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Difference between revisions of "Shining Cut Upgrade"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
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|Class=Thief | |Class=Thief | ||
|Class2= | |Class2= | ||
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|Type3= | |Type3= | ||
|Command= | |Command= | ||
− | |PrerequisiteLevel= | + | |PrerequisiteLevel=50 |
− | |PrerequisiteSkill={{IconLink|Shining Cut}} | + | |PrerequisiteSkill={{IconLink|Shining Cut}} Lv1 |
− | |Description= | + | |Description=Increases {{IconLink|Shining Cut}}'s Atk. and its {{IconLink|Hit End}} Atk. at the cost of its movement distance. |
− | + | *{{SkillAttribute|Movement Distance per Level|-5%}} | |
+ | *{{SkillAttribute|Atk. and Hit End Atk. per Level|+8%}} | ||
|Attributes= | |Attributes= | ||
*{{TP per level|1}} | *{{TP per level|1}} | ||
− | *{{SkillAttribute| | + | *{{SkillAttribute|Master Level|5}} |
− | *{{SkillAttribute| | + | *{{SkillAttribute|Max Level|7}} |
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|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {| {{SkillTableHeader}} | + | <small> |
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
− | !Movement Distance | + | !Movement Distance |
− | !Atk. | + | !Atk. |
− | |-{{ | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Move--> -{{#expr: 5*{{#var:i}} }}% | |
− | + | {{!}} <!--Atk.--> +{{#expr: 8*{{#var:i}} round 0}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 21:20, 3 December 2019
TP Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 50 |
Prerequisite Skills: | Shining Cut Lv1 |
Description
Increases Shining Cut's Atk. and its Hit End Atk. at the cost of its movement distance.
- Movement Distance per Level: -5%
- Atk. and Hit End Atk. per Level: +8%
Attributes
- TP per level: 1
- Master Level: 5
- Max Level: 7
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Movement Distance | Atk. |
---|---|---|---|
1 | 50 | -5% | +8% |
2 | 55 | -10% | +16% |
3 | 60 | -15% | +24% |
4 | 65 | -20% | +32% |
5 | 70 | -25% | +40% |
6 | 75 | -30% | +48% |
7 | 80 | -35% | +56% |
Thief Skills | |
---|---|
Active: | Ankle Cut (Thief) Bone Shield Curse Spear Dark Soul Diving Arrow Eraser Flame Cut Flying Squirrel Kunai Throw Rising Cut (Thief) Shadow Cut Shining Cut Slicer Transformation: Molting |
Passive: | None! Please add appropriate skills to Category: Thief Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |