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Difference between revisions of "Afterimage of Keiga"

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(Details: Revised details.)
Line 14: Line 14:
 
*Cooldown: 30 seconds
 
*Cooldown: 30 seconds
  
*Stuck counts as attack received.
+
*Despite what the skill description says, Keiga does not reduce your damage output but instead reduces damage inflicted upon you.
*Due to activation time lasting longer than the cool time, it's possible to constantly activate this skill.
+
*A miss counts as a received attack.
*Effect doesn't stack should you cast this skill once more, only the duration and number of attack received reset.
+
*Due to activation time lasting longer than the cool time, it's possible to constantly have this skill active.
*Essential skill to master due to significant deduction on damage received.
+
*Effect doesn't stack should you cast this skill once more, only the duration and number of attacks received reset.
*Despite what the skill description says it does not reduce your damage input but reduces damage inflicted upon you, this has been
+
*Essential skill to master due to significant deduction on damage received; necessary to compensate for Cloth Armor's low defense.
tested by many soul benders and become well known so not to skip this very important skill.
 
  
 
== Soul Bender ==
 
== Soul Bender ==

Revision as of 05:50, 6 August 2010



Description

Summons Kegan to increase evasion and deduction from both physical and magical damage. Kegan disappears once it receives certain number of attack or the duration is over.


Details

  • Command Input: Downkey.pngRightkey.png + Space
  • Cast Time: 0.8 seconds
  • Cooldown: 30 seconds
  • Despite what the skill description says, Keiga does not reduce your damage output but instead reduces damage inflicted upon you.
  • A miss counts as a received attack.
  • Due to activation time lasting longer than the cool time, it's possible to constantly have this skill active.
  • Effect doesn't stack should you cast this skill once more, only the duration and number of attacks received reset.
  • Essential skill to master due to significant deduction on damage received; necessary to compensate for Cloth Armor's low defense.

Soul Bender

Lv Lv Req SP MP Duration Reduction Evasion Max # of
Hits
PvP Dungeon Physical Magical
1 18 10 30 30s 60s 30% 15% +0.5% 7
2 21 33 33% 17% +1.0% 8
3 24 36 37% 18% +1.5%
4 27 39 40% 20% +2.0% 9
5 30 42 43% 22% +2.5%
6 33 45 47% 23% +3.0% 10
7 36 48 50% 25% +3.5%
8 39 52 53% 27% +4.0% 11
9 42 55 57% 28% +4.5%
10 (M) 45 58 60% 30% +5.0% 12