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Difference between revisions of "Qigong - Yang"

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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|NameTab=
+
|AltName=Korean: 양의공
|NameTab2=
 
 
|Video=PHt7UIRRZTs
 
|Video=PHt7UIRRZTs
|Video2=
 
|Gender=
 
 
|Class=Vagabond
 
|Class=Vagabond
|Class2=
 
 
|Type=Active
 
|Type=Active
|Type2=
 
|Type3=
 
 
|PrerequisiteLevel=15
 
|PrerequisiteLevel=15
|PrerequisiteSkill=
+
|Command={{Right}}{{Left}}{{Right}}+{{Space}}
 +
|Description=
 +
Concentrates her qigong and creates a spiritual weapon ([[Lightsabre]], [[Katana]], [[Bludgeon]], [[Short Sword]], or [[Zanbato]]) in her non-sword hand.
  
|Command={{Right}}{{Left}}{{Right}}{{Space}}
+
Lightsabre is the default weapon type, and a different weapon type appears each time.
|Description=
 
[[File: {{PAGENAME}}.png]]
 
Using qigong, she materializes a weapon ([[Bludgeon]], [[Katana]], [[Zanbato]], [[Lightsabre]], or [[Short Sword]]) in her non-sword hand. Lightsabre is the default weapon type, but a different type appears each time.
 
  
 
|Attributes=
 
|Attributes=
 
*{{SP per level|15}}
 
*{{SP per level|15}}
*'''Skill Level Interval''': Every 2 levels
+
*{{SkillAttribute|Master Level|1}}
 +
*{{SkillAttribute|Max Level|11}}
 
*{{CastTime|Instant Cast}}
 
*{{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=0.5 sec|Arena=1.5 sec}}
+
*{{Cooldown|0.5 sec.}}
 
*{{Cancelable}}
 
*{{Cancelable}}
 +
*{{SkillAttribute|MP|10}}
 +
*{{SkillAttribute|Basic Atk. Rate|125%}}
 +
*'''Lightsabre: {{IconLink|Electrocution (Status)}}:'''
 +
**{{SkillAttribute|Chance|50%}}
 +
**{{SkillAttribute|Duration|2 sec.}}
 +
*'''Katana: {{IconLink|Bleed (Status)}}:'''
 +
**{{SkillAttribute|Chance|50%}}
 +
**{{SkillAttribute|Duration|2 sec.}}
 
|Notes=
 
|Notes=
 
*The first level of this skill is given automatically upon advancing to a Vagabond.
 
*The first level of this skill is given automatically upon advancing to a Vagabond.
Line 32: Line 34:
 
*The current weapon selected will appear as the Qigong-Yang's skill icon.
 
*The current weapon selected will appear as the Qigong-Yang's skill icon.
 
*Each weapon has a special bonus:
 
*Each weapon has a special bonus:
**Lightsabre: Shock
+
**Lightsabre: {{IconLink|Electrocution (Status)}}
**Katana: Bleed
+
**Katana: {{IconLink|Bleeding (Status)}}
**Bludgeon: Stun
+
**Bludgeon: {{IconLink|Stun (Status)}}
**Short Sword: Immobilize (Hold)
+
**Short Sword: {{IconLink|Bind (Status)}}
 
**Zanbato: Increased Atk.
 
**Zanbato: Increased Atk.
 +
*Abnormal Status Effects scale with Character Level.
 +
*Can be improved with {{IconLink|Qigong - Yang Upgrade}}.
  
 
|SkillGrowth=
 
|SkillGrowth=
<span style="display:none">{{</span>
+
<span style="display: none;">{{</span>
{{tabs
+
<small>
|name=Skill Growths
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|tab1=Dungeon
+
{|{{SkillTableHeader}}
|contents1=<span style="display: none;">{{</span>
+
!rowspan=3|Level
{| {{SkillTableHeader}}
+
!rowspan=3|Lv Req
!rowspan="2"|Lv
+
!rowspan=3|Hit Rate
!rowspan="2"|Lv Req
+
!colspan=9|Additional Weapon Effects
!rowspan="2"|MP
 
!rowspan="2"|Basic Atk.
 
!colspan="3"|Bludgeon (Stun)
 
!colspan="4"|Katana (Bleed)
 
!rowspan="2"|Zanbato (Atk.)
 
!colspan="3"|Short Sword (Hold)
 
!colspan="4"|Lightsabre (Shock)
 
 
|-
 
|-
 +
!Lightsabre {{IconLink|Electrocution (Status)}}
 +
!Katana {{IconLink|Bleeding (Status)}}
 +
!colspan=3|Bludgeon {{IconLink|Stun (Status)}}
 +
!colspan=3|Short Sword {{IconLink|Bind (Status)}}
 +
!Zanbato
 +
|-
 +
!Atk.
 +
!Atk.
 
!Level||Chance||Duration
 
!Level||Chance||Duration
!Level||Chance||Duration||Atk. (Minimum)
 
 
!Level||Chance||Duration
 
!Level||Chance||Duration
!Level||Chance||Duration||Atk. (Minimum)
+
!Basic Attack Atk.
|-{{SkillRow}}
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| 1||15||rowspan="36"|10||rowspan="36"|+110%||17||15.0%||1.5 sec||17||12.0%||1.0 sec||277||rowspan="36"|+110%||17||15.0%||1.5 sec||17||12.0%||1.0 sec||92
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }}
| 2||17||19||16.0%||1.6 sec||19||12.8%||1.1 sec||389||19||16.0%||1.6 sec||19||12.8%||1.1 sec||129
+
{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
+
{{!}} <!--Lv Req--> {{#expr: 15+({{#var:i}}-1)}}
| 3||19||21||16.9%||1.8 sec||21||13.6%||1.2 sec||500||21||17.0%||1.8 sec||21||13.6%||1.2 sec||166
+
{{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|5|6|3|1|1}}%
|-{{SkillRow}}
+
<!-- Lightsabre -->
| 4||21||23||17.9%||1.9 sec||23||14.3%||1.3 sec||611||23||18.0%||1.9 sec||23||14.3%||1.3 sec||204
+
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|235|348|11}}%
|-{{SkillRow}}
+
<!-- -->
| 5||23||25||18.9%||2.0 sec||25||15.1%||1.4 sec||730||25||19.0%||2.0 sec||25||15.1%||1.4 sec||243
+
<!-- Katana -->
|-{{SkillRow}}
+
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|235|348|11}}%
| 6||25||27||19.9%||2.1 sec||27||15.9%||1.5 sec||841||27||20.0%||2.1 sec||27||15.9%||1.5 sec||280
+
<!-- -->
|-{{SkillRow}}
+
<!-- Bludgeon -->
| 7||27||29||20.8%||2.3 sec||29||16.7%||1.6 sec||960||29||21.0%||2.3 sec||29||16.7%||1.6 sec||320
+
{{!}} <!--Level--> Char Lv. +{{Calc|{{#var:i}}|3|7|3|1|1}}
|-{{SkillRow}}
+
{{!}} <!--Chance--> {{Calc|{{#var:i}}|50|52|3}}%
| 8||29||31||21.8%||2.4 sec||31||17.4%||1.7 sec||1063||31||22.0%||2.4 sec||31||17.4%||1.7 sec||355
+
{{!}} <!--Duration--> {{Calc|{{#var:i}}|2|2.2|3|1|1}} sec.
|-{{SkillRow}}
+
<!-- -->
| 9||31||33||22.8%||2.5 sec||33||18.2%||1.8 sec||1191||33||23.0%||2.5 sec||33||18.2%||1.8 sec||397
+
<!-- Short Sword -->
|-{{SkillRow}}
+
{{!}} <!--Level--> Char Lv. +{{Calc|{{#var:i}}|3|7|3}}
| 10||33||35||23.8%||2.6 sec||35||19.0%||1.8 sec||1294||35||24.0%||2.6 sec||35||19.0%||1.8 sec||431
+
{{!}} <!--Chance--> {{Calc|{{#var:i}}|50|52|3}}%
|-{{SkillRow}}
+
{{!}} <!--Duration--> {{Calc|{{#var:i}}|3|3.4|3|1|1}} sec.
| 11||35||37||24.7%||2.8 sec||37||19.8%||1.9 sec||1397||37||25.0%||2.8 sec||37||19.8%||1.9 sec||466
+
<!-- -->
|-{{SkillRow}}
+
<!-- Zanbato -->
| 12||37||39||25.7%||2.9 sec||39||20.6%||2.0 sec||1516||39||26.0%||2.9 sec||39||20.6%||2.0 sec||506
+
{{!}} <!--Basic Attack Atk.--> +{{Calc|{{#var:i}}|10|11|3|1|1}}%
|-{{SkillRow}}
+
{{!}}-
| 13||39||41||26.7%||3.0 sec||41||21.3%||2.1 sec||1627||41||27.0%||3.0 sec||41||21.3%||2.1 sec||543
+
}}
|-{{SkillRow}}
 
