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Difference between revisions of "Satellite Beam"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | | | + | |AltName=Korean: 새틀라이트 빔 |
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|Video=8if7S0a0cmU | |Video=8if7S0a0cmU | ||
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|Gender=Male | |Gender=Male | ||
|Class=Launcher | |Class=Launcher | ||
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|Type=Active | |Type=Active | ||
|Type2=Awakening | |Type2=Awakening | ||
− | + | |PrerequisiteLevel= 50 | |
− | |PrerequisiteLevel= | + | |Command={{Up}}{{Up}}{{Down}}{{Down}}+{{Z}} |
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− | |Command={{Up}}{{Up}}{{Down}}{{Down}}{{Z}} | ||
|Description= | |Description= | ||
− | + | An artificial satellite shoots a powerful laser beam once, and then spins to fire multiple lasers at enemies. The satellite automatically detects and follows nearby enemies. | |
− | + | * Level 3: Increased Movement Speed during laser and auto-detection attacks | |
+ | * Level 6: Decreased laser duration and multi-hit intervals | ||
+ | * Level 9: Increased laser Atk. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|0}} | *{{SP per level|0}} | ||
− | *{{CastTime| | + | *{{SkillAttribute|Master Level|30}} |
− | *{{Cooldown| | + | *{{SkillAttribute|Max Level|40}} |
− | *{{CubeCost| | + | *{{CastTime|Instant Cast}} |
− | *{{Command Reduction|MP= | + | *{{Cooldown|145 sec.}} |
+ | *{{CubeCost|5}} | ||
+ | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
− | *{{SkillAttribute| | + | *{{SkillAttribute|Multi-Hit Interval|0.2 sec.}} |
+ | **(if Level ≥ 6): {{SkillAttribute|Multi-Hit Interval|0.15 sec.}} | ||
+ | *{{SkillAttribute|Laser Duration|8.4 sec.}} | ||
+ | **(if Level ≥ 6): {{SkillAttribute|Multi-Hit Interval|6.3 sec.}} | ||
+ | *{{SkillAttribute|Laser Count|9}} | ||
+ | *'''Bonus Effects:''' | ||
+ | **(if Level ≥ 9): {{SkillAttribute|Laser Atk.|+10%}} | ||
|Notes= | |Notes= | ||
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*First level of this skill is obtained automatically upon awakening. | *First level of this skill is obtained automatically upon awakening. | ||
*This skill's level increases automatically as the character's does and costs 0 sp. | *This skill's level increases automatically as the character's does and costs 0 sp. | ||
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*Skill strength lies in holding opponents down for the launcher to freely use other skills. | *Skill strength lies in holding opponents down for the launcher to freely use other skills. | ||
− | *Unlike other awakenings, Satellite Beam automatically locks on to targets after the user positions the skill, leaving you free to attack,defend, or create a strategy for the next move. | + | *Unlike other awakenings, Satellite Beam automatically locks on to targets after the user positions the skill, leaving you free to attack, defend, or create a strategy for the next move. |
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {| {{SkillTableHeader}} | + | <small> |
− | ! | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | ! | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | + | !Initial Laser<br>Activation Atk. | |
− | + | !Laser Multi-Hit Atk. | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|881|5288|40}} | |
− | | | + | {{!}} <!--Initial Laser Activation Atk.--> {{Calc|{{#var:i}}|3521|35364|40}}% |
− | + | <!-- Laser Effect--> | |
− | | | + | {{!}} <!--Multi-Hit Atk.--> {{Calc|{{#var:i}}|1313|13191|40}}% |
− | + | <!-- --> | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 22:34, 4 January 2021
Awakening Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 50 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 새틀라이트 빔 |
Description
An artificial satellite shoots a powerful laser beam once, and then spins to fire multiple lasers at enemies. The satellite automatically detects and follows nearby enemies.
- Level 3: Increased Movement Speed during laser and auto-detection attacks
- Level 6: Decreased laser duration and multi-hit intervals
- Level 9: Increased laser Atk.
Attributes
- SP per level: 0
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 145 sec.
- This skill consumes 5 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
- Multi-Hit Interval: 0.2 sec.
- (if Level ≥ 6): Multi-Hit Interval: 0.15 sec.
- Laser Duration: 8.4 sec.
- (if Level ≥ 6): Multi-Hit Interval: 6.3 sec.
- Laser Count: 9
- Bonus Effects:
- (if Level ≥ 9): Laser Atk.: +10%
Notes
- First level of this skill is obtained automatically upon awakening.
- This skill's level increases automatically as the character's does and costs 0 sp.
- Skill strength lies in holding opponents down for the launcher to freely use other skills.
- Unlike other awakenings, Satellite Beam automatically locks on to targets after the user positions the skill, leaving you free to attack, defend, or create a strategy for the next move.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Initial Laser Activation Atk. |
Laser Multi-Hit Atk. |
---|---|---|---|---|
1 | 50 | 881 | 3521% | 1313% |
2 | 55 | 994 | 4337% | 1618% |
3 | 60 | 1107 | 5154% | 1922% |
4 | 65 | 1220 | 5970% | 2227% |
5 | 70 | 1333 | 6787% | 2531% |
6 | 75 | 1446 | 7603% | 2836% |
7 | 80 | 1559 | 8420% | 3140% |
8 | 85 | 1672 | 9236% | 3445% |
9 | 90 | 1785 | 10053% | 3750% |
10 | 95 | 1898 | 10869% | 4054% |
11 | 100 | 2011 | 11686% | 4359% |
12 | 105 | 2124 | 12502% | 4663% |
13 | 110 | 2237 | 13319% | 4968% |
14 | 115 | 2350 | 14135% | 5272% |
15 | 120 | 2463 | 14952% | 5577% |
16 | 125 | 2576 | 15768% | 5881% |
17 | 130 | 2689 | 16585% | 6186% |
18 | 135 | 2802 | 17401% | 6491% |
19 | 140 | 2915 | 18218% | 6795% |
20 | 145 | 3028 | 19034% | 7100% |
21 | 150 | 3141 | 19851% | 7404% |
22 | 155 | 3254 | 20667% | 7709% |
23 | 160 | 3367 | 21484% | 8013% |
24 | 165 | 3480 | 22300% | 8318% |
25 | 170 | 3593 | 23117% | 8623% |
26 | 175 | 3706 | 23933% | 8927% |
27 | 180 | 3819 | 24750% | 9232% |
28 | 185 | 3932 | 25566% | 9536% |
29 | 190 | 4045 | 26383% | 9841% |
30 | 195 | 4158 | 27199% | 10145% |
31 | 200 | 4271 | 28016% | 10450% |
32 | 205 | 4384 | 28832% | 10754% |
33 | 210 | 4497 | 29649% | 11059% |
34 | 215 | 4610 | 30465% | 11364% |
35 | 220 | 4723 | 31282% | 11668% |
36 | 225 | 4836 | 32098% | 11973% |
37 | 230 | 4949 | 32915% | 12277% |
38 | 235 | 5062 | 33731% | 12582% |
39 | 240 | 5175 | 34548% | 12886% |
40 | 245 | 5288 | 35364% | 13191% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |