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Difference between revisions of "Satellite Beam"

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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
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|AltName=Korean: 새틀라이트 빔
 
|Video=8if7S0a0cmU
 
|Video=8if7S0a0cmU
 
|Gender=Male
 
|Gender=Male
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|Type2=Awakening
 
|Type2=Awakening
 
|PrerequisiteLevel= 50
 
|PrerequisiteLevel= 50
|Command={{Up}}{{Up}}{{Down}}{{Down}}{{Z}}
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|Command={{Up}}{{Up}}{{Down}}{{Down}}+{{Z}}
 
|Description=
 
|Description=
An artificial satellite shoots a powerful laser beam once, and then multiple lasers damage enemies while spinning. The satellite automatically detects and follows nearby enemies.
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An artificial satellite shoots a powerful laser beam once, and then spins to fire multiple lasers at enemies. The satellite automatically detects and follows nearby enemies.
*Level 3: More lasers and a longer duration.
+
* Level 3: Increased Movement Speed during laser and auto-detection attacks
*Level 6: Faster laser Movement Speed
+
* Level 6: Decreased laser duration and multi-hit intervals
*Laser 9: Higher Laser Atk. (+10% Laser Atk.)
+
* Level 9: Increased laser Atk.
  
 
|Attributes=
 
|Attributes=
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*{{Cooldown|145 sec.}}
 
*{{Cooldown|145 sec.}}
 
*{{CubeCost|5}}
 
*{{CubeCost|5}}
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
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*{{Command Reduction|MP=5.0%|Cooldown=5.0%}}
 +
*{{Cancelable}}
 
*{{SkillAttribute|Multi-Hit Interval|0.2 sec.}}
 
*{{SkillAttribute|Multi-Hit Interval|0.2 sec.}}
 +
**(if Level ≥ 6): {{SkillAttribute|Multi-Hit Interval|0.15 sec.}}
 +
*{{SkillAttribute|Laser Duration|8.4 sec.}}
 +
**(if Level ≥ 6): {{SkillAttribute|Multi-Hit Interval|6.3 sec.}}
 +
*{{SkillAttribute|Laser Count|9}}
 
*'''Bonus Effects:'''
 
*'''Bonus Effects:'''
 
**(if Level ≥ 9): {{SkillAttribute|Laser Atk.|+10%}}
 
**(if Level ≥ 9): {{SkillAttribute|Laser Atk.|+10%}}
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<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
!rowspan=2|Level
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!Level
!rowspan=2|Lv Req
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!Lv Req
!rowspan=2|MP
+
!MP
!rowspan=2|Initial Laser<br>Activation Atk.
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!Initial Laser<br>Activation Atk.
!colspan=3|Laser Effect
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!Laser Multi-Hit Atk.
|-
 
!Multi-Hit Atk.||Duration||Count
 
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
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{{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}}
{{!}} <!--MP--> {{Calc|{{#var:i}}|881|1898|10}}
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{{!}} <!--MP--> {{Calc|{{#var:i}}|881|5288|40}}
{{!}} <!--Initial Laser Activation Atk.--> {{Calc|{{#var:i}}|3040|9385|10}}%
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{{!}} <!--Initial Laser Activation Atk.--> {{Calc|{{#var:i}}|3521|35364|40}}%
 
<!-- Laser Effect-->
 
<!-- Laser Effect-->
{{!}} <!--Multi-Hit Atk.--> {{Calc|{{#var:i}}|1161|3586|10}}%
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{{!}} <!--Multi-Hit Atk.--> {{Calc|{{#var:i}}|1313|13191|40}}%
{{!}} <!--Duration--> {{#ifexpr:{{#var:i}} < 3| 6.4 | {{Calc|{{#var:i}}|6.8|8.2|10|3|1}} }} sec.
 
{{!}} <!--Count--> {{#ifexpr:{{#var:i}} < 3| 5 | {{#expr: floor(6+((8-6)/(9-3))*({{#var:i}}-3))}} }}
 
 
<!-- -->
 
<!-- -->
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
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{{TableNote}}
 
</small>
 
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 22:34, 4 January 2021


Satellite Beam.png Satellite Beam

Awakening Active Skill
Class:

Male Launcher

Command: Upkey.pngUpkey.pngDownkey.pngDownkey.png+Z.png
Prerequisite Level: 50
Prerequisite Skills: None
Alternate Names: Korean: 새틀라이트 빔

Description

An artificial satellite shoots a powerful laser beam once, and then spins to fire multiple lasers at enemies. The satellite automatically detects and follows nearby enemies.

  • Level 3: Increased Movement Speed during laser and auto-detection attacks
  • Level 6: Decreased laser duration and multi-hit intervals
  • Level 9: Increased laser Atk.

Attributes

  • SP per level: 0
  • Master Level: 30
  • Max Level: 40
  • Casting Time: Instant Cast
  • Cooldown: 145 sec.
  • This skill consumes 5 Clear Cube Fragment.png Clear Cube Fragments.
  • MP -5.0% Cooldown -5.0% on Command
  • Basic Attack Cancelable Skill
  • Multi-Hit Interval: 0.2 sec.
    • (if Level ≥ 6): Multi-Hit Interval: 0.15 sec.
  • Laser Duration: 8.4 sec.
    • (if Level ≥ 6): Multi-Hit Interval: 6.3 sec.
  • Laser Count: 9
  • Bonus Effects:
    • (if Level ≥ 9): Laser Atk.: +10%

Notes

  • First level of this skill is obtained automatically upon awakening.
  • This skill's level increases automatically as the character's does and costs 0 sp.
  • Skill strength lies in holding opponents down for the launcher to freely use other skills.
  • Unlike other awakenings, Satellite Beam automatically locks on to targets after the user positions the skill, leaving you free to attack, defend, or create a strategy for the next move.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Initial Laser
Activation Atk.
Laser Multi-Hit Atk.
1 50 881 3521% 1313%
2 55 994 4337% 1618%
3 60 1107 5154% 1922%
4 65 1220 5970% 2227%
5 70 1333 6787% 2531%
6 75 1446 7603% 2836%
7 80 1559 8420% 3140%
8 85 1672 9236% 3445%
9 90 1785 10053% 3750%
10 95 1898 10869% 4054%
11 100 2011 11686% 4359%
12 105 2124 12502% 4663%
13 110 2237 13319% 4968%
14 115 2350 14135% 5272%
15 120 2463 14952% 5577%
16 125 2576 15768% 5881%
17 130 2689 16585% 6186%
18 135 2802 17401% 6491%
19 140 2915 18218% 6795%
20 145 3028 19034% 7100%
21 150 3141 19851% 7404%
22 155 3254 20667% 7709%
23 160 3367 21484% 8013%
24 165 3480 22300% 8318%
25 170 3593 23117% 8623%
26 175 3706 23933% 8927%
27 180 3819 24750% 9232%
28 185 3932 25566% 9536%
29 190 4045 26383% 9841%
30 195 4158 27199% 10145%
31 200 4271 28016% 10450%
32 205 4384 28832% 10754%
33 210 4497 29649% 11059%
34 215 4610 30465% 11364%
35 220 4723 31282% 11668%
36 225 4836 32098% 11973%
37 230 4949 32915% 12277%
38 235 5062 33731% 12582%
39 240 5175 34548% 12886%
40 245 5288 35364% 13191%

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Launcher Skills
Active:Cannon Ball.png Cannon Ball Eagle Eye.png Eagle Eye FM-31 Grenade Launcher.png FM-31 Grenade Launcher FM-92 Stinger.png FM-92 Stinger Flame Pillar.png Flame Pillar Laser Rifle.png Laser Rifle Quantum Bomb.png Quantum Bomb Steyr AMR.png Steyr AMR X-1 Extruder.png X-1 Extruder
Passive:Charge Laser Rifle.png Charge Laser Rifle Dual Triggers.png Dual Triggers Heavy Firearm Mastery.png Heavy Firearm Mastery Heavy Firearm Technique.png Heavy Firearm Technique Overboost Pack.png Overboost Pack
Awakening:FM-92 SW Stinger.png FM-92 SW Stinger Plasma Booster.png Plasma Booster Satellite Beam.png Satellite Beam Spectral Search Eye.png Spectral Search Eye
2nd Awakening:Buster Beam.png Buster Beam Heavy Firearm Enhancement.png Heavy Firearm Enhancement MSC-7.png MSC-7 Seismic Wave.png Seismic Wave
Neo: Awakening:Interlock Satellite.png Interlock Satellite MLDRS-95.png MLDRS-95 Orbital Disaster.png Orbital Disaster

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Fastest Gun.png Fastest Gun Secret Land Runner.png Secret Land Runner Steyr AMR.png Steyr AMR

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism