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Difference between revisions of "Sub Weapon Crusher"
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Line 4: | Line 4: | ||
|Class=Gunner | |Class=Gunner | ||
|Type=Passive | |Type=Passive | ||
− | |PrerequisiteLevel= | + | |PrerequisiteLevel=5 |
|Description=Allows the Launcher to strike enemies with swinging motion upon equipping subweapons for use. | |Description=Allows the Launcher to strike enemies with swinging motion upon equipping subweapons for use. | ||
Line 13: | Line 13: | ||
|Notes= | |Notes= | ||
− | |||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growth | ||
+ | |tab1=Male | ||
+ | |contents1= | ||
+ | <span style="display:none">{{</span> | ||
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
Line 28: | Line 32: | ||
{{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }} | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }} | ||
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
− | {{!}} <!--Lv Req--> {{#expr: | + | {{!}} <!--Lv Req--> {{#expr: 5+3*({{#var:i}}-1)}} |
+ | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|394|425|2}}% | ||
+ | {{!}} <!--Enemy's Immobility Duration--> +{{Calc|{{#var:i}}|50|150|11}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display:none">}}</span> | ||
+ | |tab2=Female | ||
+ | |contents2= | ||
+ | <span style="display:none">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !Atk. | ||
+ | !Enemy's Immobility Duration | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 5+3*({{#var:i}}-1)}} | ||
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|433|767|11}}% | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|433|767|11}}% | ||
{{!}} <!--Enemy's Immobility Duration--> +{{Calc|{{#var:i}}|50|150|11}}% | {{!}} <!--Enemy's Immobility Duration--> +{{Calc|{{#var:i}}|50|150|11}}% | ||
Line 34: | Line 58: | ||
}} | }} | ||
|} | |} | ||
− | + | <span style="display:none">}}</span> | |
+ | }} | ||
+ | *{{TableNote}} | ||
</small> | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 07:28, 23 July 2020
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 5 |
Prerequisite Skills: | None |
Description
Allows the Launcher to strike enemies with swinging motion upon equipping subweapons for use.
Attributes
- SP per level: 20
- Master Level: 1
- Max Level: 11
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Atk. | Enemy's Immobility Duration |
---|---|---|---|
1 | 5 | 394% | +50% |
2 | 8 | 425% | +60% |
3 | 11 | 456% | +70% |
4 | 14 | 487% | +80% |
5 | 17 | 518% | +90% |
6 | 20 | 549% | +100% |
7 | 23 | 580% | +110% |
8 | 26 | 611% | +120% |
9 | 29 | 642% | +130% |
10 | 32 | 673% | +140% |
11 | 35 | 704% | +150% |
- Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |