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Difference between revisions of "Sliding Slash Upgrade"
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|Command= | |Command= | ||
− | |Description= | + | |Description= Increases attack count of {{IconLink|Sliding Slash}} on skill acquisition, and increases the Atk. per level. |
− | + | *{{SkillAttribute|Attack Count upon skill acquisition|+2}} | |
+ | *{{SkillAttribute|Atk. per Level|+8%}} | ||
|Attributes= | |Attributes= | ||
*{{TP per level|3}} | *{{TP per level|3}} | ||
+ | *{{SkillAttribute|Master Level|1}} | ||
+ | *{{SkillAttribute|Max Level|3}} | ||
+ | |||
+ | |Notes= | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | ! | + | !Level |
!Lv Req | !Lv Req | ||
− | ! | + | !Atk. |
− | |- {{ | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
+ | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 3 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Atk.--> +{{#expr: 8*{{#var:i}} round 0}}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 15:32, 18 November 2019
TP Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 50 |
Prerequisite Skills: | Sliding Slash Lv10 |
Description
Increases attack count of Sliding Slash on skill acquisition, and increases the Atk. per level.
- Attack Count upon skill acquisition: +2
- Atk. per Level: +8%
Attributes
- TP per level: 3
- Master Level: 1
- Max Level: 3
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Atk. |
---|---|---|
1 | 50 | +8% |
2 | 55 | +16% |
3 | 60 | +24% |
General TP Skills | |
---|---|
Basic Training Upgrade |