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Difference between revisions of "Aimed Shot Upgrade"

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{{IconLink|Aimed Shot}} Lv10
 
{{IconLink|Aimed Shot}} Lv10
 
|Description=
 
|Description=
Increases [[Aimed Shot]] Atk.
+
Increases {{IconLink|Aimed Shot}} Atk.
 +
*{{SkillAttribute|Atk. per Level|+10%}}
  
 
|Attributes=
 
|Attributes=
 +
*{{TP per level|2}}
 
*{{SkillAttribute|Master Level|5}}
 
*{{SkillAttribute|Master Level|5}}
 
*{{SkillAttribute|Max Level|7}}
 
*{{SkillAttribute|Max Level|7}}
*{{TP per level|2}}
 
*{{SkillAttribute|Atk. per Level|+10%}}
 
  
 
|Notes=
 
|Notes=
Line 22: Line 22:
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 +
<small>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
!Atk. Increase
+
!Atk.
|-{{SkillRow}}
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| 1|| 55 || +10%
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }}
| 2|| 60 || +20%
+
{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
+
{{!}} <!--Lv Req--> {{#expr: 55+5*({{#var:i}}-1)}}
| 3|| 65 || +30%
+
{{!}} <!--Atk.--> +{{#expr: 10*{{#var:i}} round 0}}%
|-{{SkillRow}}
+
{{!}}-
| 4|| 70 || +40%
+
}}
|-{{MaxSkillRow}}
 
| 5 (M)|| 75 || +50%
 
 
|}
 
|}
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 03:07, 13 November 2018


Aimed Shot Upgrade.png Aimed Shot Upgrade

No Video
TP Passive Skill
Class:

Secret Agent

Command: None
Prerequisite Level: 55
Prerequisite Skills: Aimed Shot.png Aimed Shot Lv10

Description

Increases Aimed Shot.png Aimed Shot Atk.

  • Atk. per Level: +10%

Attributes

  • TP per level: 2
  • Master Level: 5
  • Max Level: 7


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Atk.
1 55 +10%
2 60 +20%
3 65 +30%
4 70 +40%
5 75 +50%
6 80 +60%
7 85 +70%

}}

Secret Agent TP Skills
Aimed Shot Upgrade.png Aimed Shot Upgrade Blade Falcon Upgrade.png Blade Falcon Upgrade Consecutive Shots Upgrade.png Consecutive Shots Upgrade Dual Black Crescents Upgrade.png Dual Black Crescents Upgrade Full Moon Ripper Upgrade.png Full Moon Ripper Upgrade Lunar Phases Upgrade.png Lunar Phases Upgrade Moonshine Ripper Upgrade.png Moonshine Ripper Upgrade Romantic Dash Upgrade.png Romantic Dash Upgrade Shadow Step Upgrade.png Shadow Step Upgrade Target Detection Upgrade.png Target Detection Upgrade Target Shooting Upgrade.png Target Shooting Upgrade

Agent TP Skills
Angle Shot Upgrade.png Angle Shot Upgrade Beam Slash Upgrade.png Beam Slash Upgrade Black Crescent Upgrade.png Black Crescent Upgrade Core Shield Upgrade.png Core Shield Upgrade Dead Lift Upgrade.png Dead Lift Upgrade G-Bomb Upgrade.png G-Bomb Upgrade Mighty Strike Upgrade.png Mighty Strike Upgrade Rabbit Punch Upgrade.png Rabbit Punch Upgrade

General TP Skills
Basic Training Upgrade.png Basic Training Upgrade