAttribute|Duration|Dungeon=25 sec.}} | ||
*{{SkillAttribute|Firing Atk.|+2%+2(n-1)%}} | *{{SkillAttribute|Firing Atk.|+2%+2(n-1)%}} | ||
*'''Max Shot Bonus:''' | *'''Max Shot Bonus:''' |
Revision as of 10:31, 2 November 2018
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 10 |
Prerequisite Skills: | None |
Description
Slightly pauses your motion between movements during an aerial attack, allowing you to aim at desired enemies more accurately. Increases aerial attack damage and max shot count.
Attributes
- SP per level: 20
- Master Level: 10
- Max Level: 20
- Casting Time: 0.4 sec.
- Cooldown: 40 sec.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
- Level: n
- Lv Req: 10+3(n-1)
- MP: 40+6.667(n-1)
- Duration: 25 sec.
- Firing Atk.: +2%+2(n-1)%
- Max Shot Bonus:
- Revolvers: 4+0.444(n-1)
- Auto Guns: 6+0.667(n-1)
- Muskets: 3+0.5(n-1)
- Hand Cannons: 2+0.25(n-1)
- Bowguns: 5+0.556(n-1)
General TP Skills | |
---|---|
Basic Training Upgrade |