| 14||41||43||27.6%||3.1 sec||43||22.1%||2.2 sec||1746||43||28.0%||3.1 sec||43||22.1%||2.2 sec||582
 
|-{{SkillRow}}
 
| 15||43||45||28.6%||3.3 sec||45||22.9%||2.3 sec||1850||45||29.0%||3.3 sec||45||22.9%||2.3 sec||617
 
|-{{SkillRow}}
 
| 16||45||47||29.6%||3.4 sec||47||23.7%||2.4 sec||1977||47||30.0%||3.4 sec||47||23.7%||2.4 sec||659
 
|-{{SkillRow}}
 
| 17||47||49||30.6%||3.5 sec||49||24.4%||2.5 sec||2080||49||31.0%||3.5 sec||49||24.4%||2.5 sec||694
 
|-{{SkillRow}}
 
| 18||49||51||31.5%||3.6 sec||51||25.2%||2.5 sec||2199||51||32.0%||3.6 sec||51||25.2%||2.5 sec||734
 
|-{{SkillRow}}
 
| 19||51||53||32.5%||3.8 sec||53||26.0%||2.6 sec||2302||53||33.0%||3.8 sec||53||26.0%||2.6 sec||768
 
|-{{SkillRow}}
 
| 20||53||55||33.5%||3.9 sec||55||26.8%||2.7 sec||2429||55||34.0%||3.9 sec||55||26.8%||2.7 sec||810
 
|-{{SkillRow}}
 
| 21||55||57||34.4%||4.0 sec||57||27.6%||2.8 sec||2532||57||34.0%||4.0 sec||57||27.6%||2.8 sec||845
 
|-{{SkillRow}}
 
| 22||57||59||35.4%||4.1 sec||59||28.3%||2.9 sec||2651||59||35.0%||4.1 sec||59||28.3%||2.9 sec||885
 
|-{{SkillRow}}
 
| 23||59||61||36.4%||4.3 sec||61||29.1%||3.0 sec||2763||61||36.0%||4.3 sec||61||29.1%||3.0 sec||922
 
|-{{SkillRow}}
 
| 24||61||63||37.4%||4.4 sec||63||29.9%||3.0 sec||2882||63||37.0%||4.4 sec||63||29.9%||3.0 sec||961
 
|-{{SkillRow}}
 
| 25||63||65||38.3%||4.5 sec||65||30.7%||3.2 sec||2985||65||38.0%||4.5 sec||65||30.7%||3.2 sec||996
 
|-{{SkillRow}}
 
| 26||65||67||39.3%||4.6 sec||67||31.4%||3.2 sec||3112||67||39.0%||4.6 sec||67||31.4%||3.2 sec||1038
 
|-{{SkillRow}}
 
| 27||67||69||40.3%||4.8 sec||69||32.2%||3.3 sec||3215||69||40.0%||4.8 sec||69||32.2%||3.3 sec||1073
 
|-{{SkillRow}}
 
| 28||69||71||41.3%||4.9 sec||71||33.0%||3.4 sec||3334||71||41.0%||4.9 sec||71||33.0%||3.4 sec||1113
 
|-{{SkillRow}}
 
| 29||71||73||42.2%||5.0 sec||73||33.8%||3.5 sec||3438||73||42.0%||5.0 sec||73||33.8%||3.5 sec||1147
 
|-{{SkillRow}}
 
| 30||73||75||43.2%||5.1 sec||75||34.6%||3.6 sec||3565||75||43.0%||5.1 sec||75||34.6%||3.6 sec||1189
 
|-{{SkillRow}}
 
| 31||75||77||44.2%||5.3 sec||77||35.3%||3.7 sec||3668||77||44.0%||5.3 sec||77||35.3%||3.7 sec||1224
 
|-{{SkillRow}}
 
| 32||77||79||45.1%||5.4 sec||79||36.1%||3.8 sec||3787||79||45.0%||5.4 sec||79||36.1%||3.8 sec||1264
 
|-{{SkillRow}}
 
| 33||79||81||46.1%||5.5 sec||81||36.9%||3.9 sec||3898||81||46.0%||5.5 sec||81||36.9%||3.9 sec||1301
 
|-{{SkillRow}}
 
| 34||81||83||47.1%||5.6 sec||83||37.7%||3.9 sec||4017||83||47.0%||5.6 sec||83||37.7%||3.9 sec||1340
 
|-{{SkillRow}}
 
| 35||83||85||48.1%||5.8 sec||85||38.4%||4.0 sec||4120||85||48.0%||5.8 sec||85||38.4%||4.0 sec||1375
 
|-{{SkillRow}}
 
| 36||85||87||49.0%||5.9 sec||87||39.2%||4.1 sec||4224||87||49.0%||5.9 sec||87||39.2%||4.1 sec||1409
 
 
|}
 
|}
 +
{{TableNote}}
 +
</small>
 
<span style="display: none;">}}</span>
 
<span style="display: none;">}}</span>
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
{{MissingInfo}}
 
<span style="display: none">}}</span>
 
}}
 
<span style="display:none">}}</span>
 
*Minimum Bleed and Shock values are from Lv. 85 Dualist.
 
 
}}
 
}}

Latest revision as of 14:43, 27 July 2020


Qigong - Yang.png Qigong - Yang

Active Skill
Class:

Vagabond

Command: Rightkey.pngLeftkey.pngRightkey.png+Spacebar.png
Prerequisite Level: 15
Prerequisite Skills: None
Alternate Names: Korean: 양의공

Description

Concentrates her qigong and creates a spiritual weapon (Lightsabre, Katana, Bludgeon, Short Sword, or Zanbato) in her non-sword hand.

Lightsabre is the default weapon type, and a different weapon type appears each time.

Attributes

  • SP per level: 15
  • Master Level: 1
  • Max Level: 11
  • Casting Time: Instant Cast
  • Cooldown: 0.5 sec.
  • Basic Attack Cancelable Skill
  • MP: 10
  • Basic Atk. Rate: 125%
  • Lightsabre: Electrocution (Status).png Electrocution (Status):
    • Chance: 50%
    • Duration: 2 sec.
  • Katana: Bleeding (Status).png Bleed (Status):
    • Chance: 50%
    • Duration: 2 sec.

Notes

  • The first level of this skill is given automatically upon advancing to a Vagabond.
  • The offhand weapon created by this skill accounts for 10% of your basic attack damage.
  • Weapons switch in the following order:
    • Lightsabre -> Katana -> Bludgeon -> Short Sword -> Zanbato -> (Repeats Cycle)
  • The current weapon selected will appear as the Qigong-Yang's skill icon.
  • Each weapon has a special bonus:
  • Abnormal Status Effects scale with Character Level.
  • Can be improved with Qigong - Yang Upgrade.png Qigong - Yang Upgrade.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Hit Rate Additional Weapon Effects
Lightsabre Electrocution (Status).png Electrocution (Status) Katana Bleeding (Status).png Bleeding (Status) Bludgeon Stun (Status).png Stun (Status) Short Sword Bind (Status).png Bind (Status) Zanbato
Atk. Atk. Level Chance Duration Level Chance Duration Basic Attack Atk.
1 15 +5% 235% 235% Char Lv. +3 50% 2 sec. Char Lv. +3 50% 3 sec. +10%
2 16 +5.5% 246% 246% Char Lv. +5 51% 2.1 sec. Char Lv. +5 51% 3.2 sec. +10.5%
3 17 +6% 258% 258% Char Lv. +7 52% 2.2 sec. Char Lv. +7 52% 3.4 sec. +11%
4 18 +6.5% 269% 269% Char Lv. +9 53% 2.3 sec. Char Lv. +9 53% 3.6 sec. +11.5%
5 19 +7% 280% 280% Char Lv. +11 54% 2.4 sec. Char Lv. +11 54% 3.8 sec. +12%
6 20 +7.5% 292% 292% Char Lv. +13 55% 2.5 sec. Char Lv. +13 55% 4 sec. +12.5%
7 21 +8% 303% 303% Char Lv. +15 56% 2.6 sec. Char Lv. +15 56% 4.2 sec. +13%
8 22 +8.5% 314% 314% Char Lv. +17 57% 2.7 sec. Char Lv. +17 57% 4.4 sec. +13.5%
9 23 +9% 325% 325% Char Lv. +19 58% 2.8 sec. Char Lv. +19 58% 4.6 sec. +14%
10 24 +9.5% 337% 337% Char Lv. +21 59% 2.9 sec. Char Lv. +21 59% 4.8 sec. +14.5%
11 25 +10% 348% 348% Char Lv. +23 60% 3 sec. Char Lv. +23 60% 5 sec. +15%

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Vagabond Skills
Active:Blade Triangle.png Blade Triangle Blasting Palm.png Blasting Palm Chain Blast.png Chain Blast Comet Rush.png Comet Rush Cutting Palms.png Cutting Palms Explosive Sword.png Explosive Sword Fluttering Blades.png Fluttering Blades Gyre.png Gyre Oppressive Pressure.png Oppressive Pressure Qigong - Yang.png Qigong - Yang Quintuple Strength.png Quintuple Strength Soaring.png Soaring Spiritual Suction.png Spiritual Suction Sword Wheel.png Sword Wheel
Passive:Blade Integrity.png Blade Integrity Lightsabre License.png Lightsabre License Secondary Weapon Mastery.png Secondary Weapon Mastery Spiritual Trinity.png Spiritual Trinity
Awakening:Cleansing Fire.png Cleansing Fire Cross Sword.png Cross Sword Explosive Palm.png Explosive Palm Verdant Blast.png Verdant Blast
2nd Awakening:Lotus Dance.png Lotus Dance Lotus Flash.png Lotus Flash Moonlight Dance.png Moonlight Dance Zenith.png Zenith
Neo: Awakening:Kinetic Drift.png Kinetic Drift Lunar Arc.png Lunar Arc Sword Deity.png Sword Deity

Female Slayer Skills
Active:Ascending Sword.png Ascending Sword Castigation.png Castigation Cross Slash.png Cross Slash Demonic Slash.png Demonic Slash Flying Tips.png Flying Tips Mountain Press.png Mountain Press Shadow Snake Attack.png Shadow Snake Attack Sliding Slash.png Sliding Slash Spinning Blade.png Spinning Blade Guard.png Sword Barrier
Passive:Composure.png Composure Heaven Cleaver.png Heaven Cleaver

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism