Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Aerial Fire"
m |
|||
(33 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{SkillPage |
− | + | |Name={{PAGENAME}} | |
− | {{ | + | |AltName=Korean: 공중사격 |
− | + | |Video=qSs8dJLh-NA | |
+ | |Class=Gunner | ||
+ | |Gender=Both | ||
+ | |Type=Active | ||
+ | |PrerequisiteLevel=10 | ||
+ | |Command={{Up}}{{Up}}+{{Space}} | ||
− | + | |Description= | |
+ | Slightly pauses in between movements during an aerial attack, facilitating accurate aim at desired enemies. This skill increases aerial attack damage and max shot count. | ||
− | = | + | |Attributes= |
+ | *{{SP per level|20}} | ||
+ | *{{SkillAttribute|Master Level|10}} | ||
+ | *{{SkillAttribute|Max Level|20}} | ||
+ | *{{CastTime|0.4 sec.}} | ||
+ | *{{Cooldown|40 sec.}} | ||
+ | *{{SkillAttribute|Duration|25 sec.}} | ||
+ | *'''Female Spitfire Bonuses:''' | ||
+ | **{{SkillAttribute|Master Level|1}} | ||
+ | **{{SkillAttribute|Max Level|20}} | ||
+ | **{{CastTime|Instant Cast}} | ||
+ | **{{Cooldown|5 sec.}} | ||
+ | **{{SkillAttribute|Duration|- sec.}} | ||
− | + | |Notes= | |
− | * | + | *For Female Spitfires, this skill has an infinite duration and is automatically granted upon job advancement. This skill cannot be reset to 0. |
− | * | + | **Due to having an infinite duration, this skill has an initial mana cost along with a persistent mana cost. This mana cost has the same growth rate as {{IconLink|Overcharge}}. |
− | + | |SkillGrowth= | |
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{tabs | |
− | == | + | |name=Skill Growth |
− | + | |tab1=Male | |
− | + | |contents1= | |
− | | | + | <span style="display:none">{{</span> |
− | !rowspan= | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:revolver|4,4,5,5,6,6,7,7,7,8,8,9,9,9,10,10,11,11,12,12}}{{#arraydefine:autogun|6,7,7,8,9,9,10,10,11,12,12,13,14,14,15,15,16,17,17,18}}{{#arraydefine:musket|3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12}}{{#arraydefine:handcannon|2,2,2,3,3,3,3,3,4,4,4,4,5,5,5,5,5,6,6,6}}{{#arraydefine:bowgun|5,6,6,6,7,8,8,8,9,10,10,11,11,12,12,13,13,14,14,15}} |
− | !rowspan= | + | {|{{SkillTableHeader}} |
− | !rowspan= | + | !rowspan=2|Level |
− | + | !rowspan=2|Lv Req | |
− | !rowspan= | + | !rowspan=2|MP |
− | !colspan= | + | !rowspan=2|Aerial Fire Atk. |
− | |- | + | !colspan=5|Max Shot Bonus |
− | | | + | |- |
− | + | !Revolvers||Auto Guns||Muskets||Hand Cannons||Bowguns | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | |-{{ | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | | 3 | + | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|22|119|20}} | |
− | + | {{!}} <!--Atk.--> +{{Calc|{{#var:i}}|2|40|20}}% | |
− | | | + | <!-- Max Shot Bonus --> |
− | + | {{!}} <!--Revolver--> {{#arrayindex:revolver| {{#expr: {{#var:i}}-1 }} }} | |
− | | | + | {{!}} <!--Auto Guns--> {{#arrayindex:autogun| {{#expr: {{#var:i}}-1 }} }} |
− | + | {{!}} <!--Muskets--> {{#arrayindex:musket| {{#expr: {{#var:i}}-1 }} }} | |
− | |- | + | {{!}} <!--Hand Cannons--> {{#arrayindex:handcannon| {{#expr: {{#var:i}}-1 }} }} |
− | | | + | {{!}} <!--Bowguns--> {{#arrayindex:bowgun| {{#expr: {{#var:i}}-1 }} }} |
− | |-{{ | + | <!-- --> |
− | + | {{!}}- | |
− | + | }} | |
− | + | |} | |
− | + | <span style="display:none">}}</span> | |
− | + | |tab2=Female | |
− | |-{{ | + | |contents2= |
− | + | <span style="display:none">{{</span> | |
− | |-{{ | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:revolver|4,4,5,5,6,6,7,7,7,8,8,9,9,9,10,10,11,11,12,12}}{{#arraydefine:autogun|6,7,7,8,9,9,10,10,11,12,12,13,14,14,15,15,16,17,17,18}}{{#arraydefine:musket|3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12}}{{#arraydefine:handcannon|2,2,2,3,3,3,3,3,4,4,4,4,5,5,5,5,5,6,6,6}}{{#arraydefine:bowgun|5,6,6,6,7,8,8,8,9,10,10,11,11,12,12,13,13,14,14,15}} |
− | | | + | {|{{SkillTableHeader}} |
− | + | !rowspan=2|Level | |
− | + | !rowspan=2|Lv Req | |
+ | !rowspan=2|MP | ||
+ | !rowspan=2|Aerial Fire Atk. | ||
+ | !colspan=5|Max Shot Bonus | ||
+ | |- | ||
+ | !Revolvers||Auto Guns||Muskets||Hand Cannons||Bowguns | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|40|168|20}} | ||
+ | {{!}} <!--Atk.--> +{{Calc|{{#var:i}}|2|40|20}}% | ||
+ | <!-- Max Shot Bonus --> | ||
+ | {{!}} <!--Revolver--> {{#arrayindex:revolver| {{#expr: {{#var:i}}-1 }} }} | ||
+ | {{!}} <!--Auto Guns--> {{#arrayindex:autogun| {{#expr: {{#var:i}}-1 }} }} | ||
+ | {{!}} <!--Muskets--> {{#arrayindex:musket| {{#expr: {{#var:i}}-1 }} }} | ||
+ | {{!}} <!--Hand Cannons--> {{#arrayindex:handcannon| {{#expr: {{#var:i}}-1 }} }} | ||
+ | {{!}} <!--Bowguns--> {{#arrayindex:bowgun| {{#expr: {{#var:i}}-1 }} }} | ||
+ | <!-- --> | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | <span style="display:none">}}</span> | ||
+ | }} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 11:15, 17 May 2021
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 10 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 공중사격 |
Description
Slightly pauses in between movements during an aerial attack, facilitating accurate aim at desired enemies. This skill increases aerial attack damage and max shot count.
Attributes
- SP per level: 20
- Master Level: 10
- Max Level: 20
- Casting Time: 0.4 sec.
- Cooldown: 40 sec.
- Duration: 25 sec.
- Female Spitfire Bonuses:
- Master Level: 1
- Max Level: 20
- Casting Time: Instant Cast
- Cooldown: 5 sec.
- Duration: - sec.
Notes
- For Female Spitfires, this skill has an infinite duration and is automatically granted upon job advancement. This skill cannot be reset to 0.
- Due to having an infinite duration, this skill has an initial mana cost along with a persistent mana cost. This mana cost has the same growth rate as Overcharge.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Aerial Fire Atk. | Max Shot Bonus | ||||
---|---|---|---|---|---|---|---|---|
Revolvers | Auto Guns | Muskets | Hand Cannons | Bowguns | ||||
1 | 15 | 22 | +2% | 4 | 6 | 3 | 2 | 5 |
2 | 18 | 27 | +4% | 4 | 7 | 3 | 2 | 6 |
3 | 21 | 32 | +6% | 5 | 7 | 4 | 2 | 6 |
4 | 24 | 37 | +8% | 5 | 8 | 4 | 3 | 6 |
5 | 27 | 42 | +10% | 6 | 9 | 5 | 3 | 7 |
6 | 30 | 48 | +12% | 6 | 9 | 5 | 3 | 8 |
7 | 33 | 53 | +14% | 7 | 10 | 6 | 3 | 8 |
8 | 36 | 58 | +16% | 7 | 10 | 6 | 3 | 8 |
9 | 39 | 63 | +18% | 7 | 11 | 7 | 4 | 9 |
10 | 42 | 68 | +20% | 8 | 12 | 7 | 4 | 10 |
11 | 45 | 73 | +22% | 8 | 12 | 8 | 4 | 10 |
12 | 48 | 78 | +24% | 9 | 13 | 8 | 4 | 11 |
13 | 51 | 83 | +26% | 9 | 14 | 9 | 5 | 11 |
14 | 54 | 88 | +28% | 9 | 14 | 9 | 5 | 12 |
15 | 57 | 93 | +30% | 10 | 15 | 10 | 5 | 12 |
16 | 60 | 99 | +32% | 10 | 15 | 10 | 5 | 13 |
17 | 63 | 104 | +34% | 11 | 16 | 11 | 5 | 13 |
18 | 66 | 109 | +36% | 11 | 17 | 11 | 6 | 14 |
19 | 69 | 114 | +38% | 12 | 17 | 12 | 6 | 14 |
20 | 72 | 119 | +40% | 12 | 18 | 12 | 6 | 15 |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |