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Difference between revisions of "Raid"
m |
(Updated numbers+added Arena values. Are the shockwave size+min altitude values still bugged in-game?) |
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+ | {{MissingInfo|Shock wave size and Minimum altitude values may be outdated.}} | ||
{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
Line 17: | Line 18: | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | *{{Cooldown|4 sec.}} | + | *{{Cooldown|Dungeon=4 sec.|Arena=5 sec.}} |
*{{SkillAttribute|Shockwave Size|150 px}} | *{{SkillAttribute|Shockwave Size|150 px}} | ||
− | *{{SkillAttribute|Min Altitude|70 px}} | + | *{{SkillAttribute|Min Altitude|Dungeon=70 px|Arena=120 px}} |
|Notes= | |Notes= | ||
− | *Can be improved with {{IconLink|Raid Upgrade}} | + | *Can be improved with {{IconLink|Raid Upgrade}}, increasing the skill's Atk. |
*By default, this skill scales with Percent Physical Atk., but can be converted to scale with Percent Magical Atk. via {{IconLink|Conversion}}. | *By default, this skill scales with Percent Physical Atk., but can be converted to scale with Percent Magical Atk. via {{IconLink|Conversion}}. | ||
*The current in-game tooltip incorrectly displays the Shockwave Size and Min Altitude skill options. | *The current in-game tooltip incorrectly displays the Shockwave Size and Min Altitude skill options. | ||
Line 29: | Line 30: | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
Line 42: | Line 47: | ||
{{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}} | ||
{{!}} <!--MP--> {{Calc|{{#var:i}}|10|88|43}} | {{!}} <!--MP--> {{Calc|{{#var:i}}|10|88|43}} | ||
− | {{!}} <!--Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|377|2462|46}}% |
− | {{!}} <!--Shockwave Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Shockwave Atk.--> {{Calc|{{#var:i}}|377|2462|46}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | <span style="display: none;">}}</span> | |
− | </small> | + | |tab2=Arena |
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Atk. | ||
+ | !Shockwave Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|10|88|43}} | ||
+ | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|20|120|41}}% | ||
+ | {{!}} <!--Shockwave Atk.--> {{Calc|{{#var:i}}|20|120|41}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 06:43, 17 November 2019
Seria says: "Nothing should be as mysterious as I am!"
Shock wave size and Minimum altitude values may be outdated. |
Active Skill | |
Class: | |
Command: | (During Jump) |
Prerequisite Level: | 5 |
Prerequisite Skills: | None |
Description
Quickly falls from the sky, strikes the ground with her Giant Weapon, and retreats.
Requires a certain altitude. Enemies that are struck by your Giant Weapon receive Physical damage and generate a shock wave, inflicting Physical damage on surrounding enemies.
Inquisitors can use Jump attacks and Flege's Essence/ Flege's Firebomb as they retreat.
Attributes
- SP per level: 15
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 4 sec. (5 sec. in Arena )
- Shockwave Size: 150 px
- Min Altitude: 70 px (120 px in Arena )
Notes
- Can be improved with Raid Upgrade, increasing the skill's Atk.
- By default, this skill scales with Percent Physical Atk., but can be converted to scale with Percent Magical Atk. via Conversion.
- The current in-game tooltip incorrectly displays the Shockwave Size and Min Altitude skill options.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. | Shockwave Atk. |
---|---|---|---|---|
1 | 5 | 10 | 377% | 377% |
2 | 7 | 12 | 423% | 423% |
3 | 9 | 14 | 470% | 470% |
4 | 11 | 16 | 516% | 516% |
5 | 13 | 17 | 562% | 562% |
6 | 15 | 19 | 609% | 609% |
7 | 17 | 21 | 655% | 655% |
8 | 19 | 23 | 701% | 701% |
9 | 21 | 25 | 748% | 748% |
10 | 23 | 27 | 794% | 794% |
11 | 25 | 29 | 840% | 840% |
12 | 27 | 30 | 887% | 887% |
13 | 29 | 32 | 933% | 933% |
14 | 31 | 34 | 979% | 979% |
15 | 33 | 36 | 1026% | 1026% |
16 | 35 | 38 | 1072% | 1072% |
17 | 37 | 40 | 1118% | 1118% |
18 | 39 | 42 | 1165% | 1165% |
19 | 41 | 43 | 1211% | 1211% |
20 | 43 | 45 | 1257% | 1257% |
21 | 45 | 47 | 1304% | 1304% |
22 | 47 | 49 | 1350% | 1350% |
23 | 49 | 51 | 1396% | 1396% |
24 | 51 | 53 | 1443% | 1443% |
25 | 53 | 55 | 1489% | 1489% |
26 | 55 | 56 | 1535% | 1535% |
27 | 57 | 58 | 1582% | 1582% |
28 | 59 | 60 | 1628% | 1628% |
29 | 61 | 62 | 1674% | 1674% |
30 | 63 | 64 | 1721% | 1721% |
31 | 65 | 66 | 1767% | 1767% |
32 | 67 | 68 | 1813% | 1813% |
33 | 69 | 69 | 1860% | 1860% |
34 | 71 | 71 | 1906% | 1906% |
35 | 73 | 73 | 1952% | 1952% |
36 | 75 | 75 | 1999% | 1999% |
37 | 77 | 77 | 2045% | 2045% |
38 | 79 | 79 | 2091% | 2091% |
39 | 81 | 81 | 2138% | 2138% |
40 | 83 | 82 | 2184% | 2184% |
41 | 85 | 84 | 2230% | 2230% |
42 | 87 | 86 | 2277% | 2277% |
43 | 89 | 88 | 2323% | 2323% |
44 | 91 | 90 | 2369% | 2369% |
45 | 93 | 92 | 2416% | 2416% |
46 | 95 | 94 | 2462% | 2462% |
47 | 97 | 95 | 2508% | 2508% |
48 | 99 | 97 | 2555% | 2555% |
49 | 101 | 99 | 2601% | 2601% |
50 | 103 | 101 | 2647% | 2647% |
51 | 105 | 103 | 2694% | 2694% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Female Priest Skills | |
---|---|
Active: | Choke Smash Cure Cut-in Dash Healing Prayer Heavy Sins Holy Flash Holy Smash Punishing Cross Raid Rising Cut (Female Priest) Thunder Amulet Weapon Parry |
Passive: | None! Please add appropriate skills to Category:Female Priest Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |