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Difference between revisions of "Flame Tornado"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
Line 9: | Line 7: | ||
|PrerequisiteLevel=25 | |PrerequisiteLevel=25 | ||
|Command={{Left}}{{Right}}{{Right}}{{Z}} | |Command={{Left}}{{Right}}{{Right}}{{Z}} | ||
− | |Description= | + | |Description= |
+ | Creates a giant tornado made of lame and fires it forward, dealing fire damage and pulling nearby enemies to the center of it.<br> | ||
+ | Fire direction can be controlled via directional keys. | ||
+ | |||
+ | '''{{IconLink|Ninjutsu}} Bonus Effect:''' | ||
+ | *Increased Pulling Power and Size | ||
|Attributes= | |Attributes= | ||
*{{SP per level|25}} | *{{SP per level|25}} | ||
− | * | + | *{{SkillAttribute|Master Level|50}} |
− | *{{CastTime|Instant}} | + | *{{SkillAttribute|Max Level|60}} |
− | *{{Cooldown| | + | *{{CastTime|Instant Cast}} |
− | *{{Command Reduction|MP=2%|Cooldown=1%}} | + | *{{Cooldown|13.6 sec.}} |
− | + | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | |
*{{Cancelable}} | *{{Cancelable}} | ||
− | * | + | *{{SkillAttribute|Tornado Duration|2 sec.}} |
− | <span style="display:none">{{</span> | + | *{{SkillAttribute|Tornado Multi-Hit Interval|0.1 sec.}} |
+ | *'''{{IconLink|Ninjutsu}} Additional Effects:''' | ||
+ | <span style="display:none">{{</span><small> | ||
{| class="wikitable" | {| class="wikitable" | ||
! style="text-align: center;" | [[Ninja Technique|Stage]] of Charging | ! style="text-align: center;" | [[Ninja Technique|Stage]] of Charging | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | Rin |
− | | style="text-align: center;" | | + | | style="text-align: center;" | Sen |
− | | style="text-align: center;" | | + | | style="text-align: center;" | Mu |
− | | style="text-align: center;" | | + | | style="text-align: center;" | Tai |
− | | style="text-align: center;" | | + | | style="text-align: center;" | No |
− | | style="text-align: center;" | | + | | style="text-align: center;" | Ikioi |
|- | |- | ||
! style="text-align: center;" | Size Increase | ! style="text-align: center;" | Size Increase | ||
− | | style="text-align: center;" | 4% | + | | style="text-align: center;" | +4% |
− | | style="text-align: center;" | 8% | + | | style="text-align: center;" | +8% |
− | | style="text-align: center;" | 12% | + | | style="text-align: center;" | +12% |
− | | style="text-align: center;" | 16% | + | | style="text-align: center;" | +16% |
− | | style="text-align: center;" | 20% | + | | style="text-align: center;" | +20% |
− | | style="text-align: center;" | 24% | + | | style="text-align: center;" | +24% |
|- | |- | ||
! style="text-align: center;" | Explosion Radius Increase | ! style="text-align: center;" | Explosion Radius Increase | ||
− | | style="text-align: center;" | 5% | + | | style="text-align: center;" | +5% |
− | | style="text-align: center;" | 10% | + | | style="text-align: center;" | +10% |
− | | style="text-align: center;" | 15% | + | | style="text-align: center;" | +15% |
− | | style="text-align: center;" | 20% | + | | style="text-align: center;" | +20% |
− | | style="text-align: center;" | 25% | + | | style="text-align: center;" | +25% |
− | | style="text-align: center;" | 30% | + | | style="text-align: center;" | +30% |
|- | |- | ||
! style="text-align: center;" | Suction Power Increase | ! style="text-align: center;" | Suction Power Increase | ||
− | | style="text-align: center;" | 3% | + | | style="text-align: center;" | +3% |
− | | style="text-align: center;" | 6% | + | | style="text-align: center;" | +6% |
− | | style="text-align: center;" | 9% | + | | style="text-align: center;" | +9% |
− | | style="text-align: center;" | 12% | + | | style="text-align: center;" | +12% |
− | | style="text-align: center;" | 15% | + | | style="text-align: center;" | +15% |
− | | style="text-align: center;" | 18% | + | | style="text-align: center;" | +18% |
|} | |} | ||
− | <span style="display:none">}}</span> | + | </small><span style="display:none">}}</span> |
|Notes= | |Notes= | ||
* The path of the tornado can be slightly changed by using {{up}}, {{down}}, {{left}} and {{right}} while casting. | * The path of the tornado can be slightly changed by using {{up}}, {{down}}, {{left}} and {{right}} while casting. | ||
* The tornado moves forwards for two seconds before stopping, hitting enemies once every 0.1 seconds. | * The tornado moves forwards for two seconds before stopping, hitting enemies once every 0.1 seconds. | ||
− | + | |SkillGrowth= | |
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {| | + | <small> |
− | | | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | !Lv | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
− | !Tornado Multi- | + | !Lv Req |
− | ! | + | !MP |
− | + | !Tornado Multi-hit Atk. | |
− | | | + | !Explosion Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{#expr: (67+((424-67)/(36-1))*({{#var:i}}-1))/1.1 round 0}} | |
− | + | {{!}} <!--Tornado Multi-Hit Atk.--> {{#expr: 88+((402-88)/(36-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}} <!--Explosion Atk.--> {{#expr: 648+((2949-648)/(36-1))*({{#var:i}}-1) round 0}}% | |
− | | | + | {{!}}- |
− | + | }} | |
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|} | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 04:50, 10 May 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 25 |
Prerequisite Skills: | None |
Description
Creates a giant tornado made of lame and fires it forward, dealing fire damage and pulling nearby enemies to the center of it.
Fire direction can be controlled via directional keys.
Ninjutsu Bonus Effect:
- Increased Pulling Power and Size
Attributes
- SP per level: 25
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 13.6 sec.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Tornado Duration: 2 sec.
- Tornado Multi-Hit Interval: 0.1 sec.
- Ninjutsu Additional Effects:
Stage of Charging | Rin | Sen | Mu | Tai | No | Ikioi |
---|---|---|---|---|---|---|
Size Increase | +4% | +8% | +12% | +16% | +20% | +24% |
Explosion Radius Increase | +5% | +10% | +15% | +20% | +25% | +30% |
Suction Power Increase | +3% | +6% | +9% | +12% | +15% | +18% |
- Fire Element Attribute
Notes
- The path of the tornado can be slightly changed by using , , and while casting.
- The tornado moves forwards for two seconds before stopping, hitting enemies once every 0.1 seconds.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Tornado Multi-hit Atk. | Explosion Atk. |
---|---|---|---|---|
1 | 25 | 61 | 88% | 648% |
2 | 27 | 70 | 97% | 714% |
3 | 29 | 79 | 106% | 779% |
4 | 31 | 89 | 115% | 845% |
5 | 33 | 98 | 124% | 911% |
6 | 35 | 107 | 133% | 977% |
7 | 37 | 117 | 142% | 1042% |
8 | 39 | 126 | 151% | 1108% |
9 | 41 | 135 | 160% | 1174% |
10 | 43 | 144 | 169% | 1240% |
11 | 45 | 154 | 178% | 1305% |
12 | 47 | 163 | 187% | 1371% |
13 | 49 | 172 | 196% | 1437% |
14 | 51 | 181 | 205% | 1503% |
15 | 53 | 191 | 214% | 1568% |
16 | 55 | 200 | 223% | 1634% |
17 | 57 | 209 | 232% | 1700% |
18 | 59 | 219 | 241% | 1766% |
19 | 61 | 228 | 249% | 1831% |
20 | 63 | 237 | 258% | 1897% |
21 | 65 | 246 | 267% | 1963% |
22 | 67 | 256 | 276% | 2029% |
23 | 69 | 265 | 285% | 2094% |
24 | 71 | 274 | 294% | 2160% |
25 | 73 | 283 | 303% | 2226% |
26 | 75 | 293 | 312% | 2292% |
27 | 77 | 302 | 321% | 2357% |
28 | 79 | 311 | 330% | 2423% |
29 | 81 | 321 | 339% | 2489% |
30 | 83 | 330 | 348% | 2555% |
31 | 85 | 339 | 357% | 2620% |
32 | 87 | 348 | 366% | 2686% |
33 | 89 | 358 | 375% | 2752% |
34 | 91 | 367 | 384% | 2818% |
35 | 93 | 376 | 393% | 2883% |
36 | 95 | 385 | 402% | 2949% |
37 | 97 | 395 | 411% | 3015% |
38 | 99 | 404 | 420% | 3080% |
39 | 101 | 413 | 429% | 3146% |
40 | 103 | 423 | 438% | 3212% |
41 | 105 | 432 | 447% | 3278% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Thief Skills | |
---|---|
Active: | Ankle Cut (Thief) Bone Shield Curse Spear Dark Soul Diving Arrow Eraser Flame Cut Flying Squirrel Kunai Throw Rising Cut (Thief) Shadow Cut Shining Cut Slicer Transformation: Molting |
Passive: | None! Please add appropriate skills to Category:Thief Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |