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Difference between revisions of "EZ-8 Time Bomb"
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{{SkillPage | {{SkillPage | ||
− | |Name= | + | |Name={{PAGENAME}} |
− | |Video= | + | |AltName=Korean: Ez-8 카운트다운 |
+ | |Video=RJgiBU6cerA | ||
|Gender=Both | |Gender=Both | ||
|Class=Gunner | |Class=Gunner | ||
|Type=Active | |Type=Active | ||
− | |Command={{Down}}{{Down}}{{Z}} | + | |Command={{Down}}{{Down}}+{{Z}} |
|PrerequisiteLevel=15 | |PrerequisiteLevel=15 | ||
+ | |ElementAttribute=Fire | ||
|Description=Sets up a stationary self-destructing robot, EZ-8 Time Bomb.<br> | |Description=Sets up a stationary self-destructing robot, EZ-8 Time Bomb.<br> | ||
− | This robot, when set up, explodes on its spot after a while, inflicting Fire Magical damage on surrounding enemies. | + | This robot, when set up, explodes on its spot after a while, inflicting Fire Magical damage on surrounding enemies.<br> |
+ | Press the skill button to charge the robot. The longer it's charged, the longer it waits before exploding itself.<br> | ||
Inflicts 125% more damage on Building Armor.<br> | Inflicts 125% more damage on Building Armor.<br> | ||
− | The Time Bomb has certain portions of your HP and Def. | + | The Time Bomb has certain portions of your HP and Def. |
− | Separate HP and Def. are applied inside the Arena. | + | |
+ | Separate HP and Def. are applied inside the Arena.<br><br> | ||
+ | '''[Special Function]'''<br> | ||
+ | - Hold down the skill key to charge the skill and summon a Time Bomb for a longer duration.<br> | ||
+ | - The robot has portions of your HP and Def. | ||
+ | |||
+ | [Arena]<br> | ||
+ | - Separate HP and Def. applied | ||
|Attributes= | |Attributes= | ||
Line 18: | Line 28: | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
*{{CastTime|0.3 sec.}} | *{{CastTime|0.3 sec.}} | ||
− | *'''Male''' {{Cooldown| | + | *'''Male''' {{Cooldown|6.5 sec.}} |
− | *'''Female''' {{Cooldown| | + | *'''Female''' {{Cooldown|7.5 sec.}} |
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
− | *{{SkillAttribute|Time Bomb Level| | + | *{{SkillAttribute|Time Bomb Level|Character Level}} |
*{{SkillAttribute|Male Time Bomb HP|300% of your HP}} | *{{SkillAttribute|Male Time Bomb HP|300% of your HP}} | ||
+ | *{{SkillAttribute|Female Time Bomb HP|100% of your HP}} | ||
*{{SkillAttribute|Male Time Bomb Def.|300% of your Def.}} | *{{SkillAttribute|Male Time Bomb Def.|300% of your Def.}} | ||
− | |||
*{{SkillAttribute|Female Time Bomb Def.|100% of your Def.}} | *{{SkillAttribute|Female Time Bomb Def.|100% of your Def.}} | ||
*{{SkillAttribute|Male Time Bomb Duration|8 sec.}} | *{{SkillAttribute|Male Time Bomb Duration|8 sec.}} | ||
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|Notes= | |Notes= | ||
+ | *Can be improved with {{IconLink|EZ-8 Time Bomb Upgrade}}. | ||
*The Gunner loses the ability to learn this skill if they advance to any subclass besides the Mechanic. | *The Gunner loses the ability to learn this skill if they advance to any subclass besides the Mechanic. | ||
*More effective when the user has acquired {{IconLink|Detonation}} to set it off any time. | *More effective when the user has acquired {{IconLink|Detonation}} to set it off any time. | ||
*Relies on the magical attack of equipped weapon, however the passive effect doesn't remain effective. | *Relies on the magical attack of equipped weapon, however the passive effect doesn't remain effective. | ||
− | |||
*Summoning using [[HS-1 Friends]] while using Detonate will cap the timer duration at 8 seconds. | *Summoning using [[HS-1 Friends]] while using Detonate will cap the timer duration at 8 seconds. | ||
*Using [[Detonation]] while summoning [[EZ-8 Time Bomb]] via [[HS-1 Friends]] will immediately end the charge-up for the timer duration. | *Using [[Detonation]] while summoning [[EZ-8 Time Bomb]] via [[HS-1 Friends]] will immediately end the charge-up for the timer duration. | ||
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|tab1=Male | |tab1=Male | ||
|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{ | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|60|504|60}} |
− | {{!}} <!--Max Delay--> +{{ | + | {{!}} <!--Max Delay--> +{{Calc|{{#var:i}}|2.4|26|60|1|1}} sec. |
− | {{!}} <!--Explosion Size Rate--> {{ | + | {{!}} <!--Explosion Size Rate--> {{Calc|{{#var:i}}|131|203|60}}% |
− | {{!}} <!--Explosion Atk.--> {{ | + | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|2097|14654|60}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
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|tab2=Female | |tab2=Female | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{ | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|60|504|60}} |
− | {{!}} <!--Max Delay--> +{{ | + | {{!}} <!--Max Delay--> +{{Calc|{{#var:i}}|2.4|26|60|1|1}} sec. |
− | {{!}} <!--Explosion Size Rate--> {{ | + | {{!}} <!--Explosion Size Rate--> {{Calc|{{#var:i}}|121|189|60}}% |
− | {{!}} <!--Explosion Atk.--> {{ | + | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|2281|15935|60}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
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<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
}} | }} | ||
− | + | {{TableNote}} | |
</small> | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 20:53, 12 April 2022
Active Skill | |
Class: | |
Command: | ![]() ![]() ![]() |
Prerequisite Level: | 15 |
Prerequisite Skills: | None |
Alternate Names: | Korean: Ez-8 카운트다운 |
Description
Sets up a stationary self-destructing robot, EZ-8 Time Bomb.
This robot, when set up, explodes on its spot after a while, inflicting Fire Magical damage on surrounding enemies.
Press the skill button to charge the robot. The longer it's charged, the longer it waits before exploding itself.
Inflicts 125% more damage on Building Armor.
The Time Bomb has certain portions of your HP and Def.
Separate HP and Def. are applied inside the Arena.
[Special Function]
- Hold down the skill key to charge the skill and summon a Time Bomb for a longer duration.
- The robot has portions of your HP and Def.
[Arena]
- Separate HP and Def. applied
Attributes
- SP per level: 20
- Master Level: 50
- Max Level: 60
- Casting Time: 0.3 sec.
- Male Cooldown: 6.5 sec.
- Female Cooldown: 7.5 sec.
- MP -2.0% Cooldown -1.0% on Command
- Time Bomb Level: Character Level
- Male Time Bomb HP: 300% of your HP
- Female Time Bomb HP: 100% of your HP
- Male Time Bomb Def.: 300% of your Def.
- Female Time Bomb Def.: 100% of your Def.
- Male Time Bomb Duration: 8 sec.
- Female Time Bomb Duration: 3 sec.
Fire Element Attribute
Notes
- Can be improved with
EZ-8 Time Bomb Upgrade.
- The Gunner loses the ability to learn this skill if they advance to any subclass besides the Mechanic.
- More effective when the user has acquired
Detonation to set it off any time.
- Relies on the magical attack of equipped weapon, however the passive effect doesn't remain effective.
- Summoning using HS-1 Friends while using Detonate will cap the timer duration at 8 seconds.
- Using Detonation while summoning EZ-8 Time Bomb via HS-1 Friends will immediately end the charge-up for the timer duration.
Trivia
- Was named after the Gundam EZ-8.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Max Delay | Explosion Size Rate | Explosion Atk. |
---|---|---|---|---|---|
1 | 15 | 60 | +2.4 sec. | 131% | 2097% |
2 | 17 | 68 | +2.8 sec. | 132% | 2310% |
3 | 19 | 75 | +3.2 sec. | 133% | 2523% |
4 | 21 | 83 | +3.6 sec. | 135% | 2735% |
5 | 23 | 90 | +4 sec. | 136% | 2948% |
6 | 25 | 98 | +4.4 sec. | 137% | 3161% |
7 | 27 | 105 | +4.8 sec. | 138% | 3374% |
8 | 29 | 113 | +5.2 sec. | 140% | 3587% |
9 | 31 | 120 | +5.6 sec. | 141% | 3800% |
10 | 33 | 128 | +6 sec. | 142% | 4012% |
11 | 35 | 135 | +6.4 sec. | 143% | 4225% |
12 | 37 | 143 | +6.8 sec. | 144% | 4438% |
13 | 39 | 150 | +7.2 sec. | 146% | 4651% |
14 | 41 | 158 | +7.6 sec. | 147% | 4864% |
15 | 43 | 165 | +8 sec. | 148% | 5077% |
16 | 45 | 173 | +8.4 sec. | 149% | 5289% |
17 | 47 | 180 | +8.8 sec. | 151% | 5502% |
18 | 49 | 188 | +9.2 sec. | 152% | 5715% |
19 | 51 | 195 | +9.6 sec. | 153% | 5928% |
20 | 53 | 203 | +10 sec. | 154% | 6141% |
21 | 55 | 211 | +10.4 sec. | 155% | 6354% |
22 | 57 | 218 | +10.8 sec. | 157% | 6566% |
23 | 59 | 226 | +11.2 sec. | 158% | 6779% |
24 | 61 | 233 | +11.6 sec. | 159% | 6992% |
25 | 63 | 241 | +12 sec. | 160% | 7205% |
26 | 65 | 248 | +12.4 sec. | 162% | 7418% |
27 | 67 | 256 | +12.8 sec. | 163% | 7631% |
28 | 69 | 263 | +13.2 sec. | 164% | 7843% |
29 | 71 | 271 | +13.6 sec. | 165% | 8056% |
30 | 73 | 278 | +14 sec. | 166% | 8269% |
31 | 75 | 286 | +14.4 sec. | 168% | 8482% |
32 | 77 | 293 | +14.8 sec. | 169% | 8695% |
33 | 79 | 301 | +15.2 sec. | 170% | 8908% |
34 | 81 | 308 | +15.6 sec. | 171% | 9120% |
35 | 83 | 316 | +16 sec. | 172% | 9333% |
36 | 85 | 323 | +16.4 sec. | 174% | 9546% |
37 | 87 | 331 | +16.8 sec. | 175% | 9759% |
38 | 89 | 338 | +17.2 sec. | 176% | 9972% |
39 | 91 | 346 | +17.6 sec. | 177% | 10185% |
40 | 93 | 353 | +18 sec. | 179% | 10397% |
41 | 95 | 361 | +18.4 sec. | 180% | 10610% |
42 | 97 | 369 | +18.8 sec. | 181% | 10823% |
43 | 99 | 376 | +19.2 sec. | 182% | 11036% |
44 | 101 | 384 | +19.6 sec. | 183% | 11249% |
45 | 103 | 391 | +20 sec. | 185% | 11462% |
46 | 105 | 399 | +20.4 sec. | 186% | 11674% |
47 | 107 | 406 | +20.8 sec. | 187% | 11887% |
48 | 109 | 414 | +21.2 sec. | 188% | 12100% |
49 | 111 | 421 | +21.6 sec. | 190% | 12313% |
50 | 113 | 429 | +22 sec. | 191% | 12526% |
51 | 115 | 436 | +22.4 sec. | 192% | 12739% |
52 | 117 | 444 | +22.8 sec. | 193% | 12951% |
53 | 119 | 451 | +23.2 sec. | 194% | 13164% |
54 | 121 | 459 | +23.6 sec. | 196% | 13377% |
55 | 123 | 466 | +24 sec. | 197% | 13590% |
56 | 125 | 474 | +24.4 sec. | 198% | 13803% |
57 | 127 | 481 | +24.8 sec. | 199% | 14016% |
58 | 129 | 489 | +25.2 sec. | 201% | 14228% |
59 | 131 | 496 | +25.6 sec. | 202% | 14441% |
60 | 133 | 504 | +26 sec. | 203% | 14654% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
[show]Male Gunner TP Skills |
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[show]Female Gunner TP Skills |
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[show]General TP Skills |
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