Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Nitro Motor"
(Updated PrerequisiteLevel; Updated Description; Updated Attributes; Updated Notes) |
|||
Line 1: | Line 1: | ||
{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | |||
− | |||
|Video=lt2Uj8v0PXc | |Video=lt2Uj8v0PXc | ||
|Video2= | |Video2= | ||
Line 9: | Line 7: | ||
|Class2= | |Class2= | ||
|Type=Passive | |Type=Passive | ||
− | |||
− | |||
|Command= | |Command= | ||
|PrerequisiteLevel=15 | |PrerequisiteLevel=15 | ||
|PrerequisiteSkill= | |PrerequisiteSkill= | ||
− | |Description= | + | |Description= Uses the {{IconLink|Nitro Motor}} she wears around her waist to control her stance.<br>Enables you to move and use skills while airborne, and increases Atk. for Bullet Buff attacks and Shooting skills.<br>{{IconLink|Aerial Fire}} skill will be cast instantly, last for an indefinite time, and incur a 5-second cooldown. Increases your Aerial Fire level.<p>[Bullet Buffs] |
− | Uses the {{IconLink|Nitro Motor}} | + | *{{IconLink|Elemental Bullet}} |
− | *[Usable Actions] | + | *{{IconLink|Piercing Bullet}} |
− | + | *{{IconLink|Burst Bomb}} | |
− | + | <p>[Shooting Skills] | |
− | + | *{{IconLink|Cross Fire}} | |
− | + | *{{IconLink|Buster Shot}} | |
− | + | *{{IconLink|Napalm}} | |
− | + | *{{IconLink|Pistol Carbine}} | |
− | + | <p>[Usable Actions] | |
− | + | *'''Vertical Rise:''' Enables you to rise vertically while in midair. | |
− | + | **Command: {{C}} while in midair | |
− | + | *'''Horizontal Move:''' Enables you to move left or right while in midair. | |
− | + | **Command: {{Left}} / {{Right}}) + {{C}} while in midair | |
− | + | *'''High-speed Fall:''' Enables you to land quickly. | |
− | + | **Command: {{Space}} while in midair | |
− | + | *'''Stance Recovery''' Enables you to resume your stance when attacked. | |
− | + | **Command: {{C}} when attacked | |
− | + | *'''Use Skill:''' Enables you to use skills while in midair | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SP per level|20}} |
− | *{{SkillAttribute|Master Level| | + | *{{SkillAttribute|Master Level|10}} |
− | *{{SkillAttribute|Max Level| | + | *{{SkillAttribute|Max Level|20}} |
− | *{{SkillAttribute|Use Count per Jump|Dungeon= | + | *{{SkillAttribute|Use Count per Jump|Dungeon=7|Arena=2}} |
*{{SkillAttribute|Air Mobility Cooldown|Dungeon=0.5 sec|Arena=2 sec}} | *{{SkillAttribute|Air Mobility Cooldown|Dungeon=0.5 sec|Arena=2 sec}} | ||
− | *{{SkillAttribute|Stance Recovery Motor Cost|Dungeon= | + | *{{SkillAttribute|Stance Recovery Motor Cost|Dungeon=1|Arena=3}} |
*{{SkillAttribute|Backstep Motor Cost|1}} | *{{SkillAttribute|Backstep Motor Cost|1}} | ||
|Notes= | |Notes= | ||
− | *This skill is automatically | + | *This skill is automatically acquired upon becoming a [[Female Spitfire|Spitfire]], and cannot be reset to level 0. |
*Charges have a recharge time of 0.5 seconds and they recharge when you land on the ground. | *Charges have a recharge time of 0.5 seconds and they recharge when you land on the ground. | ||
− | * | + | *'''Stance Recovery''' can only be used in midair and will consume 2 charges. |
+ | *'''High-speed Fall''' consumes 1 charge and cannot be used if you have no charges left. | ||
+ | **Holding {{Left}} or {{Right}} and then pressing {{Space}} will cause you to fall in the respective direction. | ||
*Using a skill mid-air will consume 1 charge. | *Using a skill mid-air will consume 1 charge. | ||
+ | *Holding {{Up}} while pressing {{C}} will cause you to rise a little higher than usual. | ||
+ | *The Bullet Buff and Shooting Skill Atk. increases are disabled in Arena. | ||
+ | *With the exception of {{IconLink|G-14 Buster}}, no base class [[Female Gunner]] skills can be used in midair. | ||
+ | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !Bullet Buff Atk. Increase | ||
+ | !Shooting Skill Atk. Increase | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }} | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 15+1*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Buff--> {{Calc|{{#var:i}}|2|20|10}}% | ||
+ | {{!}} <!--Skill--> {{Calc|{{#var:i}}|11|20|10}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }} | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 15+1*({{#var:i}}-1)}} | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | <span style="display:none">}}</span> | ||
+ | }} | ||
+ | *<small>''<b>Note: </b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''</small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 21:40, 23 October 2019
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 15 |
Prerequisite Skills: | None |
Description
Uses the Nitro Motor she wears around her waist to control her stance.
Enables you to move and use skills while airborne, and increases Atk. for Bullet Buff attacks and Shooting skills. Aerial Fire skill will be cast instantly, last for an indefinite time, and incur a 5-second cooldown. Increases your Aerial Fire level.
[Bullet Buffs]
[Shooting Skills]
[Usable Actions]
- Vertical Rise: Enables you to rise vertically while in midair.
- Horizontal Move: Enables you to move left or right while in midair.
- High-speed Fall: Enables you to land quickly.
- Stance Recovery Enables you to resume your stance when attacked.
- Use Skill: Enables you to use skills while in midair
Attributes
- SP per level: 20
- Master Level: 10
- Max Level: 20
- Use Count per Jump: 7 (2 in Arena )
- Air Mobility Cooldown: 0.5 sec (2 sec in Arena )
- Stance Recovery Motor Cost: 1 (3 in Arena )
- Backstep Motor Cost: 1
Notes
- This skill is automatically acquired upon becoming a Spitfire, and cannot be reset to level 0.
- Charges have a recharge time of 0.5 seconds and they recharge when you land on the ground.
- Stance Recovery can only be used in midair and will consume 2 charges.
- High-speed Fall consumes 1 charge and cannot be used if you have no charges left.
- Using a skill mid-air will consume 1 charge.
- Holding
while pressing
will cause you to rise a little higher than usual.
- The Bullet Buff and Shooting Skill Atk. increases are disabled in Arena.
- With the exception of
G-14 Buster, no base class Female Gunner skills can be used in midair.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Bullet Buff Atk. Increase | Shooting Skill Atk. Increase |
---|---|---|---|
1 | 15 | 2% | 11% |
2 | 16 | 4% | 12% |
3 | 17 | 6% | 13% |
4 | 18 | 8% | 14% |
5 | 19 | 10% | 15% |
6 | 20 | 12% | 16% |
7 | 21 | 14% | 17% |
8 | 22 | 16% | 18% |
9 | 23 | 18% | 19% |
10 | 24 | 20% | 20% |
11 | 25 | 22% | 21% |
12 | 26 | 24% | 22% |
13 | 27 | 26% | 23% |
14 | 28 | 28% | 24% |
15 | 29 | 30% | 25% |
16 | 30 | 32% | 26% |
17 | 31 | 34% | 27% |
18 | 32 | 36% | 28% |
19 | 33 | 38% | 29% |
20 | 34 | 40% | 30% |
[hide]General Skills | |
---|---|
Active: | ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |
- Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
}}